Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Torgale vs Dr.Ash

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:34
Ghost Lake map preview
Map Ghost Lake
Defeated
TorgaleRa
Pre-match Elo1803
Win probability35.6%
24:34 Match length Dr.Ash favored
Winner
Dr.AshPoseidon
Pre-match Elo1906
Win probability64.4%

Match at a glance

Torgale vs Dr.Ash

WinnerDr.Ash
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration24:34
Started
Ended
Elo favorite64.4%Dr.Ash
Fastest Classical4:15*Dr.Ash
First pressure5:33Dr.Ash · Stable
Market timing9:45Torgale · Market
First extra TC4:32Dr.Ash · Town Center
Most military units243Torgale
Highest EAPM106.3Dr.Ash
Market volume5,400Torgale

Torgale

Ra

Defeat
Elo1803-12
EAPM95.4
Military units243
First pressure5:47Barracks
First expansion5:07
Market volume5400
Total score 33,698
Military score 10,347
Economic score 19,154
Kills score 4,197
Units killed 152
Units lost 248
Buildings razed 6
Largest army 243
Favorite unit Spearman 136 fielded
Classical 4:32* Research start 3:32
Heroic 14:26* Estimated start 13:11
Mythic 19:24* Estimated start 17:24

Dr.Ash

Poseidon

Victory
Elo1906+12
EAPM106.3
Military units176
First pressure5:33Stable
First expansion4:32
Market volume0
Total score 36,499
Military score 13,861
Economic score 17,909
Kills score 4,834
Units killed 217
Units lost 149
Buildings razed 7
Largest army 176
Favorite unit Hippeus 65 fielded
Classical 4:15* Research start 3:15
Heroic 11:57* Estimated start 10:42
Mythic 23:28* Estimated start 21:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Hermes
Sekhmet
HeroicAge
Dionysus
Osiris
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TorgaleRa
Match time
Dr.AshPoseidon
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Spearman50 training queues
Sphinx3 training queues
ArmoryArmory
Key technologyMedium Spearmen
MarketMarket
Farm transition8 farms clustered
Key technologyHusbandry
Key technologyPlow
God powerEclipse
Sphinx2 training queues
God powerRain
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Key technologyBallistics
God powerCitadel
Slinger3 training queues
Key technologyHeavy Spearmen
Key technologyMedium Slingers
God powerRain
Fortress-tier buildingMigdol Stronghold
Spearman12 training queues
Slinger5 training queues
Axeman14 training queues
Camel Rider6 training queues
Sphinx2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider65 training queues
Key technologyHeavy Camel Riders
Spearman7 training queues
Fortress-tier buildingMigdol Stronghold
God powerSon Of Osiris
Mummy3 training queues
Spearman67 training queues
Key technologyShaft Mine
Key technologyChampion Camel Riders
God powerRain
Catapult2 training queues
DefeatMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
Key technologyHusbandry
Hippeus9 training queues
Centaur3 training queues
Key technologyHusbandry
ArmoryArmory
Farm transition8 farms clustered
Key technologyPlow
Centaur10 training queues
God powerCease Fire
Key technologyMedium Infantry
God powerBronze
Hypaspist28 training queues
Key technologyHeavy Infantry
Hippeus13 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Cavalry
Key technologyShaft Mine
Hippeus16 training queues
Key technologyHeavy Cavalry
Centaur2 training queues
Prodromos9 training queues
Centaur3 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Hippeus7 training queues
Prodromos10 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
ArmoryArmory
Town CenterAdditional center
Petrobolos3 training queues
Prodromos24 training queues
Centaur9 training queues
Hippeus19 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%Dr.Ash
Fastest Classical4:15*Dr.Ash
Fastest Heroic11:57*Dr.Ash
Fastest Mythic19:24*Torgale
First pressure5:33Dr.Ash · Stable
First extra TC4:32Dr.Ash · Town Center
Fortress timing15:08Torgale · Migdol Stronghold
Market timing9:45Torgale · Market
Armory timing7:34Torgale · Armory
Farm transition10:01–11:11Torgale · 8 farms clustered

Player highlights

Standout performances

Highest total score36,499Dr.Ash
Highest military score13,861Dr.Ash
Highest economy score19,154Torgale
Most kills4,834Dr.Ash
Most units killed217Dr.Ash
Most deaths248Torgale
Most buildings razed7Dr.Ash
Largest army243Torgale
Favorite unitSpearmanTorgale · 136 fielded

Torgale

Largest ArmyMost DeathsMost Resources

Dr.Ash

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Torgale

Classical timing4:32 estimated completion
Early pressure5:47 · Barracks
Fast expansion5:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:45 · Market
Early armory / Heroic prep7:34 · Armory
Fortress tech path15:08 · Migdol Stronghold
Heavy walling signal6 wall build events
Farm transition10:01–11:11 · 8 farms clustered
Market economy signal5,400 total resource volume
Large army production243 military units

Dr.Ash

Classical timing4:15 estimated completion
Early pressure5:33 · Stable
Fast expansion4:32 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:12 · Armory
Fortress tech path20:28 · Fortress
Heavy walling signal15 wall build events
Farm transition10:25–11:16 · 8 farms clustered
Large army production176 military units
Torgale · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Torgale · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Torgale · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Dr.Ash · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Dr.Ash · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5400 total volume

Torgale

Bought

No buys

Sold

Food200
Wood5200
Total player market volume5400

Dr.Ash

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Torgale

Army

Spearman136
Camel Rider71
Axeman15
Slinger8
Sphinx7
Catapult3
Mummy3
Buildings17 types
Farm23
House16
Obelisk13
Barracks6
Mining Camp6
Wall6
Granary5
Migdol Stronghold4
Lumber Camp3
Siege Works2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Rain3
Citadel1
Eclipse1
Son Of Osiris1

Dr.Ash

Army

Hippeus65
Prodromos43
Hypaspist29
Centaur27
Atalanta3
Petrobolos3
Theseus3
Hippolyta1
Hoplite1
Hydra1
Buildings11 types
Farm48
House25
Wall15
Stable12
Storehouse10
Granary6
Military Academy6
Town Center3
Armory2
Fortress1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1