Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Goulmima vs EzZ

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:36
Marsh map preview
Map Marsh
Defeated
GoulmimaOdin
Pre-match Elo1668
Win probability45.6%
15:36 Match length EzZ favored
Winner
EzZSet
Pre-match Elo1699
Win probability54.4%

Match at a glance

Goulmima vs EzZ

WinnerEzZ
MapMarsh
QueueRanked 1v1 Supremacy
Duration15:36
Started
Ended
Elo favorite54.4%EzZ
Fastest Classical4:22*Goulmima
First pressure1:30Goulmima · Hersir trained
Market timing11:08EzZ · Market
First extra TC5:28Goulmima · Town Center
Most military units191Goulmima
Highest EAPM74.3Goulmima
Market volume400Goulmima

Goulmima

Odin

Defeat
Elo1668-16
EAPM74.3
Military units191
First pressure1:30Hersir trained
First expansion5:28
Market volume400
Total score 14,056
Military score 3,829
Economic score 9,129
Kills score 1,098
Units killed 56
Units lost 93
Buildings razed 3
Largest army 191
Favorite unit Throwing Axeman 85 fielded
Classical 4:22* Research start 3:22
Heroic Not reached
Mythic Not reached

EzZ

Set

Victory
Elo1699+16
EAPM64.6
Military units110
First pressure5:13Barracks
First expansion
Market volume0
Total score 19,180
Military score 10,355
Economic score 6,124
Kills score 2,701
Units killed 93
Units lost 60
Buildings razed 12
Largest army 110
Favorite unit Axeman 50 fielded
Classical 5:10* Estimated start 4:10
Heroic 13:53* Estimated start 12:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ptah
No choice recorded
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GoulmimaOdin
Match time
EzZSet
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Hersir5 training queues
God powerUndermine
Town CenterAdditional center
Throwing Axeman5 training queues
Key technologyMedium Infantry
Throwing Axeman80 training queues
Hersir10 training queues
Hirdman5 training queues
Berserk10 training queues
Einheri3 training queues
Key technologyPickaxe
Berserk5 training queues
Berserk28 training queues
Hirdman10 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Raiding Cavalry19 training queues
Key technologyMedium Cavalry
MarketMarket
Key technologyBallistics
Hersir3 training queues
DefeatMatch result
God powerVision
Key technologyPickaxe
God powerVision
First military pressureBarracks
Axeman26 training queues
Wadjet5 training queues
Key technologyMedium Axemen
Slinger48 training queues
God powerVision
God powerShifting Sands
Key technologyMedium Slingers
God powerVision
MarketMarket
ArmoryArmory
Wadjet2 training queues
Axeman24 training queues
Key technologyHand Axe
Siege Tower5 training queues
God powerVision
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%EzZ
Fastest Classical4:22*Goulmima
Fastest Heroic13:53*EzZ
First pressure1:30Goulmima · Hersir trained
First extra TC5:28Goulmima · Town Center
Fortress timing15:14EzZ · Migdol Stronghold
Market timing11:08EzZ · Market
Armory timing11:20EzZ · Armory

Player highlights

Standout performances

Highest total score19,180EzZ
Highest military score10,355EzZ
Highest economy score9,129Goulmima
Most kills2,701EzZ
Most units killed93EzZ
Most deaths93Goulmima
Most buildings razed12EzZ
Largest army191Goulmima
Favorite unitThrowing AxemanGoulmima · 85 fielded

Goulmima

Most DeathsMost ImprovementsMost Resources

EzZ

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Goulmima

Classical timing4:22 estimated completion
Early pressure1:30 · Hersir trained
Fast expansion5:28 · Town Center
Early market / Heroic prep13:54 · Market
Early armory / Heroic prep12:59 · Armory
Heavy walling signal8 wall build events
Market economy signal400 total resource volume
Large army production191 military units

EzZ

Late Classical5:10 estimated completion
Early pressure5:13 · Barracks
Early market / Heroic prep11:08 · Market
Early armory / Heroic prep11:20 · Armory
Fortress tech path15:14 · Migdol Stronghold
Large army production110 military units
Goulmima · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Goulmima · Early MilitaryMeaningful trained combat units were produced during the early opening.
EzZ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
EzZ · Early MilitaryMeaningful trained combat units were produced during the early opening.
EzZ · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Goulmima

Bought

Food400

Sold

No sells

Total player market volume400

EzZ

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Goulmima

Army

Throwing Axeman85
Berserk44
Hersir23
Raiding Cavalry19
Hirdman15
Einheri5
Buildings9 types
House16
Wall8
Great Hall6
Ox Cart Building6
Longhouse4
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Great Hunt1
Undermine1

EzZ

Army

Axeman50
Slinger48
Wadjet7
Siege Tower5
Buildings14 types
House20
Barracks6
Granary4
Mining Camp4
Lumber Camp2
Obelisk2
Wall2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Vision5
Shifting Sands1