Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nicolas vs Blackbird

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:59
Megalopolis map preview
Map Megalopolis
Winner
NicolasShennong
Pre-match Elo1072
Win probability54.6%
22:59 Match length Nicolas favored
Defeated
BlackbirdOdin
Pre-match Elo1040
Win probability45.4%

Match at a glance

Nicolas vs Blackbird

WinnerNicolas
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration22:59
Started
Ended
Elo favorite54.6%Nicolas
Fastest Classical4:33*Blackbird
First pressure3:07Blackbird · Hersir trained
First extra TC8:10Nicolas · Town Center
Market timing20:33Blackbird · Market
Most military units104Blackbird
Highest EAPM50.6Nicolas

Nicolas

Shennong

Victory
Elo1072+16
EAPM50.6
Military units73
First pressure11:27Imperial Academy
First expansion8:10
Market volume0
Total score 48,416
Military score 20,451
Economic score 24,757
Kills score 3,208
Units killed 113
Units lost 44
Buildings razed 3
Largest army 73
Favorite unit Ge Halberdier 25 fielded
Classical 5:02* Estimated start 4:02
Heroic 12:28* Estimated start 11:13
Mythic Not reached

Blackbird

Odin

Defeat
Elo1040-16
EAPM22.8
Military units104
First pressure3:07Hersir trained
First expansion10:33
Market volume0
Total score 30,587
Military score 11,332
Economic score 18,284
Kills score 971
Units killed 40
Units lost 118
Buildings razed 1
Largest army 104
Favorite unit Throwing Axeman 31 fielded
Classical 4:33* Estimated start 3:33
Heroic 13:47* Estimated start 12:32
Mythic 19:58* Estimated start 17:58

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
Rushou
HeroicAge
Skadi
Zhurong
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NicolasShennong
Match time
BlackbirdOdin
God powerProsperous Seeds
Key technologyHand Axe
Pioneer2 training queues
Ge Halberdier11 training queues
Key technologyHusbandry
Wuzu Javelineer4 training queues
Town CenterAdditional center
ArmoryArmory
Wuzu Javelineer3 training queues
Ge Halberdier4 training queues
First military pressureImperial Academy
Key technologyMedium Infantry
Key technologyPickaxe
Sage2 training queues
God powerLightning Weapons
Key technologyBallistics
Wuzu Javelineer4 training queues
White Horse Cavalry10 training queues
Sage2 training queues
Wuzu Javelineer5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBow Saw
Key technologyHeavy Cavalry
White Horse Cavalry5 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
Farm transition9 farms clustered
Key technologyBronze Weapons
Key technologyBronze Armor
God powerProsperous Seeds
White Horse Cavalry5 training queues
Town CenterAdditional center
God powerVenom Beast
Ge Halberdier10 training queues
Town CenterAdditional center
God powerProsperous Seeds
Key technologyCrenellations
God powerLightning Weapons
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry8 training queues
Throwing Axeman4 training queues
Key technologyPickaxe
Raiding Cavalry2 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Raiding Cavalry3 training queues
Throwing Axeman3 training queues
ArmoryArmory
Farm transition5 farms clustered
Key technologyHusbandry
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Shields
Throwing Axeman13 training queues
Valkyrie2 training queues
Key technologyCrenellations
Hersir5 training queues
Key technologyBow Saw
Raiding Cavalry3 training queues
Berserk2 training queues
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBow Saw
Jarl6 training queues
Hersir2 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Weapons
Portable Ram3 training queues
Key technologyBronze Armor
Key technologyCrenellations
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Key technologyChampion Infantry
Town CenterAdditional center
Jarl2 training queues
Huskarl5 training queues
MarketMarket
Throwing Axeman9 training queues
Frost Giant2 training queues
Portable Ram6 training queues
Godi4 training queues
Hersir3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%Nicolas
Fastest Classical4:33*Blackbird
Fastest Heroic12:28*Nicolas
Fastest Mythic19:58*Blackbird
First pressure3:07Blackbird · Hersir trained
First extra TC8:10Nicolas · Town Center
Fortress timing16:58Blackbird · Hill Fort
Market timing20:33Blackbird · Market
Armory timing9:43Nicolas · Armory
Farm transition12:00–12:00Blackbird · 5 farms clustered

Player highlights

Standout performances

Highest total score48,416Nicolas
Highest military score20,451Nicolas
Highest economy score24,757Nicolas
Most kills3,208Nicolas
Most units killed113Nicolas
Most deaths118Blackbird
Most buildings razed3Nicolas
Largest army104Blackbird
Favorite unitThrowing AxemanBlackbird · 31 fielded

Nicolas

Highest ScoreMost ImprovementsMost KillsMost Resources

Blackbird

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nicolas

Late Classical5:02 estimated completion
Delayed pressure11:27 · Imperial Academy
Fast expansion8:10 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:43 · Armory
Heavy walling signal18 wall build events
Farm transition18:25–18:52 · 9 farms clustered

Blackbird

Classical timing4:33 estimated completion
Early pressure3:07 · Hersir trained
Expansion signal10:33 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:33 · Market
Early armory / Heroic prep11:02 · Armory
Fortress tech path16:58 · Hill Fort
Heavy walling signal16 wall build events
Farm transition12:00–12:00 · 5 farms clustered
Large army production104 military units
Nicolas · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Nicolas · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nicolas · Late ClassicalClassical completed after 5:00 on a standard land opening.
Nicolas · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Blackbird · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Blackbird · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nicolas

Army

Ge Halberdier25
White Horse Cavalry20
Wuzu Javelineer16
Pioneer4
Sage4
Bai Hu1
Jiang Zi Ya1
Wen Zhong1
Ya Zi1
Buildings11 types
Silo21
Wall18
Farm17
House17
Baolei5
Military Camp5
Machine Workshop3
Town Center3
Imperial Academy2
Armory1
Temple1
God powers3 invoked
Prosperous Seeds3
Lightning Weapons2
Venom Beast1

Blackbird

Army

Throwing Axeman31
Hersir18
Raiding Cavalry16
Portable Ram9
Jarl8
Berserk6
Huskarl5
Godi4
Valkyrie4
Frost Giant3
Buildings11 types
Farm22
House21
Wall16
Great Hall6
Longhouse6
Ox Cart Building5
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers1 invoked
Great Hunt1