Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tmac911 vs Evil_Owns

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:10
Blue Lagoon map preview
Map Blue Lagoon
Winner
<color0,0,0,0,1,1>tmac911Thor
Pre-match Elo1532
Win probability54.4%
18:10 Match length tmac911 favored
Defeated
Evil_OwnsQuetzalcoatl
Pre-match Elo1501
Win probability45.6%

Match at a glance

tmac911 vs Evil_Owns

Winnertmac911
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration18:10
Started
Ended
Elo favorite54.4%tmac911
Fastest Classical4:21*<color0,0,0,0,1,1>tmac911
First pressure3:21<color0,0,0,0,1,1>tmac911 · Hersir trained
First extra TC16:16<color0,0,0,0,1,1>tmac911 · Town Center
Market timing10:11<color0,0,0,0,1,1>tmac911 · Market
Most military units302Evil_Owns
Highest EAPM98.5<color0,0,0,0,1,1>tmac911
Market volume1,300<color0,0,0,0,1,1>tmac911
Victory
Elo1532+16
EAPM98.5
Military units149
First pressure3:21Hersir trained
First expansion16:16
Market volume1300
Total score 24,309
Military score 11,152
Economic score 11,232
Kills score 1,925
Units killed 87
Units lost 53
Buildings razed 1
Largest army 149
Favorite unit Berserk 48 fielded
Classical 4:21* Estimated start 3:21
Heroic 17:20* Estimated start 16:05
Mythic Not reached

Evil_Owns

Quetzalcoatl

Defeat
Elo1501-16
EAPM66.9
Military units302
First pressure4:12Warrior Priest trained
First expansion
Market volume0
Total score 14,531
Military score 7,040
Economic score 6,177
Kills score 1,314
Units killed 53
Units lost 91
Buildings razed 0
Largest army 302
Favorite unit Tequihua Archer 125 fielded
Classical 4:29* Research start 3:29
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Patecatl
Skadi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

<color0,0,0,0,1,1>tmac911Thor
Match time
Evil_OwnsQuetzalcoatl
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry9 training queues
God powerForest Fire
Key technologyHand Axe
Hersir4 training queues
Throwing Axeman2 training queues
Raiding Cavalry2 training queues
Berserk7 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Cavalry
Raiding Cavalry5 training queues
God powerDwarven Mine
MarketMarket
Throwing Axeman29 training queues
Berserk16 training queues
Raiding Cavalry25 training queues
ArmoryDwarven Armory
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Valkyrie2 training queues
Key technologyCopper Weapons
Key technologyBronze Shields
Berserk25 training queues
Town CenterAdditional center
Throwing Axeman10 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyPlow
Raiding Cavalry5 training queues
God powerFrost
Fortress-tier buildingHill Fort
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
Key technologyHand Axe
Tlamanih Spearman15 training queues
God powerAgave Bloom
Tequihua Archer95 training queues
Ocelotl Warrior85 training queues
Tlamanih Spearman10 training queues
God powerTailwind
Warrior Priest7 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Coyote Warrior5 training queues
Warrior Priest2 training queues
Warrior Priest16 training queues
God powerTailwind
Ocelotl Warrior15 training queues
Tlamanih Spearman5 training queues
Tequihua Archer30 training queues
MarketMarket
Coyote Warrior10 training queues
ArmoryArmory
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%tmac911
Fastest Classical4:21*<color0,0,0,0,1,1>tmac911
Fastest Heroic17:20*<color0,0,0,0,1,1>tmac911
First pressure3:21<color0,0,0,0,1,1>tmac911 · Hersir trained
First extra TC16:16<color0,0,0,0,1,1>tmac911 · Town Center
Fortress timing17:47<color0,0,0,0,1,1>tmac911 · Hill Fort
Market timing10:11<color0,0,0,0,1,1>tmac911 · Market
Armory timing13:09<color0,0,0,0,1,1>tmac911 · Dwarven Armory

Player highlights

Standout performances

Highest total score24,309<color0,0,0,0,1,1>tmac911
Highest military score11,152<color0,0,0,0,1,1>tmac911
Highest economy score11,232<color0,0,0,0,1,1>tmac911
Most kills1,925<color0,0,0,0,1,1>tmac911
Most units killed87<color0,0,0,0,1,1>tmac911
Most deaths91Evil_Owns
Most buildings razed1<color0,0,0,0,1,1>tmac911
Largest army302Evil_Owns
Favorite unitTequihua ArcherEvil_Owns · 125 fielded

<color0,0,0,0,1,1>tmac911

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Evil_Owns

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

<color0,0,0,0,1,1>tmac911

Classical timing4:21 estimated completion
Early pressure3:21 · Hersir trained
Expansion signal16:16 · Town Center
Early market / Heroic prep10:11 · Market
Early armory / Heroic prep13:09 · Dwarven Armory
Fortress tech path17:47 · Hill Fort
Heavy walling signal14 wall build events
Market economy signal1,300 total resource volume
Large army production149 military units

Evil_Owns

Classical timing4:29 estimated completion
Early pressure4:12 · Warrior Priest trained
Early market / Heroic prep16:27 · Market
Early armory / Heroic prep17:12 · Armory
Large army production302 military units
tmac911 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tmac911 · Early MilitaryMeaningful trained combat units were produced during the early opening.
tmac911 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Evil_Owns · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Evil_Owns · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Evil_Owns · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

<color0,0,0,0,1,1>tmac911

Bought

Food400
Wood100

Sold

Wood800
Total player market volume1300

Evil_Owns

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color0,0,0,0,1,1>tmac911

Army

Berserk48
Raiding Cavalry46
Throwing Axeman41
Hersir8
Valkyrie6
Buildings10 types
House29
Wall14
Ox Cart Building5
Longhouse4
Great Hall2
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine1
Forest Fire1
Frost1

Evil_Owns

Army

Tequihua Archer125
Ocelotl Warrior100
Tlamanih Spearman30
Warrior Priest30
Coyote Warrior16
Centzon Totochtin1
Buildings7 types
House19
Calpulli9
Nobles Hut4
War Hut4
Armory1
Market1
Temple1
God powers2 invoked
Tailwind2
Agave Bloom1