Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaalsaru21 vs andrew2026

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:11
Savannah map preview
Map Savannah
Defeated
jaalsaru21Freyr
Pre-match Elo1253
Win probability30.3%
26:11 Match length andrew2026 favored
Winner
andrew2026Isis
Pre-match Elo1398
Win probability69.7%

Match at a glance

jaalsaru21 vs andrew2026

Winnerandrew2026
MapSavannah
QueueRanked 1v1 Supremacy
Duration26:11
Started
Ended
Elo favorite69.7%andrew2026
Fastest Classical4:16*andrew2026
First pressure3:18jaalsaru21 · Hersir trained
Market timing11:47jaalsaru21 · Market
First extra TC4:48andrew2026 · Town Center
Most military units277jaalsaru21
Highest EAPM67.5andrew2026
Market volume3,900jaalsaru21

jaalsaru21

Freyr

Defeat
Elo1253-11
EAPM48.6
Military units277
First pressure3:18Hersir trained
First expansion10:09
Market volume3900
Total score 31,360
Military score 10,015
Economic score 14,904
Kills score 6,441
Units killed 199
Units lost 262
Buildings razed 12
Largest army 277
Favorite unit Berserk 53 fielded
Classical 4:45* Research start 3:45
Heroic 14:18* Research start 13:03
Mythic Not reached

andrew2026

Isis

Victory
Elo1398+11
EAPM67.5
Military units95
First pressure7:59Barracks
First expansion4:48
Market volume0
Total score 59,396
Military score 23,566
Economic score 28,839
Kills score 7,013
Units killed 268
Units lost 200
Buildings razed 10
Largest army 95
Favorite unit Axeman 22 fielded
Classical 4:16* Research start 3:16
Heroic 8:59* Research start 7:44
Mythic 20:47* Research start 18:47

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Bast
Bragi
HeroicAge
Sobek
No choice recorded
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaalsaru21Freyr
Match time
andrew2026Isis
First military pressureHersir trained
Hersir5 training queues
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry3 training queues
Throwing Axeman7 training queues
Berserk5 training queues
Raiding Cavalry5 training queues
Hersir2 training queues
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Throwing Axeman2 training queues
God powerAsgardian Bastion
Town CenterAdditional center
ArmoryArmory
Berserk3 training queues
Raiding Cavalry2 training queues
Farm transition5 farms clustered
MarketMarket
Key technologyMedium Infantry
Key technologyPlow
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Hirdman14 training queues
Berserk15 training queues
Raiding Cavalry5 training queues
God powerGullinbursti
God powerFlaming Weapons
Huskarl6 training queues
Throwing Axeman2 training queues
Godi3 training queues
Draugr3 training queues
Key technologyHeavy Infantry
Jarl2 training queues
Key technologyHeavy Cavalry
Portable Ram3 training queues
Fortress-tier buildingHill Fort
Draugr2 training queues
Battle Boar2 training queues
Hersir4 training queues
Key technologyCrenellations
Raiding Cavalry2 training queues
Huskarl2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Weapons
Hirdman3 training queues
Berserk30 training queues
Key technologyBronze Armor
Raiding Cavalry13 training queues
Jarl13 training queues
Hirdman21 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Huskarl35 training queues
Hersir12 training queues
Draugr3 training queues
Godi10 training queues
Raiding Cavalry5 training queues
Trade route startedCaravan Norse queued
Jarl2 training queues
Fortress-tier buildingHill Fort
Godi6 training queues
Hersir8 training queues
Draugr2 training queues
Raiding Cavalry5 training queues
Jarl3 training queues
Huskarl3 training queues
DefeatMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
First military pressureBarracks
Spearman2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Spearmen
Chariot Archer2 training queues
Town CenterAdditional center
Camel Rider8 training queues
Key technologyHand Axe
Key technologyHeavy Camel Riders
Key technologyCopper Armor
Key technologyShaft Mine
Siege Tower3 training queues
Camel Rider7 training queues
Key technologyCopper Weapons
God powerLocust Swarm
God powerEclipse
Chariot Archer9 training queues
Key technologyCopper Shields
Farm transition15 farms clustered
Key technologyPlow
Siege Tower2 training queues
Key technologyHeavy Chariot Archers
Key technologyBallistics
Camel Rider3 training queues
Petsuchos5 training queues
Slinger5 training queues
Axeman10 training queues
Key technologyMedium Axemen
Key technologyHeavy Axemen
Axeman2 training queues
MarketMarket
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Chariot Archer6 training queues
Trade route startedCaravan Egyptian queued
Key technologyChampion Chariot Archers
God powerMeteor
Town CenterAdditional center
Catapult2 training queues
Key technologyBow Saw
Phoenix5 training queues
Chariot Archer4 training queues
Mercenary Cavalry4 training queues
Key technologyIron Weapons
Key technologyIron Shields
Key technologyIron Armor
Key technologyChampion Camel Riders
Catapult2 training queues
Key technologyHeavy Spearmen
Key technologyChampion Axemen
Axeman10 training queues
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%andrew2026
Fastest Classical4:16*andrew2026
Fastest Heroic8:59*andrew2026
Fastest Mythic20:47*andrew2026
First pressure3:18jaalsaru21 · Hersir trained
First extra TC4:48andrew2026 · Town Center
Fortress timing9:17andrew2026 · Migdol Stronghold
Market timing11:47jaalsaru21 · Market
Armory timing5:35andrew2026 · Armory
Farm transition11:24–11:29jaalsaru21 · 5 farms clustered
Trade route started20:23andrew2026

