Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Aridmesa vs Rawkey Jr

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:29
Watering Hole map preview
Map Watering Hole
Defeated
AridmesaTsukuyomi
Pre-match Elo1382
Win probability36.7%
23:29 Match length Rawkey Jr favored
Winner
Rawkey JrZeus
Pre-match Elo1477
Win probability63.3%

Match at a glance

Aridmesa vs Rawkey Jr

WinnerRawkey Jr
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration23:29
Started
Ended
Elo favorite63.3%Rawkey Jr
Fastest Classical4:02*Rawkey Jr
First pressure4:19Rawkey Jr · Military Academy
Market timing19:16Rawkey Jr · Market
First extra TC16:03Rawkey Jr · Town Center
Most military units99Rawkey Jr
Highest EAPM46.9Aridmesa
Market volume100Rawkey Jr

Aridmesa

Tsukuyomi

Defeat
Elo1382-13
EAPM46.9
Military units97
First pressure4:49Stable Japanese
First expansion17:15
Market volume0
Total score 27,178
Military score 13,430
Economic score 11,911
Kills score 1,915
Units killed 65
Units lost 83
Buildings razed 1
Largest army 97
Favorite unit Samurai 30 fielded
Classical 4:34* Research start 3:49
Heroic 16:58* Research start 16:01
Mythic Not reached

Rawkey Jr

Zeus

Victory
Elo1477+13
EAPM41.7
Military units99
First pressure4:19Military Academy
First expansion16:03
Market volume100
Total score 40,824
Military score 17,254
Economic score 20,791
Kills score 2,941
Units killed 88
Units lost 62
Buildings razed 13
Largest army 99
Favorite unit Hippeus 41 fielded
Classical 4:02* Research start 3:02
Heroic 14:37* Estimated start 13:22
Mythic 20:08* Estimated start 18:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Hachiman
HeroicAge
Apollo
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AridmesaTsukuyomi
Match time
Rawkey JrZeus
First military pressureStable Japanese
Naginata Rider7 training queues
Bushi4 training queues
Key technologyPickaxe
Key technologyHand Axe
Samurai2 training queues
Yumi Archer8 training queues
Bushi2 training queues
Jorogumo3 training queues
Yari Spearman6 training queues
God powerSwampland
Naginata Rider3 training queues
ArmoryArmory
God powerNew Moon
Samurai4 training queues
Yumi Archer2 training queues
Samurai15 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Bushi4 training queues
Jorogumo3 training queues
Key technologyCrenellations
Town CenterAdditional center
Key technologyCopper Shields
Farm transition11 farms clustered
Key technologyPlow
Jorogumo2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Fortress-tier buildingCastle
God powerSwampland
Jorogumo2 training queues
Yari Spearman2 training queues
Key technologyBow Saw
God powerShogun
Oyumi2 training queues
MarketMarket
Samurai7 training queues
Shinobi2 training queues
DefeatMatch result
First military pressureMilitary Academy
Hoplite7 training queues
Key technologyPickaxe
Key technologyHusbandry
Minotaur4 training queues
Key technologyHand Axe
Hippeus20 training queues
God powerBolt
ArmoryArmory
Hoplite8 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
God powerRestoration
Minotaur6 training queues
Hoplite4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Town CenterAdditional center
Fortress-tier buildingFortress
Hypaspist3 training queues
Hippeus13 training queues
Manticore2 training queues
Fortress-tier buildingFortress
Key technologyBallistics
MarketMarket
Manticore2 training queues
Hypaspist12 training queues
Minotaur3 training queues
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
God powerUnderworld Passage
God powerPlenty Vault
Hippeus8 training queues
Key technologyChampion Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
God powerTitan Gate
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%Rawkey Jr
Fastest Classical4:02*Rawkey Jr
Fastest Heroic14:37*Rawkey Jr
Fastest Mythic20:08*Rawkey Jr
First pressure4:19Rawkey Jr · Military Academy
First extra TC16:03Rawkey Jr · Town Center
Fortress timing17:08Rawkey Jr · Fortress
Market timing19:16Rawkey Jr · Market
Armory timing8:51Rawkey Jr · Armory
Farm transition18:44–19:34Aridmesa · 11 farms clustered

Player highlights

Standout performances

Highest total score40,824Rawkey Jr
Highest military score17,254Rawkey Jr
Highest economy score20,791Rawkey Jr
Most kills2,941Rawkey Jr
Most units killed88Rawkey Jr
Most deaths83Aridmesa
Most buildings razed13Rawkey Jr
Largest army99Rawkey Jr
Favorite unitHippeusRawkey Jr · 41 fielded

Aridmesa

Most Deaths

Rawkey Jr

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aridmesa

Classical timing4:34 estimated completion
Early pressure4:49 · Stable Japanese
Expansion signal17:15 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:28 · Market
Early armory / Heroic prep12:06 · Armory
Fortress tech path19:56 · Castle
Heavy walling signal20 wall build events
Farm transition18:44–19:34 · 11 farms clustered
Large army production97 military units

Rawkey Jr

Classical timing4:02 estimated completion
Early pressure4:19 · Military Academy
Expansion signal16:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:16 · Market
Early armory / Heroic prep8:51 · Armory
Fortress tech path17:08 · Fortress
Heavy walling signal20 wall build events
Market economy signal100 total resource volume
Large army production99 military units
Aridmesa · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Aridmesa · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aridmesa · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Aridmesa

Bought

No buys

Sold

No sells

Total player market volume0

Rawkey Jr

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aridmesa

Army

Samurai30
Bushi14
Naginata Rider13
Jorogumo12
Yumi Archer10
Yari Spearman9
Shinobi3
Onna Musha2
Oyumi2
Daimyo1
Kitsune1
Buildings14 types
Wall20
House17
Watermill16
Farm13
Shrine Japanese7
Mining Camp Japanese5
Dojo4
Guardhouse2
Town Center2
Armory1
Castle1
Market1
Stable Japanese1
Temple1
God powers3 invoked
Swampland2
New Moon1
Shogun1

Rawkey Jr

Army

Hippeus41
Hoplite20
Hypaspist15
Minotaur13
Manticore4
Heracles2
Jason2
Bellerophon1
Odysseus1
Buildings11 types
Wall20
House18
Granary11
Storehouse9
Stable7
Military Academy6
Temple4
Armory3
Fortress2
Town Center2
Market1
God powers5 invoked
Bolt1
Plenty Vault1
Restoration1
Titan Gate1
Underworld Passage1