Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Шшшшшшшш... vs AshTheDog6221

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:36
Cloud Forest map preview
Map Cloud Forest
Defeated
Шшшшшшшш...Hades
Pre-match Elo611
Win probability51.7%
36:36 Match length UpsetThe Elo underdog won
Winner
AshTheDog6221Shennong
Pre-match Elo599
Win probability48.3%

Match at a glance

Шшшшшшшш... vs AshTheDog6221

WinnerAshTheDog6221
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration36:36
Started
Ended
Elo favorite51.7%Шшшшшшшш... · Upset
Fastest Classical4:35*AshTheDog6221
First pressure9:32Шшшшшшшш... · Stable
First extra TC10:40AshTheDog6221 · Town Center
Market timing8:44Шшшшшшшш... · Market
Most military units224AshTheDog6221
Highest EAPM22.3Шшшшшшшш...
Market volume5,300Шшшшшшшш...
Defeat
Elo611-44
EAPM22.3
Military units159
First pressure9:32Stable
First expansion11:07
Market volume5300
Total score 34,985
Military score 10,966
Economic score 18,259
Kills score 5,760
Units killed 190
Units lost 311
Buildings razed 1
Largest army 159
Favorite unit Toxotes 34 fielded
Classical 5:00* Research start 4:00
Heroic 11:16* Research start 10:01
Mythic 27:07* Research start 25:07

AshTheDog6221

Shennong

Victory
Elo599+19
EAPM16.5
Military units224
First pressure19:34Imperial Academy
First expansion10:40
Market volume3200
Total score 55,370
Military score 26,398
Economic score 21,998
Kills score 6,996
Units killed 250
Units lost 187
Buildings razed 38
Largest army 224
Favorite unit Dao Swordsman 82 fielded
Classical 4:35* Research start 3:35
Heroic 13:11* Research start 11:56
Mythic 21:41* Research start 19:41

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Houtu
Aphrodite
HeroicAge
Rushou
Artemis
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Шшшшшшшш...Hades
Match time
AshTheDog6221Shennong
God powerSentinel
Key technologyHand Axe
Key technologyHusbandry
God powerSentinel
MarketMarket
First military pressureStable
God powerSentinel
ArmoryArmory
Town CenterAdditional center
Key technologyBow Saw
Key technologyPickaxe
Farm transition13 farms clustered
God powerSentinel
Hoplite6 training queues
Key technologyPlow
Minotaur2 training queues
Hypaspist4 training queues
Peltast8 training queues
Toxotes4 training queues
ArmoryArmory
Trade route startedCaravan Greek queued
God powerCurse
Peltast3 training queues
Toxotes4 training queues
Hypaspist3 training queues
Hoplite3 training queues
Prodromos5 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Archers
Toxotes4 training queues
Peltast2 training queues
Fortress-tier buildingFortress
God powerCurse
Key technologyCrenellations
God powerSentinel
Minotaur3 training queues
Nemean Lion3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Toxotes10 training queues
Hypaspist10 training queues
Key technologyMedium Infantry
Key technologyHeavy Archers
Nemean Lion3 training queues
God powerCurse
God powerRestoration
Prodromos2 training queues
Hippeus2 training queues
Hypaspist3 training queues
Hoplite4 training queues
Peltast3 training queues
Toxotes3 training queues
Nemean Lion2 training queues
Chimera2 training queues
God powerEarthquake
God powerEarthquake
Peltast4 training queues
Toxotes5 training queues
Hypaspist5 training queues
Hoplite5 training queues
Prodromos4 training queues
Hippeus4 training queues
Fortress-tier buildingFortress
Prodromos2 training queues
Hippeus2 training queues
Hypaspist3 training queues
Hoplite3 training queues
Peltast4 training queues
Toxotes4 training queues
Town CenterAdditional center
DefeatMatch result
God powerEarth Wall
Key technologyHand Axe
Dao Swordsman8 training queues
Key technologyPickaxe
Farm transition8 farms clustered
Dao Swordsman8 training queues
Wuzu Javelineer5 training queues
God powerProsperous Seeds
Town CenterAdditional center
God powerProsperous Seeds
MarketMarket
God powerProsperous Seeds
Town CenterAdditional center
Key technologyMedium Archers
Key technologyMedium Infantry
Wuzu Javelineer5 training queues
Dao Swordsman7 training queues
Key technologyBow Saw
Key technologyHeavy Infantry
Dao Swordsman7 training queues
ArmoryArmory
Key technologyShaft Mine
Chu Ko Nu2 training queues
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Chu Ko Nu4 training queues
Key technologyHeavy Archers
Fire Archer3 training queues
Dao Swordsman7 training queues
First military pressureImperial Academy
Sage3 training queues
God powerProsperous Seeds
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Key technologyCrenellations
Key technologyChampion Archers
Chu Ko Nu4 training queues
Fire Archer2 training queues
Tiger Cavalry7 training queues
White Horse Cavalry7 training queues
Key technologyIron Armor
God powerProsperous Seeds
Zhu Que2 training queues
White Horse Cavalry13 training queues
Tiger Cavalry7 training queues
Key technologyIron Shields
God powerBlazing Prairie
God powerVenom Beast
Siege Crossbow7 training queues
Dao Swordsman20 training queues
Key technologyChampion Infantry
White Horse Cavalry16 training queues
Dao Swordsman11 training queues
Axe Cart5 training queues
Dao Swordsman14 training queues
Ge Halberdier14 training queues
Wuzu Javelineer10 training queues
Qiong Qi3 training queues
Bai Hu4 training queues
Chu Ko Nu3 training queues
Fire Archer3 training queues
Sage6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%Шшшшшшшш... · Upset
Fastest Classical4:35*AshTheDog6221
Fastest Heroic11:16*Шшшшшшшш...
Fastest Mythic21:41*AshTheDog6221
First pressure9:32Шшшшшшшш... · Stable
First extra TC10:40AshTheDog6221 · Town Center
Fortress timing22:26Шшшшшшшш... · Fortress
Market timing8:44Шшшшшшшш... · Market
Armory timing10:54Шшшшшшшш... · Armory
Farm transition9:07–10:06AshTheDog6221 · 8 farms clustered
Trade route started17:14Шшшшшшшш...

