Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Torgale vs EzZ

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:55
Giza map preview
Map Giza
Defeated
TorgaleRa
Pre-match Elo1815
Win probability68.1%
12:55 Match length UpsetThe Elo underdog won
Winner
EzZZeus
Pre-match Elo1683
Win probability31.9%

Match at a glance

Torgale vs EzZ

WinnerEzZ
MapGiza
QueueRanked 1v1 Supremacy
Duration12:55
Started
Ended
Elo favorite68.1%Torgale · Upset
Fastest Classical3:55*EzZ
First pressure4:39Torgale · Barracks
First extra TC5:27EzZ · Town Center
Market timing11:51EzZ · Market
Most military units74EzZ
Highest EAPM84.4Torgale
Market volume600EzZ

Torgale

Ra

Defeat
Elo1815-24
EAPM84.4
Military units51
First pressure4:39Barracks
First expansion
Market volume0
Total score 12,816
Military score 5,621
Economic score 6,451
Kills score 744
Units killed 35
Units lost 40
Buildings razed 2
Largest army 51
Favorite unit Spearman 35 fielded
Classical 4:25* Estimated start 3:25
Heroic 11:27* Estimated start 10:12
Mythic Not reached

EzZ

Zeus

Victory
Elo1683+24
EAPM75.7
Military units74
First pressure6:38Military Academy
First expansion5:27
Market volume600
Total score 15,203
Military score 6,700
Economic score 7,712
Kills score 791
Units killed 40
Units lost 27
Buildings razed 2
Largest army 74
Favorite unit Toxotes 39 fielded
Classical 3:55* Estimated start 2:55
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TorgaleRa
Match time
EzZZeus
Key technologyPickaxe
First military pressureBarracks
Spearman23 training queues
Key technologyHusbandry
Key technologyMedium Spearmen
ArmoryArmory
Key technologyCopper Weapons
Slinger7 training queues
Spearman3 training queues
Key technologyCopper Shields
Key technologyBallistics
Slinger3 training queues
Key technologyMedium Slingers
Key technologyHeavy Spearmen
God powerLocust Swarm
God powerEclipse
Slinger3 training queues
Spearman9 training queues
DefeatMatch result
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
God powerBolt
Hoplite27 training queues
Toxotes39 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Archers
Minotaur2 training queues
MarketMarket
God powerRestoration
Farm transition7 farms clustered
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.1%Torgale · Upset
Fastest Classical3:55*EzZ
Fastest Heroic11:27*Torgale
First pressure4:39Torgale · Barracks
First extra TC5:27EzZ · Town Center
Market timing11:51EzZ · Market
Armory timing6:08Torgale · Armory
Farm transition12:46–12:47EzZ · 7 farms clustered

Player highlights

Standout performances

Highest total score15,203EzZ
Highest military score6,700EzZ
Highest economy score7,712EzZ
Most kills791EzZ
Most units killed40EzZ
Most deaths40Torgale
Most buildings razed2Torgale
Largest army74EzZ
Favorite unitToxotesEzZ · 39 fielded

Torgale

Largest ArmyMost DeathsMost Improvements

EzZ

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Torgale

Classical timing4:25 estimated completion
Early pressure4:39 · Barracks
Early armory / Heroic prep6:08 · Armory

EzZ

Fast Classical3:55 estimated completion
Early pressure6:38 · Military Academy
Fast expansion5:27 · Town Center
Early market / Heroic prep11:51 · Market
Early armory / Heroic prep9:57 · Armory
Farm transition12:46–12:47 · 7 farms clustered
Market economy signal600 total resource volume
Torgale · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Torgale · Early MilitaryMeaningful trained combat units were produced during the early opening.
EzZ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
EzZ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
EzZ · Early MilitaryMeaningful trained combat units were produced during the early opening.
EzZ · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Torgale

Bought

No buys

Sold

No sells

Total player market volume0

EzZ

Bought

No buys

Sold

Food200
Wood400
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Torgale

Army

Spearman35
Slinger13
Sphinx3
Buildings10 types
House19
Barracks4
Granary4
Obelisk4
Lumber Camp2
Mining Camp2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Eclipse1
Locust Swarm1

EzZ

Army

Toxotes39
Hoplite27
Minotaur4
Heracles2
Jason2
Buildings10 types
House17
Farm7
Storehouse6
Archery Range4
Granary4
Military Academy3
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1