Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SnackButt vs dani.cronos-Youtube

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:05
Savannah map preview
Map Savannah
Winner
SnackButtNuwa
Pre-match Elo1652
Win probability65.1%
28:05 Match length SnackButt favored
Defeated
dani.cronos-YoutubeGaia
Pre-match Elo1544
Win probability34.9%

Match at a glance

SnackButt vs dani.cronos-Youtube

WinnerSnackButt
MapSavannah
QueueRanked 1v1 Supremacy
Duration28:05
Started
Ended
Elo favorite65.1%SnackButt
Fastest Classical3:49*dani.cronos-Youtube
First pressure5:16dani.cronos-Youtube · Counter Barracks
Market timing22:20SnackButt · Market
First extra TC3:54dani.cronos-Youtube · Town Center
Most military units251SnackButt
Highest EAPM112.6SnackButt
Market volume700SnackButt

SnackButt

Nuwa

Victory
Elo1652+12
EAPM112.6
Military units251
First pressure23:14Imperial Academy
First expansion4:19
Market volume700
Total score 51,084
Military score 24,819
Economic score 19,407
Kills score 6,980
Units killed 235
Units lost 171
Buildings razed 17
Largest army 251
Favorite unit Dao Swordsman 59 fielded
Classical 3:59* Estimated start 2:59
Heroic 13:22* Estimated start 12:07
Mythic Not reached
Defeat
Elo1544-12
EAPM49.5
Military units223
First pressure5:16Counter Barracks
First expansion3:54
Market volume0
Total score 26,021
Military score 10,645
Economic score 10,239
Kills score 5,137
Units killed 167
Units lost 238
Buildings razed 22
Largest army 223
Favorite unit Murmillo 78 fielded
Classical 3:49* Research start 2:49
Heroic 20:46* Estimated start 19:31
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Oceanus
Goumang
HeroicAge
Theia
Gonggong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnackButtNuwa
Match time
dani.cronos-YoutubeGaia
Town CenterAdditional center
God powerCreation
Village CenterAdditional center
Dao Swordsman4 training queues
Wuzu Javelineer5 training queues
Key technologyHand Axe
Dao Swordsman19 training queues
Key technologyMedium Infantry
Wuzu Javelineer10 training queues
ArmoryArmory
ArmoryArmory
Qi Lin3 training queues
Dao Swordsman9 training queues
Key technologyPickaxe
Key technologyCopper Weapons
Wuzu Javelineer5 training queues
God powerVanish
Fire Archer3 training queues
God powerForest Protection
Fire Archer4 training queues
Siege Crossbow3 training queues
Wuzu Javelineer9 training queues
Key technologyMedium Archers
Dao Swordsman11 training queues
Key technologyBow Saw
White Horse Cavalry45 training queues
Key technologyCopper Shields
Key technologyBallistics
Pioneer4 training queues
Key technologyBronze Shields
Key technologyShaft Mine
Key technologyHeavy Archers
Key technologyCopper Armor
Key technologyHusbandry
Siege Crossbow4 training queues
Dao Swordsman15 training queues
Chu Ko Nu4 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Fire Archer6 training queues
God powerVanish
MarketMarket
Farm transition7 farms clustered
Key technologyPlow
White Horse Cavalry11 training queues
Pioneer2 training queues
First military pressureImperial Academy
Town CenterAdditional center
Key technologyChampion Cavalry
Key technologyBronze Armor
Key technologyBronze Weapons
Tiger Cavalry34 training queues
Key technologyChampion Cavalry
Qing Long3 training queues
Chu Ko Nu26 training queues
Fire Archer2 training queues
Town CenterAdditional center
God powerGreat Flood
Qing Long2 training queues
Key technologyChampion Archers
Key technologyBronze Armor
Key technologyIron Shields
Key technologyIron Weapons
Key technologyChampion Cavalry
VictoryMatch result
God powerGaia Forest
Town CenterAdditional center
God powerCarnivora
First military pressureCounter Barracks
Murmillo18 training queues
God powerGaia Forest
God powerCarnivora
Turma12 training queues
Farm transition5 farms clustered
Key technologyMedium Archers
Key technologyMedium Infantry
Murmillo54 training queues
Key technologyMedium Infantry
Key technologyMedium Infantry
Turma3 training queues
God powerCarnivora
Turma29 training queues
Town CenterAdditional center
God powerCarnivora
Katapeltes11 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHand Axe
Katapeltes14 training queues
God powerHesperides Tree
Dryad3 training queues
Contarius17 training queues
Key technologyPickaxe
Arcus26 training queues
Key technologyHeavy Archers
God powerHesperides Tree
Key technologyHeavy Cavalry
Fortress-tier buildingPalace
Dryad2 training queues
Murmillo6 training queues
Katapeltes9 training queues
Town CenterAdditional center
Dryad2 training queues
Destroyer5 training queues
God powerGaia Forest
Cheiroballista4 training queues
Dryad2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.1%SnackButt
Fastest Classical3:49*dani.cronos-Youtube
Fastest Heroic13:22*SnackButt
First pressure5:16dani.cronos-Youtube · Counter Barracks
First extra TC3:54dani.cronos-Youtube · Town Center
Fortress timing23:27dani.cronos-Youtube · Palace
Market timing22:20SnackButt · Market
Armory timing10:37SnackButt · Armory
Farm transition10:16–11:04dani.cronos-Youtube · 5 farms clustered

