Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

danilo_smith06 vs viniciuszentilmadronaa

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:38
Alfheim map preview
Map Alfheim
Defeated
danilo_smith06Zeus
Pre-match Elo676
Win probability40.9%
22:38 Match length viniciuszentilmadronaa favored
Winner
viniciuszentilmadronaaIsis
Pre-match Elo740
Win probability59.1%

Match at a glance

danilo_smith06 vs viniciuszentilmadronaa

Winnerviniciuszentilmadronaa
MapAlfheim
QueueRanked 1v1 Supremacy
Duration22:38
Started
Ended
Elo favorite59.1%viniciuszentilmadronaa
Fastest Classical4:11*danilo_smith06
First pressure6:16danilo_smith06 · Military Academy
First extra TC5:26viniciuszentilmadronaa · Town Center
Market timing10:17viniciuszentilmadronaa · Market
Most military units166viniciuszentilmadronaa
Highest EAPM56.5danilo_smith06
Market volume1,500danilo_smith06
Defeat
Elo676-14
EAPM56.5
Military units60
First pressure6:16Military Academy
First expansion
Market volume1500
Total score 13,733
Military score 5,480
Economic score 5,686
Kills score 2,644
Units killed 149
Units lost 66
Buildings razed 16
Largest army 60
Favorite unit Hippeus 27 fielded
Classical 4:11* Research start 3:11
Heroic 22:17* Research start 21:02
Mythic Not reached
Victory
Elo740+14
EAPM39.0
Military units166
First pressure6:39Barracks
First expansion5:26
Market volume800
Total score 31,278
Military score 10,257
Economic score 19,234
Kills score 1,787
Units killed 68
Units lost 157
Buildings razed 1
Largest army 166
Favorite unit Camel Rider 56 fielded
Classical 5:17* Research start 4:17
Heroic 18:08* Research start 16:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Dionysus
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

danilo_smith06Zeus
Match time
viniciuszentilmadronaaIsis
Key technologyHand Axe
First military pressureMilitary Academy
God powerBolt
Hoplite8 training queues
Key technologyMedium Infantry
Hippeus6 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
God powerRestoration
Hippeus4 training queues
Hoplite2 training queues
Key technologyMedium Cavalry
Minotaur2 training queues
Hippeus10 training queues
MarketMarket
Toxotes4 training queues
Key technologyMedium Archers
Hippeus7 training queues
Hoplite3 training queues
Farm transition8 farms clustered
Hoplite4 training queues
DefeatMatch result
Key technologyPickaxe
God powerProsperity
God powerProsperity
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
God powerPlague Of Serpents
Spearman4 training queues
MarketMarket
Axeman17 training queues
Spearman14 training queues
Mercenary3 training queues
Anubite2 training queues
Axeman22 training queues
Spearman18 training queues
Farm transition10 farms clustered
Spearman5 training queues
Axeman6 training queues
Slinger3 training queues
Scorpion Man3 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Camel Rider56 training queues
Chariot Archer2 training queues
God powerAncestors
God powerPlague Of Serpents
Chariot Archer10 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%viniciuszentilmadronaa
Fastest Classical4:11*danilo_smith06
Fastest Heroic18:08*viniciuszentilmadronaa
First pressure6:16danilo_smith06 · Military Academy
First extra TC5:26viniciuszentilmadronaa · Town Center
Fortress timing18:28viniciuszentilmadronaa · Migdol Stronghold
Market timing10:17viniciuszentilmadronaa · Market
Armory timing8:46danilo_smith06 · Armory
Farm transition14:48–15:40viniciuszentilmadronaa · 10 farms clustered

Player highlights

Standout performances

Highest total score31,278viniciuszentilmadronaa
Highest military score10,257viniciuszentilmadronaa
Highest economy score19,234viniciuszentilmadronaa
Most kills2,644danilo_smith06
Most units killed149danilo_smith06
Most deaths157viniciuszentilmadronaa
Most buildings razed16danilo_smith06
Largest army166viniciuszentilmadronaa
Favorite unitCamel Riderviniciuszentilmadronaa · 56 fielded

danilo_smith06

Most ImprovementsMost Kills

viniciuszentilmadronaa

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

danilo_smith06

Classical timing4:11 estimated completion
Early pressure6:16 · Military Academy
Early market / Heroic prep16:17 · Market
Early armory / Heroic prep8:46 · Armory
Heavy walling signal13 wall build events
Farm transition21:29–21:33 · 8 farms clustered
Market economy signal1,500 total resource volume

viniciuszentilmadronaa

Late Classical5:17 estimated completion
Early pressure6:39 · Barracks
Fast expansion5:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:17 · Market
Fortress tech path18:28 · Migdol Stronghold
Farm transition14:48–15:40 · 10 farms clustered
Market economy signal800 total resource volume
Large army production166 military units
danilo_smith06 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
danilo_smith06 · Early MilitaryMeaningful trained combat units were produced during the early opening.
danilo_smith06 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
viniciuszentilmadronaa · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
viniciuszentilmadronaa · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
viniciuszentilmadronaa · Late ClassicalClassical completed after 5:00 on a standard land opening.
viniciuszentilmadronaa · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

danilo_smith06

Bought

Food300

Sold

Wood1200
Total player market volume1500

viniciuszentilmadronaa

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

danilo_smith06

Army

Hippeus27
Hoplite17
Minotaur6
Toxotes5
Jason3
Heracles2
Buildings12 types
Wall13
House10
Farm8
Granary4
Storehouse4
Sentry Tower2
Stable2
Archery Range1
Armory1
Market1
Military Academy1
Temple1
God powers2 invoked
Bolt1
Restoration1

viniciuszentilmadronaa

Army

Camel Rider56
Axeman45
Spearman41
Chariot Archer12
Mercenary3
Scorpion Man3
Slinger3
Anubite2
War Elephant1
Buildings16 types
Barracks28
Farm28
House20
Obelisk12
Granary9
Mining Camp7
Sentry Tower7
Migdol Stronghold3
Town Center2
Lumber Camp1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Prosperity3
Plague Of Serpents2
Ancestors1