Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

๐‚ƒ๐‚ƒ vs Jake The Snake

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:17
Giza map preview
Map Giza
Defeated
๐‚ƒ๐‚ƒLoki
Pre-match Elo1405
Win probability47.3%
20:17 Match length Jake The Snake favored
Winner
Jake The SnakeAmaterasu
Pre-match Elo1424
Win probability52.7%

Match at a glance

๐‚ƒ๐‚ƒ vs Jake The Snake

WinnerJake The Snake
MapGiza
QueueRanked 1v1 Supremacy
Duration20:17
Started
Ended
Elo favorite52.7%Jake The Snake
Fastest Classical4:11*๐‚ƒ๐‚ƒ
First pressure1:39๐‚ƒ๐‚ƒ ยท Hersir trained
Market timing12:01๐‚ƒ๐‚ƒ ยท Market
Most military units195๐‚ƒ๐‚ƒ
Highest EAPM70.4๐‚ƒ๐‚ƒ
Market volume1,300๐‚ƒ๐‚ƒ
Defeat
Elo1405-17
EAPM70.4
Military units195
First pressure1:39Hersir trained
First expansionโ€”
Market volume1300
Total score 13,979
Military score 4,382
Economic score 7,973
Kills score 1,624
Units killed 64
Units lost 111
Buildings razed 3
Largest army 195
Favorite unit Jarl 60 fielded
Classical 4:11* Estimated start 3:11
Heroic 10:46* Estimated start 9:31
Mythic โ€” Not reached

Jake The Snake

Amaterasu

Victory
Elo1424+17
EAPM35.7
Military units92
First pressure4:36Stable Japanese
First expansionโ€”
Market volume0
Total score 30,342
Military score 11,655
Economic score 15,934
Kills score 2,797
Units killed 109
Units lost 63
Buildings razed 0
Largest army 92
Favorite unit Yumi Archer 27 fielded
Classical 4:30* Estimated start 3:30
Heroic 11:20* Estimated start 10:05
Mythic 19:43* Estimated start 17:43

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Minakatatomi
Bragi
HeroicAge
Hachiman
No choice recorded
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

๐‚ƒ๐‚ƒLoki
Match time
Jake The SnakeAmaterasu
First military pressureHersir trained
Hersir8 training queues
God powerSpy
Key technologyPickaxe
Hirdman9 training queues
God powerHealing Spring
Raiding Cavalry6 training queues
ArmoryArmory
Key technologyHusbandry
Throwing Axeman25 training queues
God powerSpy
MarketMarket
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman15 training queues
Berserk20 training queues
Jarl60 training queues
Godi5 training queues
God powerFlaming Weapons
Hersir5 training queues
God powerHealing Spring
Berserk10 training queues
Hersir10 training queues
Key technologyShaft Mine
Throwing Axeman15 training queues
Berserk5 training queues
Farm transition5 farms clustered
Key technologyPlow
Key technologyHand Axe
DefeatMatch result
God powerSolar Shield
First military pressureStable Japanese
Naginata Rider4 training queues
God powerShrine Of The Hunt
Naginata Rider4 training queues
Yumi Archer6 training queues
Bushi2 training queues
ArmoryArmory
Yari Spearman8 training queues
Naginata Rider2 training queues
Samurai3 training queues
Bushi3 training queues
Key technologyBallistics
Yumi Archer21 training queues
Bushi3 training queues
Key technologyCopper Armor
Fortress-tier buildingCastle
Yari Spearman9 training queues
Yumi Horse Archer3 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Yari Spearman9 training queues
Key technologyPickaxe
Yumi Horse Archer9 training queues
Naginata Rider3 training queues
Daimyo2 training queues
Key technologyBronze Weapons
Key technologyCopper Shields
MarketMarket
Key technologyHand Axe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%Jake The Snake
Fastest Classical4:11*๐‚ƒ๐‚ƒ
Fastest Heroic10:46*๐‚ƒ๐‚ƒ
Fastest Mythic19:43*Jake The Snake
First pressure1:39๐‚ƒ๐‚ƒ ยท Hersir trained
Fortress timing12:54Jake The Snake ยท Castle
Market timing12:01๐‚ƒ๐‚ƒ ยท Market
Armory timing8:01๐‚ƒ๐‚ƒ ยท Armory
Farm transition19:13โ€“19:13๐‚ƒ๐‚ƒ ยท 5 farms clustered

Player highlights

Standout performances

Highest total score30,342Jake The Snake
Highest military score11,655Jake The Snake
Highest economy score15,934Jake The Snake
Most kills2,797Jake The Snake
Most units killed109Jake The Snake
Most deaths111๐‚ƒ๐‚ƒ
Most buildings razed3๐‚ƒ๐‚ƒ
Largest army195๐‚ƒ๐‚ƒ
Favorite unitJarl๐‚ƒ๐‚ƒ ยท 60 fielded

๐‚ƒ๐‚ƒ

Largest ArmyMost Deaths

Jake The Snake

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

๐‚ƒ๐‚ƒ

Classical timing4:11 estimated completion
Early pressure1:39 ยท Hersir trained
Early market / Heroic prep12:01 ยท Market
Early armory / Heroic prep8:01 ยท Armory
Farm transition19:13โ€“19:13 ยท 5 farms clustered
Market economy signal1,300 total resource volume
Large army production195 military units

Jake The Snake

Classical timing4:30 estimated completion
Early pressure4:36 ยท Stable Japanese
Early market / Heroic prep19:24 ยท Market
Early armory / Heroic prep8:26 ยท Armory
Fortress tech path12:54 ยท Castle
Heavy walling signal12 wall build events
Large army production92 military units
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Jake The Snake ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jake The Snake ยท Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Jake The Snake ยท Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

๐‚ƒ๐‚ƒ

Bought

Food700

Sold

Food100
Wood500
Total player market volume1300

Jake The Snake

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

๐‚ƒ๐‚ƒ

Army

Jarl60
Throwing Axeman55
Berserk35
Hersir23
Hirdman9
Raiding Cavalry7
Godi5
Troll1
Buildings9 types
House16
Farm5
Ox Cart Building5
Great Hall3
Longhouse3
Wall3
Armory1
Market1
Temple1
God powers3 invoked
Healing Spring2
Spy2
Flaming Weapons1

Jake The Snake

Army

Yumi Archer27
Yari Spearman26
Naginata Rider13
Yumi Horse Archer12
Bushi8
Daimyo3
Samurai3
Buildings12 types
House16
Wall12
Shrine Japanese9
Watermill6
Stable Japanese5
Guardhouse2
Mining Camp Japanese2
Armory1
Castle1
Dojo1
Market1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1