Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

drrubberfunk vs dady

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:21
Blue Lagoon map preview
Map Blue Lagoon
Winner
drrubberfunkTezcatlipoca
Pre-match Elo1227
Win probability61.2%
24:21 Match length drrubberfunk favored
Defeated
dadyHades
Pre-match Elo1148
Win probability38.8%

Match at a glance

drrubberfunk vs dady

Winnerdrrubberfunk
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration24:21
Started
Ended
Elo favorite61.2%drrubberfunk
Fastest Classical3:48*dady
First pressure3:54drrubberfunk · Warrior Priest trained
Market timing9:59dady · Market
First extra TC4:12dady · Town Center
Most military units138dady
Highest EAPM53.1drrubberfunk
Market volume4,200dady

drrubberfunk

Tezcatlipoca

Victory
Elo1227+14
EAPM53.1
Military units93
First pressure3:54Warrior Priest trained
First expansion15:51
Market volume0
Total score 40,128
Military score 14,668
Economic score 19,566
Kills score 5,930
Units killed 211
Units lost 79
Buildings razed 56
Largest army 93
Favorite unit Jaguar Rider 54 fielded
Classical 5:14* Estimated start 4:14
Heroic 9:11* Estimated start 7:56
Mythic Not reached

dady

Hades

Defeat
Elo1148-14
EAPM36.1
Military units138
First pressure5:49Archery Range
First expansion4:12
Market volume4200
Total score 27,009
Military score 7,772
Economic score 16,259
Kills score 2,978
Units killed 71
Units lost 211
Buildings razed 2
Largest army 138
Favorite unit Toxotes 75 fielded
Classical 3:48* Research start 2:48
Heroic 10:26* Research start 9:11
Mythic 18:24* Estimated start 16:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Athena
Coyolxauhqui
HeroicAge
Apollo
Mictlantecutli
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

drrubberfunkTezcatlipoca
Match time
dadyHades
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Ocelotl Warrior3 training queues
ArmoryArmory
Key technologyPickaxe
Warrior Priest3 training queues
Jaguar Rider6 training queues
Tzitzimitl3 training queues
Key technologyHeavy Great Temple Soldiers
Warrior Priest2 training queues
Key technologyShaft Mine
Jaguar Rider19 training queues
Tzitzimitl11 training queues
God powerStarfall
Town CenterAdditional center
Key technologyHand Axe
Town CenterAdditional center
MarketMarket
Jaguar Rider5 training queues
Tzitzimitl5 training queues
God powerVolcano
Key technologyChampion Great Temple Soldiers
Tunkuluchu3 training queues
Jaguar Rider24 training queues
Town CenterAdditional center
VictoryMatch result
Town CenterAdditional center
God powerSentinel
First military pressureArchery Range
Toxotes3 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
Toxotes42 training queues
MarketMarket
Hoplite2 training queues
Hypaspist5 training queues
Key technologyCrenellations
Fortress-tier buildingFortress
Hypaspist11 training queues
ArmoryArmory
ArmoryArmory
God powerRestoration
Achilles2 training queues
Ajax4 training queues
Hypaspist5 training queues
Farm transition19 farms clustered
Key technologyPlow
ArmoryArmory
Toxotes20 training queues
Hypaspist9 training queues
Key technologyPlow
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerPlenty Vault
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBallistics
Key technologyIron Armor
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyIron Shields
Key technologyIron Weapons
Toxotes5 training queues
God powerUnderworld Passage
God powerUnderworld Passage
Town CenterAdditional center
Hypaspist5 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
Hypaspist12 training queues
Chiron2 training queues
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.2%drrubberfunk
Fastest Classical3:48*dady
Fastest Heroic9:11*drrubberfunk
Fastest Mythic18:24*dady
First pressure3:54drrubberfunk · Warrior Priest trained
First extra TC4:12dady · Town Center
Fortress timing12:05dady · Fortress
Market timing9:59dady · Market
Armory timing6:26drrubberfunk · Armory
Farm transition15:46–16:57dady · 19 farms clustered

Player highlights

Standout performances

Highest total score40,128drrubberfunk
Highest military score14,668drrubberfunk
Highest economy score19,566drrubberfunk
Most kills5,930drrubberfunk
Most units killed211drrubberfunk
Most deaths211dady
Most buildings razed56drrubberfunk
Largest army138dady
Favorite unitToxotesdady · 75 fielded

drrubberfunk

Highest ScoreMost Kills

dady

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

drrubberfunk

Late Classical5:14 estimated completion
Early pressure3:54 · Warrior Priest trained
Expansion signal15:51 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:41 · Market
Early armory / Heroic prep6:26 · Armory
Large army production93 military units

dady

Fast Classical3:48 estimated completion
Early pressure5:49 · Archery Range
Fast expansion4:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:59 · Market
Early armory / Heroic prep8:18 · Armory
Fortress tech path12:05 · Fortress
Heavy walling signal22 wall build events
Farm transition15:46–16:57 · 19 farms clustered
Market economy signal4,200 total resource volume
Large army production138 military units
drrubberfunk · Early MilitaryMeaningful trained combat units were produced during the early opening.
drrubberfunk · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
drrubberfunk · Late ClassicalClassical completed after 5:00 on a standard land opening.
drrubberfunk · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
dady · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
dady · Early MilitaryMeaningful trained combat units were produced during the early opening.
dady · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
dady · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dady · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
dady · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

drrubberfunk

Bought

No buys

Sold

No sells

Total player market volume0

dady

Bought

Food1700

Sold

Food1500
Wood1000
Total player market volume4200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drrubberfunk

Army

Jaguar Rider54
Tzitzimitl19
Warrior Priest12
Ocelotl Warrior3
Tunkuluchu3
Otontin1
Shorn One1
Buildings9 types
House17
Calpulli15
Spike Trap6
Great Temple3
Town Center3
Armory1
Market1
Nobles Hut1
Temple1
God powers3 invoked
Obsidian Mirror1
Starfall1
Volcano1

dady

Army

Toxotes75
Hypaspist47
Ajax6
Achilles4
Chiron4
Hoplite2
Buildings12 types
Farm26
House26
Wall22
Storehouse20
Military Academy9
Granary6
Armory4
Archery Range3
Fortress3
Temple2
Town Center2
Market1
God powers4 invoked
Underworld Passage2
Plenty Vault1
Restoration1
Sentinel1