Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tmac911 vs Evil_Owns

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:19
Oasis map preview
Map Oasis
Defeated
<color0,0,0,0,1,1>tmac911Thor
Pre-match Elo1515
Win probability49.6%
7:19 Match length Evil_Owns favored
Winner
Evil_OwnsZeus
Pre-match Elo1518
Win probability50.4%

Match at a glance

tmac911 vs Evil_Owns

WinnerEvil_Owns
MapOasis
QueueRanked 1v1 Supremacy
Duration7:19
Started
Ended
Elo favorite50.4%Evil_Owns
Fastest Classical4:05*<color0,0,0,0,1,1>tmac911
First pressure3:17<color0,0,0,0,1,1>tmac911 · Hersir trained
Most military units87Evil_Owns
Highest EAPM81.4<color0,0,0,0,1,1>tmac911
Defeat
Elo1515-17
EAPM81.4
Military units17
First pressure3:17Hersir trained
First expansion
Market volume0
Total score 5,562
Military score 1,996
Economic score 3,437
Kills score 173
Units killed 6
Units lost 22
Buildings razed 0
Largest army 17
Favorite unit Throwing Axeman 7 fielded
Classical 4:05* Research start 3:05
Heroic Not reached
Mythic Not reached

Evil_Owns

Zeus

Victory
Elo1518+17
EAPM51.0
Military units87
First pressure4:10Military Academy
First expansion
Market volume0
Total score 7,432
Military score 3,880
Economic score 3,086
Kills score 496
Units killed 23
Units lost 6
Buildings razed 1
Largest army 87
Favorite unit Hoplite 80 fielded
Classical 4:07* Research start 3:07
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

<color0,0,0,0,1,1>tmac911Thor
Match time
Evil_OwnsZeus
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry4 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman6 training queues
DefeatMatch result
First military pressureMilitary Academy
Hoplite80 training queues
God powerBolt
God powerRestoration
Toxotes5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%Evil_Owns
Fastest Classical4:05*<color0,0,0,0,1,1>tmac911
First pressure3:17<color0,0,0,0,1,1>tmac911 · Hersir trained

Player highlights

Standout performances

Highest total score7,432Evil_Owns
Highest military score3,880Evil_Owns
Highest economy score3,437<color0,0,0,0,1,1>tmac911
Most kills496Evil_Owns
Most units killed23Evil_Owns
Most deaths22<color0,0,0,0,1,1>tmac911
Most buildings razed1Evil_Owns
Largest army87Evil_Owns
Favorite unitHopliteEvil_Owns · 80 fielded

<color0,0,0,0,1,1>tmac911

Most DeathsMost Improvements

Evil_Owns

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

<color0,0,0,0,1,1>tmac911

Classical timing4:05 estimated completion
Early pressure3:17 · Hersir trained
Heavy walling signal14 wall build events

Evil_Owns

Classical timing4:07 estimated completion
Early pressure4:10 · Military Academy
Large army production87 military units
tmac911 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tmac911 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Evil_Owns · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Evil_Owns · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color0,0,0,0,1,1>tmac911

Army

Throwing Axeman7
Hersir5
Raiding Cavalry4
Valkyrie1
Buildings6 types
Wall14
House4
Great Hall2
Longhouse2
Ox Cart Building2
Temple1

Evil_Owns

Army

Hoplite80
Toxotes5
Heracles1
Jason1
Buildings6 types
House5
Granary3
Archery Range2
Military Academy2
Storehouse2
Temple1
God powers2 invoked
Bolt1
Restoration1