Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mirari vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:35
Elysium map preview
Map Elysium
Winner
MirariOdin
Pre-match Elo2036
Win probability71.5%
27:35 Match length Mirari favored
Defeated
[DoD]FireFoxGaia
Pre-match Elo1876
Win probability28.5%

Match at a glance

Mirari vs [DoD]FireFox

WinnerMirari
MapElysium
QueueRanked 1v1 Supremacy
Duration27:35
Started
Ended
Elo favorite71.5%Mirari
Fastest Classical4:00*Mirari
First pressure1:36Mirari · Hersir trained
First extra TC13:23Mirari · Town Center
Market timing12:00[DoD]FireFox · Market
Most military units383Mirari
Highest EAPM89.0Mirari
Market volume3,400[DoD]FireFox

Mirari

Odin

Victory
Elo2036+10
EAPM89.0
Military units383
First pressure1:36Hersir trained
First expansion13:23
Market volume1500
Total score 49,712
Military score 21,349
Economic score 21,496
Kills score 6,867
Units killed 200
Units lost 293
Buildings razed 12
Largest army 383
Favorite unit Berserk 157 fielded
Classical 4:00* Research start 3:00
Heroic 12:41* Estimated start 11:26
Mythic 23:21* Research start 21:21
Defeat
Elo1876-10
EAPM60.7
Military units288
First pressure4:57Military Barracks
First expansion16:23
Market volume3400
Total score 41,370
Military score 14,325
Economic score 19,795
Kills score 7,250
Units killed 289
Units lost 198
Buildings razed 9
Largest army 288
Favorite unit Arcus 100 fielded
Classical 4:42* Research start 3:42
Heroic 13:12* Estimated start 11:57
Mythic 21:57* Estimated start 19:57

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Oceanus
Skadi
HeroicAge
Rheia
Tyr
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MirariOdin
Match time
[DoD]FireFoxGaia
First military pressureHersir trained
Hersir2 training queues
Berserk27 training queues
God powerGreat Hunt
Key technologyHusbandry
Throwing Axeman13 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Throwing Axeman7 training queues
Key technologyHand Axe
MarketMarket
Key technologyPickaxe
Throwing Axeman2 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyCopper Armor
Farm transition3 farms clustered
Throwing Axeman11 training queues
Huskarl3 training queues
Berserk32 training queues
Key technologyBow Saw
Godi6 training queues
Portable Ram4 training queues
Key technologyBronze Weapons
God powerFrost
God powerForest Fire
Key technologyBronze Armor
Frost Giant8 training queues
Fortress-tier buildingHill Fort
Huskarl46 training queues
Berserk38 training queues
Throwing Axeman10 training queues
Key technologyPlow
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBallistics
Fortress-tier buildingHill Fort
Frost Giant2 training queues
Fortress-tier buildingHill Fort
Key technologyIron Shields
Key technologyChampion Infantry
God powerFimbulwinter
Huskarl65 training queues
Throwing Axeman17 training queues
Berserk60 training queues
Fortress-tier buildingHill Fort
Key technologyIron Shields
Throwing Axeman24 training queues
MarketMarket
MarketMarket
Portable Ram3 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
God powerGaia Forest
Key technologyHusbandry
First military pressureMilitary Barracks
Murmillo6 training queues
Cheiroballista2 training queues
God powerCarnivora
Key technologyShaft Mine
ArmoryArmory
Murmillo23 training queues
Key technologyMedium Infantry
Key technologyBallistics
Key technologyPlow
Cheiroballista2 training queues
Turma2 training queues
Key technologyCopper Armor
MarketMarket
Key technologyCopper Weapons
Murmillo10 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Key technologyMedium Archers
Farm transition5 farms clustered
Fortress-tier buildingPalace
Arcus80 training queues
God powerGaia Forest
Murmillo5 training queues
God powerTraitor
Turma15 training queues
Key technologyBronze Armor
Town CenterAdditional center
Fanatic5 training queues
God powerCarnivora
Destroyer2 training queues
Key technologyHeavy Archers
Fanatic10 training queues
Destroyer18 training queues
God powerTraitor
Key technologyCopper Shields
Murmillo15 training queues
God powerCarnivora
Cheiroballista5 training queues
Fanatic21 training queues
Key technologyBronze Weapons
MarketMarket
Key technologyChampion Archers
Town CenterAdditional center
God powerImplode
Fire Siphon5 training queues
Trade route startedCaravan Atlantean queued
God powerTraitor
Fanatic25 training queues
Murmillo5 training queues
Town CenterAdditional center
Argus2 training queues
Arcus20 training queues
MarketMarket
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.5%Mirari
Fastest Classical4:00*Mirari
Fastest Heroic12:41*Mirari
Fastest Mythic21:57*[DoD]FireFox
First pressure1:36Mirari · Hersir trained
First extra TC13:23Mirari · Town Center
Fortress timing13:36[DoD]FireFox · Palace
Market timing12:00[DoD]FireFox · Market
Armory timing7:38[DoD]FireFox · Armory
Farm transition14:15–15:28[DoD]FireFox · 5 farms clustered
Trade route started24:24[DoD]FireFox

Player highlights

Standout performances

Highest total score49,712Mirari
Highest military score21,349Mirari
Highest economy score21,496Mirari
Most kills7,250[DoD]FireFox
Most units killed289[DoD]FireFox
Most deaths293Mirari
Most buildings razed12Mirari
Largest army383Mirari
Favorite unitBerserkMirari · 157 fielded

Mirari

Highest ScoreMost DeathsMost ImprovementsMost Resources

[DoD]FireFox

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mirari

Classical timing4:00 estimated completion
Early pressure1:36 · Hersir trained
Expansion signal13:23 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:01 · Market
Early armory / Heroic prep9:42 · Armory
Fortress tech path14:29 · Hill Fort
Heavy walling signal28 wall build events
Farm transition14:37–14:38 · 3 farms clustered
Market economy signal1,500 total resource volume
Large army production383 military units

[DoD]FireFox

Classical timing4:42 estimated completion
Early pressure4:57 · Military Barracks
Expansion signal16:23 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:00 · Market
Early armory / Heroic prep7:38 · Armory
Fortress tech path13:36 · Palace
Heavy walling signal26 wall build events
Farm transition14:15–15:28 · 5 farms clustered
Trade route started24:24 · Caravan Atlantean queued
Market economy signal3,400 total resource volume
Large army production288 military units
Mirari · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mirari · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]FireFox · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4900 total volume

Mirari

Bought

No buys

Sold

Food1300
Wood200
Total player market volume1500

[DoD]FireFox

Bought

Food600
Wood300

Sold

Wood2500
Total player market volume3400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mirari

Army

Berserk157
Huskarl114
Throwing Axeman84
Frost Giant10
Portable Ram7
Godi6
Hersir3
Valkyrie2
Buildings12 types
Wall28
Farm25
House16
Longhouse11
Hill Fort6
Ox Cart Building6
Market3
Town Center2
Armory1
Great Hall1
Sentry Tower1
Temple1
God powers4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1

[DoD]FireFox

Army

Arcus100
Murmillo64
Fanatic62
Destroyer22
Turma18
Cheiroballista10
Fire Siphon5
Caladria4
Argus2
Katapeltes1
Buildings11 types
Wall26
Farm22
Manor10
Economic Guild5
Military Barracks4
Market3
Town Center3
Counter Barracks2
Palace2
Armory1
Temple1
God powers4 invoked
Carnivora4
Gaia Forest3
Traitor3
Implode1