Player highlights

Standout performances

Highest total score55,370AshTheDog6221
Highest military score26,398AshTheDog6221
Highest economy score21,998AshTheDog6221
Most kills6,996AshTheDog6221
Most units killed250AshTheDog6221
Most deaths311Шшшшшшшш...
Most buildings razed38AshTheDog6221
Largest army224AshTheDog6221
Favorite unitDao SwordsmanAshTheDog6221 · 82 fielded

Шшшшшшшш...

Most Deaths

AshTheDog6221

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Шшшшшшшш...

Late Classical5:00 estimated completion
Delayed pressure9:32 · Stable
Expansion signal11:07 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:44 · Market
Early armory / Heroic prep10:54 · Armory
Fortress tech path22:26 · Fortress
Heavy walling signal24 wall build events
Farm transition11:57–12:54 · 13 farms clustered
Trade route started17:14 · Caravan Greek queued
Market economy signal5,300 total resource volume
Large army production159 military units

AshTheDog6221

Classical timing4:35 estimated completion
Delayed pressure19:34 · Imperial Academy
Expansion signal10:40 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:08 · Market
Early armory / Heroic prep15:15 · Armory
Farm transition9:07–10:06 · 8 farms clustered
Market economy signal3,200 total resource volume
Large army production224 military units
Шшшшшшшш... · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Шшшшшшшш... · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Шшшшшшшш... · Early MilitaryMeaningful trained combat units were produced during the early opening.
Шшшшшшшш... · Late ClassicalClassical completed after 5:00 on a standard land opening.
AshTheDog6221 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8500 total volume

Шшшшшшшш...

Bought

Food300
Wood200

Sold

Wood4800
Total player market volume5300

AshTheDog6221

Bought

No buys

Sold

Wood3200
Total player market volume3200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Шшшшшшшш...

Army

Toxotes34
Hypaspist28
Peltast24
Hoplite21
Prodromos13
Hippeus8
Nemean Lion8
Minotaur7
Achilles4
Ajax4
Chiron4
Chimera2
Gastraphetoros1
Perseus1
Buildings13 types
Farm42
Wall24
House17
Storehouse5
Armory3
Town Center3
Archery Range2
Fortress2
Granary2
Military Academy2
Stable2
Temple2
Market1
God powers4 invoked
Sentinel5
Curse3
Earthquake2
Restoration1

AshTheDog6221

Army

Dao Swordsman82
White Horse Cavalry36
Wuzu Javelineer20
Ge Halberdier15
Tiger Cavalry14
Chu Ko Nu13
Sage9
Fire Archer8
Siege Crossbow8
Axe Cart5
Bai Hu4
Qiong Qi3
Zhu Que3
Jiang Zi Ya2
Wen Zhong2
Buildings13 types
House16
Farm9
Silo9
Wall5
Machine Workshop3
Town Center3
Baolei2
Military Camp2
Sentry Tower2
Armory1
Imperial Academy1
Market1
Temple1
God powers4 invoked
Prosperous Seeds5
Blazing Prairie1
Earth Wall1
Venom Beast1