Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

franbala1999 vs diable

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:52
Mount Olympus map preview
Map Mount Olympus
Defeated
franbala1999Zeus
Pre-match Elo1039
Win probability44.0%
34:52 Match length diable favored
Winner
diableGaia
Pre-match Elo1081
Win probability56.0%

Match at a glance

franbala1999 vs diable

Winnerdiable
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration34:52
Started
Ended
Elo favorite56.0%diable
Fastest Classical3:46*franbala1999
First pressure4:20franbala1999 · Military Academy
First extra TC6:02diable · Town Center
Market timing25:01franbala1999 · Market
Most military units374diable
Highest EAPM35.6diable
Market volume7,000franbala1999
Defeat
Elo1039-16
EAPM31.0
Military units271
First pressure4:20Military Academy
First expansion7:05
Market volume7000
Total score 48,441
Military score 15,732
Economic score 19,831
Kills score 12,899
Units killed 338
Units lost 263
Buildings razed 17
Largest army 271
Favorite unit Hoplite 99 fielded
Classical 3:46* Estimated start 2:46
Heroic 9:07* Estimated start 7:52
Mythic 24:16* Estimated start 22:16

diable

Gaia

Victory
Elo1081+16
EAPM35.6
Military units374
First pressure7:58Military Barracks
First expansion6:02
Market volume4000
Total score 70,100
Military score 28,371
Economic score 34,051
Kills score 7,725
Units killed 244
Units lost 332
Buildings razed 38
Largest army 374
Favorite unit Contarius 89 fielded
Classical 4:32* Research start 3:32
Heroic 13:13* Research start 11:58
Mythic 23:04* Research start 21:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Apollo
HeroicAge
Theia
Hera
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

franbala1999Zeus
Match time
diableGaia
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Key technologyHusbandry
Hoplite11 training queues
ArmoryArmory
Town CenterAdditional center
Toxotes5 training queues
Farm transition12 farms clustered
Hoplite18 training queues
Key technologyCopper Shields
ArmoryArmory
Key technologyMedium Infantry
Peltast21 training queues
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyPlow
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyBallistics
Key technologyHeavy Archers
Petrobolos4 training queues
Key technologyHeavy Infantry
God powerUnderworld Passage
Fortress-tier buildingFortress
Hoplite2 training queues
Toxotes13 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Town CenterAdditional center
Hypaspist2 training queues
Hoplite34 training queues
God powerCease Fire
Town CenterAdditional center
Fortress-tier buildingFortress
Peltast6 training queues
Petrobolos2 training queues
Key technologyBronze Weapons
Peltast26 training queues
Toxotes15 training queues
Centaur2 training queues
Hypaspist5 training queues
God powerCease Fire
Hoplite5 training queues
Fortress-tier buildingFortress
Key technologyChampion Infantry
God powerLightning Storm
Key technologyChampion Archers
MarketMarket
MarketMarket
God powerBolt
Hoplite8 training queues
Hypaspist8 training queues
Petrobolos3 training queues
Trade route startedCaravan Greek queued
Myrmidon3 training queues
Fortress-tier buildingFortress
Key technologyIron Armor
Myrmidon2 training queues
Peltast3 training queues
Toxotes2 training queues
God powerUnderworld Passage
Hoplite8 training queues
Hypaspist6 training queues
Helepolis2 training queues
Town CenterAdditional center
Hoplite4 training queues
Peltast19 training queues
Town CenterAdditional center
Hypaspist14 training queues
Hoplite9 training queues
MarketMarket
MarketMarket
DefeatMatch result
Key technologyHand Axe
God powerGaia Forest
Key technologyPickaxe
Town CenterAdditional center
God powerGaia Forest
Key technologyBow Saw
Farm transition4 farms clustered
First military pressureMilitary Barracks
ArmoryArmory
Key technologyPlow
Cheiroballista8 training queues
Key technologyMedium Archers
Key technologyBallistics
God powerCarnivora
Turma9 training queues
Key technologyShaft Mine
Town CenterAdditional center
God powerHesperides Tree
Key technologyHeavy Archers
Caladria2 training queues
Fortress-tier buildingPalace
Key technologyCrenellations
Fortress-tier buildingPalace
God powerHesperides Tree
Dryad7 training queues
Key technologyMedium Infantry
Contarius7 training queues
Destroyer6 training queues
Key technologyHeavy Infantry
God powerGaia Forest
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Murmillo6 training queues
Contarius29 training queues
Cheiroballista7 training queues
Town CenterAdditional center
Arcus17 training queues
Destroyer5 training queues
God powerCarnivora
Key technologyHeavy Cavalry
God powerGaia Forest
Turma5 training queues
Cheiroballista5 training queues
Murmillo10 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Contarius39 training queues
Fortress-tier buildingPalace
Key technologyChampion Cavalry
God powerTartarian Gate
Fortress-tier buildingPalace
Key technologyChampion Infantry
Key technologyChampion Archers
ArmoryArmory
Fire Siphon4 training queues
Destroyer3 training queues
Turma12 training queues
Arcus15 training queues
Caladria2 training queues
Destroyer4 training queues
Oracle4 training queues
Dryad2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Fire Siphon13 training queues
Murmillo9 training queues
Cheiroballista10 training queues
Turma5 training queues
Contarius11 training queues
Destroyer3 training queues
Cheiroballista28 training queues
God powerGaia Forest
Arcus9 training queues
Turma4 training queues
MarketMarket
God powerCarnivora
Town CenterAdditional center
Arcus11 training queues
Contarius3 training queues
Turma3 training queues
Key technologyIron Shields
Murmillo23 training queues
Trade route startedCaravan Atlantean queued
MarketMarket
MarketMarket
Fire Siphon6 training queues
Town CenterAdditional center
Turma4 training queues
Cheiroballista9 training queues
Murmillo10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%diable
Fastest Classical3:46*franbala1999
Fastest Heroic9:07*franbala1999
Fastest Mythic23:04*diable
First pressure4:20franbala1999 · Military Academy
First extra TC6:02diable · Town Center
Fortress timing13:57franbala1999 · Fortress
Market timing25:01franbala1999 · Market
Armory timing6:22franbala1999 · Armory
Farm transition7:36–8:45diable · 4 farms clustered
Trade route started26:28franbala1999

