Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

venster1no vs Nem

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:46
Tundra map preview
Map Tundra
Winner
venster1noOdin
Pre-match Elo1104
Win probability61.9%
24:46 Match length venster1no favored
Defeated
NemFreyr
Pre-match Elo1020
Win probability38.1%

Match at a glance

venster1no vs Nem

Winnervenster1no
MapTundra
QueueRanked 1v1 Supremacy
Duration24:46
Started
Ended
Elo favorite61.9%venster1no
Fastest Classical4:02*venster1no
First pressure2:33venster1no · Hersir trained
First extra TC7:37venster1no · Town Center
Market timing11:02venster1no · Market
Most military units158Nem
Highest EAPM65.6Nem
Market volume9,600venster1no

venster1no

Odin

Victory
Elo1104+13
EAPM46.2
Military units157
First pressure2:33Hersir trained
First expansion7:37
Market volume9600
Total score 33,295
Military score 12,140
Economic score 15,706
Kills score 5,501
Units killed 174
Units lost 144
Buildings razed 11
Largest army 157
Favorite unit Throwing Axeman 67 fielded
Classical 4:02* Estimated start 3:02
Heroic 12:36* Research start 11:21
Mythic 23:56* Research start 21:56

Nem

Freyr

Defeat
Elo1020-13
EAPM65.6
Military units158
First pressure4:28Hersir trained
First expansion11:20
Market volume0
Total score 36,371
Military score 7,053
Economic score 24,868
Kills score 4,450
Units killed 144
Units lost 174
Buildings razed 7
Largest army 158
Favorite unit Throwing Axeman 34 fielded
Classical 5:01* Research start 4:01
Heroic 12:29* Research start 11:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ullr
Njord
HeroicAge
Aegir
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

venster1noOdin
Match time
NemFreyr
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry6 training queues
Throwing Axeman4 training queues
Town CenterAdditional center
Berserk2 training queues
Throwing Axeman21 training queues
Key technologyMedium Infantry
God powerGreat Hunt
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
Hersir4 training queues
Key technologyPlow
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyBronze Weapons
Jarl20 training queues
Throwing Axeman11 training queues
God powerWalking Woods
Godi6 training queues
Key technologyHeavy Cavalry
Raiding Cavalry2 training queues
Throwing Axeman3 training queues
Key technologyShaft Mine
Throwing Axeman13 training queues
Jarl7 training queues
Godi5 training queues
Fortress-tier buildingHill Fort
God powerWalking Woods
Portable Ram3 training queues
Fortress-tier buildingHill Fort
Farm transition9 farms clustered
Portable Ram4 training queues
Fortress-tier buildingHill Fort
Jarl4 training queues
Key technologyBow Saw
Godi10 training queues
Throwing Axeman15 training queues
Jarl9 training queues
Key technologyBronze Armor
Portable Ram4 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Hirdman2 training queues
Hirdman2 training queues
God powerAsgardian Bastion
Throwing Axeman5 training queues
Hirdman3 training queues
Town CenterAdditional center
Huskarl2 training queues
Draugr2 training queues
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Godi3 training queues
Portable Ram3 training queues
God powerTempest
Raiding Cavalry6 training queues
Huskarl7 training queues
Throwing Axeman4 training queues
Key technologyBow Saw
Fortress-tier buildingHill Fort
Draugr2 training queues
Throwing Axeman16 training queues
Raiding Cavalry5 training queues
Godi3 training queues
Jarl2 training queues
God powerGullinbursti
Hirdman2 training queues
Berserk2 training queues
Portable Ram3 training queues
Farm transition19 farms clustered
Key technologyPlow
Huskarl4 training queues
Fortress-tier buildingHill Fort
Hirdman4 training queues
Godi4 training queues
Jarl2 training queues
Portable Ram4 training queues
Key technologyShaft Mine
Key technologyCrenellations
Draugr5 training queues
Huskarl3 training queues
Raiding Cavalry6 training queues
Berserk2 training queues
Hersir4 training queues
Hirdman3 training queues
Throwing Axeman3 training queues
Huskarl3 training queues
Draugr2 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Throwing Axeman5 training queues
Raiding Cavalry12 training queues
Godi2 training queues
Hirdman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%venster1no
Fastest Classical4:02*venster1no
Fastest Heroic12:29*Nem
Fastest Mythic23:56*venster1no
First pressure2:33venster1no · Hersir trained
First extra TC7:37venster1no · Town Center
Fortress timing12:41venster1no · Hill Fort
Market timing11:02venster1no · Market
Armory timing6:35Nem · Armory
Farm transition16:48–17:02Nem · 19 farms clustered

Player highlights

Standout performances

Highest total score36,371Nem
Highest military score12,140venster1no
Highest economy score24,868Nem
Most kills5,501venster1no
Most units killed174venster1no
Most deaths174Nem
Most buildings razed11venster1no
Largest army158Nem
Favorite unitThrowing Axemanvenster1no · 67 fielded

venster1no

Largest ArmyMost Kills

Nem

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

venster1no

Classical timing4:02 estimated completion
Early pressure2:33 · Hersir trained
Fast expansion7:37 · Town Center
Early market / Heroic prep11:02 · Market
Early armory / Heroic prep10:31 · Armory
Fortress tech path12:41 · Hill Fort
Farm transition19:53–20:56 · 9 farms clustered
Market economy signal9,600 total resource volume
Large army production157 military units

Nem

Late Classical5:01 estimated completion
Early pressure4:28 · Hersir trained
Expansion signal11:20 · Town Center
Early armory / Heroic prep6:35 · Armory
Fortress tech path15:01 · Hill Fort
Heavy walling signal17 wall build events
Farm transition16:48–17:02 · 19 farms clustered
Large army production158 military units
venster1no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
venster1no · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nem · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9600 total volume

venster1no

Bought

Food1400
Wood200

Sold

Food600
Wood7400
Total player market volume9600

Nem

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

venster1no

Army

Throwing Axeman67
Jarl40
Godi21
Portable Ram11
Raiding Cavalry8
Hersir7
Berserk2
Mountain Giant1
Buildings10 types
House22
Farm10
Longhouse6
Ox Cart Building5
Great Hall4
Hill Fort4
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Walking Woods2
Great Hunt1

Nem

Army

Throwing Axeman34
Raiding Cavalry29
Hirdman20
Huskarl19
Portable Ram13
Godi12
Draugr11
Hersir11
Berserk5
Jarl4
Buildings11 types
Farm38
House17
Wall17
Great Hall6
Longhouse6
Ox Cart Building5
Hill Fort3
Temple2
Armory1
Sentry Tower1
Town Center1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1