Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Morredeiro vs Cyprus

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:18
Savannah map preview
Map Savannah
Winner
MorredeiroShennong
Pre-match Elo1282
Win probability39.5%
10:18 Match length UpsetThe Elo underdog won
Defeated
CyprusThor
Pre-match Elo1356
Win probability60.5%

Match at a glance

Morredeiro vs Cyprus

WinnerMorredeiro
MapSavannah
QueueRanked 1v1 Supremacy
Duration10:18
Started
Ended
Elo favorite60.5%Cyprus · Upset
Fastest Classical4:05*Cyprus
First pressure1:58Cyprus · Hersir trained
Most military units32Morredeiro
Highest EAPM53.4Cyprus

Morredeiro

Shennong

Victory
Elo1282+21
EAPM41.5
Military units32
First pressure4:00Ya Zi produced
First expansion
Market volume0
Total score 11,869
Military score 5,699
Economic score 5,949
Kills score 295
Units killed 11
Units lost 4
Buildings razed 1
Largest army 32
Favorite unit Ge Halberdier 13 fielded
Classical 4:16* Research start 3:16
Heroic Not reached
Mythic Not reached

Cyprus

Thor

Defeat
Elo1356-21
EAPM53.4
Military units16
First pressure1:58Hersir trained
First expansion
Market volume0
Total score 9,238
Military score 4,139
Economic score 5,030
Kills score 90
Units killed 4
Units lost 11
Buildings razed 1
Largest army 16
Favorite unit Hersir 9 fielded
Classical 4:05* Research start 3:05
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MorredeiroShennong
Match time
CyprusThor
God powerProsperous Seeds
First military pressureYa Zi produced
Dao Swordsman6 training queues
Ge Halberdier10 training queues
Pioneer4 training queues
ArmoryArmory
Pioneer2 training queues
Ge Halberdier3 training queues
Dao Swordsman3 training queues
Wuzu Javelineer3 training queues
God powerLightning Weapons
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
Hersir2 training queues
God powerForest Fire
Raiding Cavalry4 training queues
ArmoryDwarven Armory
Farm transition3 farms clustered
Key technologyPickaxe
Key technologyCopper Weapons
Throwing Axeman2 training queues
Hersir3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%Cyprus · Upset
Fastest Classical4:05*Cyprus
First pressure1:58Cyprus · Hersir trained
Armory timing5:05Cyprus · Dwarven Armory
Farm transition6:34–6:35Cyprus · 3 farms clustered

Player highlights

Standout performances

Highest total score11,869Morredeiro
Highest military score5,699Morredeiro
Highest economy score5,949Morredeiro
Most kills295Morredeiro
Most units killed11Morredeiro
Most deaths11Cyprus
Most buildings razed1Morredeiro
Largest army32Morredeiro
Favorite unitGe HalberdierMorredeiro · 13 fielded

Morredeiro

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Cyprus

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Morredeiro

Classical timing4:16 estimated completion
Early pressure4:00 · Ya Zi produced
Early armory / Heroic prep7:42 · Armory
Heavy walling signal16 wall build events

Cyprus

Classical timing4:05 estimated completion
Early pressure1:58 · Hersir trained
Early armory / Heroic prep5:05 · Dwarven Armory
Heavy walling signal9 wall build events
Farm transition6:34–6:35 · 3 farms clustered
Morredeiro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Morredeiro · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cyprus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cyprus · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Morredeiro

Army

Ge Halberdier13
Dao Swordsman9
Pioneer6
Wuzu Javelineer3
Ya Zi1
Buildings7 types
Wall16
House9
Silo5
Farm2
Military Camp2
Armory1
Temple1
God powers2 invoked
Lightning Weapons1
Prosperous Seeds1

Cyprus

Army

Hersir9
Raiding Cavalry4
Throwing Axeman2
Valkyrie1
Buildings8 types
House9
Wall9
Farm3
Great Hall3
Ox Cart Building2
Dwarven Armory1
Longhouse1
Temple1
God powers1 invoked
Forest Fire1