Player highlights

Standout performances

Highest total score70,100diable
Highest military score28,371diable
Highest economy score34,051diable
Most kills12,899franbala1999
Most units killed338franbala1999
Most deaths332diable
Most buildings razed38diable
Largest army374diable
Favorite unitHoplitefranbala1999 · 99 fielded

franbala1999

Most Kills

diable

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

franbala1999

Fast Classical3:46 estimated completion
Early pressure4:20 · Military Academy
Fast expansion7:05 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep25:01 · Market
Early armory / Heroic prep6:22 · Armory
Fortress tech path13:57 · Fortress
Heavy walling signal9 wall build events
Farm transition9:54–10:47 · 12 farms clustered
Trade route started26:28 · Caravan Greek queued
Market economy signal7,000 total resource volume
Large army production271 military units

diable

Classical timing4:32 estimated completion
Delayed pressure7:58 · Military Barracks
Fast expansion6:02 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep30:21 · Market
Early armory / Heroic prep8:17 · Armory
Fortress tech path14:08 · Palace
Farm transition7:36–8:45 · 4 farms clustered
Trade route started32:22 · Caravan Atlantean queued
Market economy signal4,000 total resource volume
Large army production374 military units
franbala1999 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
franbala1999 · Early MilitaryMeaningful trained combat units were produced during the early opening.
franbala1999 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
franbala1999 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
franbala1999 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
diable · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
diable · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 11000 total volume

franbala1999

Bought

Wood1000

Sold

Food6000
Total player market volume7000

diable

Bought

No buys

Sold

Wood4000
Total player market volume4000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

franbala1999

Army

Hoplite99
Peltast76
Hypaspist35
Toxotes35
Petrobolos9
Myrmidon5
Heracles3
Jason3
Centaur2
Helepolis2
Bellerophon1
Odysseus1
Buildings12 types
Farm32
House16
Storehouse15
Military Academy9
Wall9
Archery Range7
Fortress5
Granary5
Town Center5
Market4
Temple3
Armory2
God powers4 invoked
Cease Fire2
Underworld Passage2
Bolt1
Lightning Storm1

diable

Army

Contarius89
Cheiroballista68
Murmillo58
Arcus52
Turma42
Fire Siphon23
Destroyer22
Dryad10
Oracle6
Caladria4
Buildings11 types
Farm26
Manor15
Counter Barracks7
Sentry Tower7
Military Barracks5
Town Center5
Palace4
Economic Guild3
Market3
Armory2
Temple1
God powers4 invoked
Gaia Forest5
Carnivora3
Hesperides Tree2
Tartarian Gate1