Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nicolas vs mrtman007

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:15
Mirage map preview
Map Mirage
Defeated
NicolasGaia
Pre-match Elo1055
Win probability49.4%
24:15 Match length mrtman007 favored
Winner
mrtman007Gaia
Pre-match Elo1059
Win probability50.6%

Match at a glance

Nicolas vs mrtman007

Winnermrtman007
MapMirage
QueueRanked 1v1 Supremacy
Duration24:15
Started
Ended
Elo favorite50.6%mrtman007
Fastest Classical4:18*Nicolas
First pressure5:21Nicolas · Counter Barracks
Market timing19:07mrtman007 · Market
First extra TC5:17mrtman007 · Town Center
Most military units337mrtman007
Highest EAPM50.5mrtman007

Nicolas

Gaia

Defeat
Elo1055-17
EAPM48.7
Military units210
First pressure5:21Counter Barracks
First expansion8:06
Market volume0
Total score 42,418
Military score 13,739
Economic score 23,457
Kills score 5,222
Units killed 158
Units lost 209
Buildings razed 9
Largest army 210
Favorite unit Contarius 62 fielded
Classical 4:18* Estimated start 3:18
Heroic 11:39* Estimated start 10:24
Mythic 15:02* Estimated start 13:02

mrtman007

Gaia

Victory
Elo1059+17
EAPM50.5
Military units337
First pressure5:50Military Barracks
First expansion5:17
Market volume0
Total score 54,998
Military score 23,909
Economic score 24,338
Kills score 6,751
Units killed 212
Units lost 153
Buildings razed 13
Largest army 337
Favorite unit Contarius 165 fielded
Classical 5:31* Estimated start 4:31
Heroic 13:23* Estimated start 12:08
Mythic 18:18* Research start 16:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Oceanus
Theia
HeroicAge
Rheia
Atlas
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NicolasGaia
Match time
mrtman007Gaia
DockDock
Key technologyPickaxe
Key technologyHusbandry
First military pressureCounter Barracks
Key technologyShaft Mine
Turma3 training queues
Katapeltes6 training queues
Oracle7 training queues
God powerSpider Lair
Key technologyHand Axe
Automaton4 training queues
Town CenterAdditional center
ArmoryArmory
Turma5 training queues
God powerHesperides Tree
Dryad2 training queues
Contarius5 training queues
God powerSpider Lair
Automaton2 training queues
Fortress-tier buildingPalace
God powerHesperides Tree
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerGaia Forest
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Key technologyMedium Archers
Contarius5 training queues
Fortress-tier buildingPalace
Key technologyBallistics
Arcus20 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Town CenterAdditional center
Dryad2 training queues
Contarius8 training queues
Fortress-tier buildingPalace
Destroyer4 training queues
God powerHesperides Tree
Dryad10 training queues
God powerSpider Lair
Stymphalian Bird3 training queues
Contarius33 training queues
Key technologyCrenellations
Farm transition4 farms clustered
Destroyer5 training queues
Dryad6 training queues
Key technologyPlow
Key technologyBow Saw
Dryad8 training queues
Destroyer18 training queues
Fanatic8 training queues
Contarius5 training queues
Dryad10 training queues
Arcus17 training queues
Fortress-tier buildingPalace
Dryad4 training queues
Contarius6 training queues
Fanatic2 training queues
DefeatMatch result
God powerGaia Forest
DockDock
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Barracks
God powerCarnivora
God powerGaia Forest
Murmillo14 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHusbandry
Key technologyPlow
Key technologyMedium Infantry
Murmillo10 training queues
God powerCarnivora
ArmoryArmory
Murmillo45 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Katapeltes4 training queues
God powerGaia Forest
Fortress-tier buildingPalace
Farm transition8 farms clustered
Key technologyBronze Armor
Key technologyBronze Weapons
Contarius10 training queues
God powerTraitor
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyIron Armor
Key technologyHeavy Cavalry
Contarius15 training queues
Oracle5 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyChampion Cavalry
Contarius25 training queues
Cheiroballista10 training queues
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingPalace
Oracle5 training queues
Key technologyIron Weapons
Key technologyIron Shields
Fortress-tier buildingPalace
Fire Siphon3 training queues
God powerImplode
Fortress-tier buildingPalace
Murmillo20 training queues
Contarius50 training queues
Trade route startedCaravan Atlantean queued
Destroyer4 training queues
Fire Siphon2 training queues
Contarius65 training queues
Katapeltes10 training queues
Destroyer10 training queues
Key technologyMedium Archers
Arcus30 training queues
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%mrtman007
Fastest Classical4:18*Nicolas
Fastest Heroic11:39*Nicolas
Fastest Mythic15:02*Nicolas
First pressure5:21Nicolas · Counter Barracks
First extra TC5:17mrtman007 · Town Center
Fortress timing12:02Nicolas · Palace
Market timing19:07mrtman007 · Market
Armory timing8:54Nicolas · Armory
Farm transition13:20–14:06mrtman007 · 8 farms clustered
Trade route started21:35mrtman007

Player highlights

Standout performances

Highest total score54,998mrtman007
Highest military score23,909mrtman007
Highest economy score24,338mrtman007
Most kills6,751mrtman007
Most units killed212mrtman007
Most deaths209Nicolas
Most buildings razed13mrtman007
Largest army337mrtman007
Favorite unitContariusmrtman007 · 165 fielded

Nicolas

Largest ArmyMost Deaths

mrtman007

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nicolas

Classical timing4:18 estimated completion
Early pressure5:21 · Counter Barracks
Fast expansion8:06 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:54 · Armory
Fortress tech path12:02 · Palace
Heavy walling signal12 wall build events
Water commitment signal1 dock build events
Farm transition18:08–18:09 · 4 farms clustered
Large army production210 military units

mrtman007

Late Classical5:31 estimated completion
Early pressure5:50 · Military Barracks
Fast expansion5:17 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:07 · Market
Early armory / Heroic prep10:38 · Armory
Fortress tech path13:19 · Palace
Heavy walling signal26 wall build events
Water commitment signal1 dock build events
Farm transition13:20–14:06 · 8 farms clustered
Trade route started21:35 · Caravan Atlantean queued
Large army production337 military units
Nicolas · Early MilitaryMeaningful trained combat units were produced during the early opening.
mrtman007 · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nicolas

Army

Contarius62
Dryad42
Arcus37
Destroyer27
Fanatic10
Turma8
Automaton7
Oracle7
Katapeltes6
Stymphalian Bird3
Murmillo1
Buildings11 types
Farm20
Wall12
Manor9
Military Barracks5
Palace4
Counter Barracks3
Economic Guild3
Temple2
Town Center2
Armory1
Dock1
God powers3 invoked
Hesperides Tree3
Spider Lair3
Gaia Forest1

mrtman007

Army

Contarius165
Murmillo89
Arcus30
Destroyer14
Katapeltes14
Cheiroballista10
Oracle10
Fire Siphon5
Buildings12 types
Farm34
Wall26
Military Barracks14
Manor13
Palace7
Counter Barracks3
Market3
Town Center2
Armory1
Dock1
Economic Guild1
Temple1
God powers4 invoked
Gaia Forest3
Carnivora2
Implode1
Traitor1