Player highlights

Standout performances

Highest total score59,396andrew2026
Highest military score23,566andrew2026
Highest economy score28,839andrew2026
Most kills7,013andrew2026
Most units killed268andrew2026
Most deaths262jaalsaru21
Most buildings razed12jaalsaru21
Largest army277jaalsaru21
Favorite unitBerserkjaalsaru21 · 53 fielded

jaalsaru21

Largest ArmyMost Deaths

andrew2026

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaalsaru21

Classical timing4:45 estimated completion
Early pressure3:18 · Hersir trained
Expansion signal10:09 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:47 · Market
Early armory / Heroic prep10:54 · Armory
Fortress tech path17:22 · Hill Fort
Heavy walling signal17 wall build events
Farm transition11:24–11:29 · 5 farms clustered
Trade route started23:21 · Caravan Norse queued
Market economy signal3,900 total resource volume
Large army production277 military units

andrew2026

Classical timing4:16 estimated completion
Delayed pressure7:59 · Barracks
Fast expansion4:48 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:19 · Market
Early armory / Heroic prep5:35 · Armory
Fortress tech path9:17 · Migdol Stronghold
Heavy walling signal23 wall build events
Farm transition15:28–16:02 · 15 farms clustered
Trade route started20:23 · Caravan Egyptian queued
Large army production95 military units
jaalsaru21 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaalsaru21 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
andrew2026 · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
andrew2026 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3900 total volume

jaalsaru21

Bought

Food300

Sold

Food2500
Wood1100
Total player market volume3900

andrew2026

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaalsaru21

Army

Berserk53
Huskarl46
Raiding Cavalry41
Hirdman39
Hersir31
Jarl21
Godi19
Throwing Axeman12
Draugr10
Portable Ram3
Battle Boar2
Buildings12 types
Farm39
Wall17
House16
Ox Cart Building11
Longhouse9
Great Hall5
Hill Fort3
Armory2
Sentry Tower2
Town Center2
Market1
Temple1
God powers3 invoked
Asgardian Bastion1
Flaming Weapons1
Gullinbursti1

andrew2026

Army

Axeman22
Chariot Archer21
Camel Rider19
Petsuchos8
Phoenix5
Siege Tower5
Slinger5
Catapult4
Mercenary Cavalry4
Spearman2
Buildings18 types
Farm34
Wall23
House20
Obelisk14
Granary8
Mining Camp8
Lumber Camp7
Barracks3
Town Center3
Market2
Migdol Stronghold2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers4 invoked
Eclipse1
Locust Swarm1
Meteor1
Prosperity1