Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sqanto vs Cobaltinho

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:28
Megalopolis map preview
Map Megalopolis
Defeated
SqantoFreyr
Pre-match Elo1487
Win probability48.7%
20:28 Match length Cobaltinho favored
Winner
CobaltinhoIsis
Pre-match Elo1496
Win probability51.3%

Match at a glance

Sqanto vs Cobaltinho

WinnerCobaltinho
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration20:28
Started
Ended
Elo favorite51.3%Cobaltinho
Fastest Classical4:24*Cobaltinho
First pressure3:41Sqanto · Hersir trained
First extra TC16:10Sqanto · Town Center
Most military units186Sqanto
Highest EAPM66.0Sqanto

Sqanto

Freyr

Defeat
Elo1487-17
EAPM66.0
Military units186
First pressure3:41Hersir trained
First expansion16:10
Market volume0
Total score 19,561
Military score 4,914
Economic score 12,698
Kills score 1,966
Units killed 107
Units lost 124
Buildings razed 11
Largest army 186
Favorite unit Throwing Axeman 100 fielded
Classical 4:45* Research start 3:45
Heroic 15:09* Estimated start 13:54
Mythic Not reached

Cobaltinho

Isis

Victory
Elo1496+17
EAPM59.9
Military units119
First pressure4:29Barracks
First expansion19:02
Market volume0
Total score 25,605
Military score 12,021
Economic score 10,357
Kills score 3,323
Units killed 124
Units lost 108
Buildings razed 26
Largest army 119
Favorite unit Axeman 72 fielded
Classical 4:24* Research start 3:24
Heroic 12:40* Estimated start 11:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Anubis
Aegir
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SqantoFreyr
Match time
CobaltinhoIsis
Key technologyPickaxe
Key technologyHand Axe
Key technologyHand Axe
First military pressureHersir trained
Hersir10 training queues
Key technologyHusbandry
Throwing Axeman42 training queues
Berserk21 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Shields
Key technologyPlow
Hersir5 training queues
God powerAsgardian Bastion
Huskarl28 training queues
Farm transition5 farms clustered
Key technologyCopper Armor
Key technologyBallistics
Throwing Axeman30 training queues
Throwing Axeman11 training queues
Hersir4 training queues
Town CenterAdditional center
Huskarl3 training queues
God powerGullinbursti
Throwing Axeman12 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyMedium Cavalry
Jarl15 training queues
God powerAsgardian Bastion
God powerTempest
Throwing Axeman5 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman20 training queues
Slinger19 training queues
Key technologyMedium Axemen
Key technologyMedium Slingers
Key technologyHand Axe
God powerPlague Of Serpents
ArmoryArmory
Axeman4 training queues
Slinger2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
God powerLocust Swarm
Petsuchos2 training queues
Fortress-tier buildingMigdol Stronghold
Axeman48 training queues
Slinger2 training queues
Key technologyHeavy Axemen
Siege Tower3 training queues
Slinger4 training queues
Key technologyHeavy Slingers
Key technologyShaft Mine
Petsuchos2 training queues
Key technologyHusbandry
Chariot Archer4 training queues
Key technologyHeavy Chariot Archers
Siege Tower2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
War Elephant2 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Chariot Archer4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%Cobaltinho
Fastest Classical4:24*Cobaltinho
Fastest Heroic12:40*Cobaltinho
First pressure3:41Sqanto · Hersir trained
First extra TC16:10Sqanto · Town Center
Fortress timing13:19Cobaltinho · Migdol Stronghold
Armory timing8:25Sqanto · Armory
Farm transition11:26–12:24Sqanto · 5 farms clustered

Player highlights

Standout performances

Highest total score25,605Cobaltinho
Highest military score12,021Cobaltinho
Highest economy score12,698Sqanto
Most kills3,323Cobaltinho
Most units killed124Cobaltinho
Most deaths124Sqanto
Most buildings razed26Cobaltinho
Largest army186Sqanto
Favorite unitThrowing AxemanSqanto · 100 fielded

Sqanto

Most DeathsMost Resources

Cobaltinho

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sqanto

Classical timing4:45 estimated completion
Early pressure3:41 · Hersir trained
Expansion signal16:10 · Town Center
Early armory / Heroic prep8:25 · Armory
Heavy walling signal15 wall build events
Farm transition11:26–12:24 · 5 farms clustered
Large army production186 military units

Cobaltinho

Classical timing4:24 estimated completion
Early pressure4:29 · Barracks
Expansion signal19:02 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:50 · Armory
Fortress tech path13:19 · Migdol Stronghold
Heavy walling signal7 wall build events
Large army production119 military units
Sqanto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sqanto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sqanto · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Cobaltinho · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cobaltinho · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sqanto

Army

Throwing Axeman100
Huskarl31
Berserk21
Hersir19
Jarl15
Buildings9 types
Farm32
House17
Wall15
Great Hall8
Longhouse4
Ox Cart Building3
Temple2
Armory1
Town Center1
God powers3 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1

Cobaltinho

Army

Axeman72
Slinger27
Chariot Archer9
Siege Tower5
Petsuchos4
War Elephant2
Buildings14 types
House16
Obelisk13
Mining Camp10
Granary8
Wall7
Barracks3
Lumber Camp2
Migdol Stronghold2
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Locust Swarm1
Plague Of Serpents1