Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GoroGorito vs Baxota2048

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:36
Steppe map preview
Map Steppe
Defeated
GoroGoritoZeus
Pre-match Elo954
Win probability39.2%
22:36 Match length Baxota2048 favored
Winner
Baxota2048Loki
Pre-match Elo1030
Win probability60.8%

Match at a glance

GoroGorito vs Baxota2048

WinnerBaxota2048
MapSteppe
QueueRanked 1v1 Supremacy
Duration22:36
Started
Ended
Elo favorite60.8%Baxota2048
Fastest Classical4:29*Baxota2048
First pressure4:10Baxota2048 · Hersir trained
Market timing13:45GoroGorito · Market
First extra TC7:27Baxota2048 · Town Center
Most military units176Baxota2048
Highest EAPM46.0Baxota2048
Market volume4,800GoroGorito

GoroGorito

Zeus

Defeat
Elo954-46
EAPM22.7
Military units67
First pressure12:05Stable
First expansion
Market volume4800
Total score 25,901
Military score 8,710
Economic score 14,566
Kills score 2,625
Units killed 103
Units lost 64
Buildings razed 10
Largest army 67
Favorite unit Hippeus 48 fielded
Classical 6:54* Research start 5:54
Heroic 10:38* Research start 9:23
Mythic 20:19* Research start 18:19

Baxota2048

Loki

Victory
Elo1030+15
EAPM46.0
Military units176
First pressure4:10Hersir trained
First expansion7:27
Market volume0
Total score 33,564
Military score 15,937
Economic score 15,297
Kills score 2,399
Units killed 64
Units lost 102
Buildings razed 0
Largest army 176
Favorite unit Throwing Axeman 86 fielded
Classical 4:29* Estimated start 3:29
Heroic 20:28* Estimated start 19:13
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
Dionysus
HeroicAge
Bragi
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GoroGoritoZeus
Match time
Baxota2048Loki
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Minotaur4 training queues
ArmoryArmory
Minotaur2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Minotaur5 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerRestoration
God powerBronze
God powerBolt
First military pressureStable
MarketMarket
Key technologyMedium Cavalry
Hippeus22 training queues
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyCopper Shields
Hippeus23 training queues
Farm transition15 farms clustered
Hydra4 training queues
Key technologyChampion Cavalry
Hippeus3 training queues
God powerPlenty Vault
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Key technologyPlow
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir6 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Hirdman2 training queues
Hersir3 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyMedium Cavalry
Throwing Axeman72 training queues
Hersir2 training queues
Town CenterAdditional center
Raiding Cavalry5 training queues
God powerHealing Spring
Hirdman2 training queues
Hersir6 training queues
Hirdman6 training queues
Berserk2 training queues
Troll8 training queues
Hersir5 training queues
Hersir10 training queues
Throwing Axeman6 training queues
Farm transition13 farms clustered
Raiding Cavalry9 training queues
Throwing Axeman8 training queues
Hirdman4 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Hirdman2 training queues
Hersir4 training queues
Portable Ram7 training queues
God powerFlaming Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%Baxota2048
Fastest Classical4:29*Baxota2048
Fastest Heroic10:38*GoroGorito
Fastest Mythic20:19*GoroGorito
First pressure4:10Baxota2048 · Hersir trained
First extra TC7:27Baxota2048 · Town Center
Fortress timing17:15GoroGorito · Fortress
Market timing13:45GoroGorito · Market
Armory timing5:54Baxota2048 · Armory
Farm transition18:26–18:32Baxota2048 · 13 farms clustered

Player highlights

Standout performances

Highest total score33,564Baxota2048
Highest military score15,937Baxota2048
Highest economy score15,297Baxota2048
Most kills2,625GoroGorito
Most units killed103GoroGorito
Most deaths102Baxota2048
Most buildings razed10GoroGorito
Largest army176Baxota2048
Favorite unitThrowing AxemanBaxota2048 · 86 fielded

GoroGorito

Most ImprovementsMost Kills

Baxota2048

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GoroGorito

Late Classical6:54 estimated completion
Delayed pressure12:05 · Stable
Early market / Heroic prep13:45 · Market
Early armory / Heroic prep8:40 · Armory
Fortress tech path17:15 · Fortress
Farm transition18:52–19:36 · 15 farms clustered
Market economy signal4,800 total resource volume

Baxota2048

Classical timing4:29 estimated completion
Early pressure4:10 · Hersir trained
Fast expansion7:27 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep5:54 · Armory
Fortress tech path21:52 · Hill Fort
Farm transition18:26–18:32 · 13 farms clustered
Large army production176 military units
GoroGorito · Late ClassicalClassical completed after 5:00 on a standard land opening.
GoroGorito · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Baxota2048 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Baxota2048 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Baxota2048 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Baxota2048 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4800 total volume

GoroGorito

Bought

Food400

Sold

Food1900
Wood2500
Total player market volume4800

Baxota2048

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GoroGorito

Army

Hippeus48
Minotaur11
Hydra5
Heracles1
Jason1
Prodromos1
Buildings9 types
Farm17
House17
Granary5
Storehouse5
Stable4
Armory1
Fortress1
Market1
Temple1
God powers4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1

Baxota2048

Army

Throwing Axeman86
Hersir36
Hirdman17
Raiding Cavalry14
Troll11
Portable Ram7
Berserk5
Buildings10 types
House37
Farm13
Great Hall8
Longhouse7
Ox Cart Building5
Town Center3
Wall3
Armory1
Hill Fort1
Temple1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1