Player highlights

Standout performances

Highest total score51,084SnackButt
Highest military score24,819SnackButt
Highest economy score19,407SnackButt
Most kills6,980SnackButt
Most units killed235SnackButt
Most deaths238dani.cronos-Youtube
Most buildings razed22dani.cronos-Youtube
Largest army251SnackButt
Favorite unitMurmillodani.cronos-Youtube · 78 fielded

SnackButt

Highest ScoreMost ImprovementsMost KillsMost Resources

dani.cronos-Youtube

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SnackButt

Fast Classical3:59 estimated completion
Delayed pressure23:14 · Imperial Academy
Fast expansion4:19 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep22:20 · Market
Early armory / Heroic prep10:37 · Armory
Heavy walling signal18 wall build events
Farm transition22:41–22:45 · 7 farms clustered
Market economy signal700 total resource volume
Large army production251 military units

dani.cronos-Youtube

Fast Classical3:49 estimated completion
Early pressure5:16 · Counter Barracks
Fast expansion3:54 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep18:01 · Armory
Fortress tech path23:27 · Palace
Farm transition10:16–11:04 · 5 farms clustered
Large army production223 military units
SnackButt · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
SnackButt · Early MilitaryMeaningful trained combat units were produced during the early opening.
SnackButt · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SnackButt · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dani.cronos-Youtube · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
dani.cronos-Youtube · Early MilitaryMeaningful trained combat units were produced during the early opening.
dani.cronos-Youtube · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
dani.cronos-Youtube · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dani.cronos-Youtube · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

SnackButt

Bought

Food700

Sold

No sells

Total player market volume700

dani.cronos-Youtube

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SnackButt

Army

Dao Swordsman59
White Horse Cavalry56
Tiger Cavalry34
Chu Ko Nu30
Wuzu Javelineer29
Fire Archer15
Pioneer9
Siege Crossbow7
Qing Long5
Qi Lin3
Sage2
Jiang Zi Ya1
Li Jing1
Buildings13 types
Farm30
House29
Silo24
Wall18
Military Camp15
Machine Workshop6
Baolei5
Town Center4
Armory2
Imperial Academy2
Market1
Temple1
Village Center1
God powers4 invoked
Vanish2
Creation1
Forest Protection1
Great Flood1

dani.cronos-Youtube

Army

Murmillo78
Turma46
Katapeltes35
Arcus26
Contarius17
Dryad9
Cheiroballista5
Destroyer5
Caladria1
Oracle1
Buildings10 types
Farm22
Manor12
Counter Barracks6
Economic Guild5
Military Barracks3
Town Center3
Sentry Tower2
Armory1
Palace1
Temple1
God powers3 invoked
Carnivora4
Gaia Forest3
Hesperides Tree2