Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sicário vs Annubis

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:53
Anatolia map preview
Map Anatolia
Defeated
SicárioAmaterasu
Pre-match Elo1571
Win probability34.3%
29:53 Match length Annubis favored
Winner
AnnubisSet
Pre-match Elo1684
Win probability65.7%

Match at a glance

Sicário vs Annubis

WinnerAnnubis
MapAnatolia
QueueRanked 1v1 Supremacy
Duration29:53
Started
Ended
Elo favorite65.7%Annubis
Fastest Classical5:07*Annubis
First pressure6:29Annubis · Barracks
First extra TC20:34Sicário · Town Center
Market timing5:20Annubis · Market
Most military units309Sicário
Highest EAPM74.3Annubis
Market volume9,200Annubis

Sicário

Amaterasu

Defeat
Elo1571-12
EAPM56.8
Military units309
First pressure6:38Stable Japanese
First expansion20:34
Market volume8400
Total score 32,835
Military score 12,738
Economic score 13,393
Kills score 6,704
Units killed 278
Units lost 321
Buildings razed 13
Largest army 309
Favorite unit Naginata Rider 94 fielded
Classical 5:23* Estimated start 4:23
Heroic 13:29* Estimated start 12:14
Mythic 22:56* Estimated start 20:56

Annubis

Set

Victory
Elo1684+12
EAPM74.3
Military units269
First pressure6:29Barracks
First expansion21:19
Market volume9200
Total score 46,565
Military score 19,053
Economic score 17,583
Kills score 9,974
Units killed 324
Units lost 282
Buildings razed 16
Largest army 269
Favorite unit Chariot Archer 102 fielded
Classical 5:07* Estimated start 4:07
Heroic 9:43* Estimated start 8:28
Mythic 23:03* Estimated start 21:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Anubis
Hachiman
HeroicAge
Sekhmet
Okuninushi
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SicárioAmaterasu
Match time
AnnubisSet
DockDock
DockDock
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
God powerShrine Of The Hunt
Ramming Wasen5 training queues
First military pressureStable Japanese
Samurai13 training queues
Naginata Rider91 training queues
Key technologyHusbandry
Ramming Wasen4 training queues
Onna Musha2 training queues
ArmoryArmory
Key technologyCopper Shields
Samurai35 training queues
Key technologyBronze Shields
God powerShogun
God powerSolar Shield
MarketMarket
Farm transition5 farms clustered
Fortress-tier buildingCastle
Yumi Archer5 training queues
God powerSolar Shield
Oyumi4 training queues
Shinobi13 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Samurai9 training queues
God powerSolar Shield
God powerSolar Shield
Yumi Archer4 training queues
Town CenterAdditional center
Samurai16 training queues
God powerSolar Shield
Yumi Archer40 training queues
Yari Spearman7 training queues
Fortress-tier buildingCastle
Oyumi2 training queues
Town CenterAdditional center
God powerSolar Shield
Yari Spearman10 training queues
God powerSolar Shield
Bushi7 training queues
God powerSolar Shield
Samurai12 training queues
DockDock
DockDock
Naginata Rider3 training queues
Yari Spearman6 training queues
DefeatMatch result
DockDock
Key technologyPickaxe
DockDock
DockDock
DockDock
DockDock
Ramming Galley15 training queues
MarketMarket
God powerVision
Key technologyHand Axe
Kebenit5 training queues
First military pressureBarracks
War Barge2 training queues
God powerPlague Of Serpents
War Barge3 training queues
God powerVision
Spearman7 training queues
Slinger2 training queues
Kebenit2 training queues
God powerCitadel
Fortress-tier buildingMigdol Stronghold
God powerVision
Key technologyShaft Mine
ArmoryArmory
Leviathan3 training queues
Chariot Archer102 training queues
Spearman36 training queues
Key technologyMedium Spearmen
Key technologyHeavy Chariot Archers
DockDock
God powerVision
Key technologyHusbandry
Key technologyBallistics
Key technologyCopper Weapons
ArmoryArmory
ArmoryArmory
Key technologyCopper Armor
Slinger2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
God powerVision
Camel Rider80 training queues
God powerVision
Key technologyBronze Weapons
MarketMarket
ArmoryArmory
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
Town CenterAdditional center
Key technologyHeavy Camel Riders
God powerVision
Spearman2 training queues
Siege Tower3 training queues
God powerVision
God powerMeteor
God powerPlague Of Serpents
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Key technologyChampion Camel Riders
Key technologyChampion Chariot Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.7%Annubis
Fastest Classical5:07*Annubis
Fastest Heroic9:43*Annubis
Fastest Mythic22:56*Sicário
First pressure6:29Annubis · Barracks
First extra TC20:34Sicário · Town Center
Fortress timing10:45Annubis · Migdol Stronghold
Market timing5:20Annubis · Market
Armory timing10:44Sicário · Armory
Farm transition15:04–15:05Sicário · 5 farms clustered

Player highlights

Standout performances

Highest total score46,565Annubis
Highest military score19,053Annubis
Highest economy score17,583Annubis
Most kills9,974Annubis
Most units killed324Annubis
Most deaths321Sicário
Most buildings razed16Annubis
Largest army309Sicário
Favorite unitChariot ArcherAnnubis · 102 fielded

Sicário

Largest ArmyMost DeathsMost Resources

Annubis

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sicário

Late Classical5:23 estimated completion
Early pressure6:38 · Stable Japanese
Expansion signal20:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:54 · Market
Early armory / Heroic prep10:44 · Armory
Fortress tech path15:23 · Castle
Heavy walling signal9 wall build events
Water commitment signal8 dock build events
Farm transition15:04–15:05 · 5 farms clustered
Market economy signal8,400 total resource volume
Large army production309 military units

Annubis

Late Classical5:07 estimated completion
Early pressure6:29 · Barracks
Expansion signal21:19 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:20 · Market
Early armory / Heroic prep11:32 · Armory
Fortress tech path10:45 · Migdol Stronghold
Heavy walling signal37 wall build events
Water commitment signal6 dock build events
Market economy signal9,200 total resource volume
Large army production269 military units
Sicário · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sicário · Late ClassicalClassical completed after 5:00 on a standard land opening.
Annubis · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Annubis · Early MilitaryMeaningful trained combat units were produced during the early opening.
Annubis · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Annubis · Late ClassicalClassical completed after 5:00 on a standard land opening.
Annubis · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 17600 total volume

Sicário

Bought

Food600
Wood1000

Sold

Food2700
Wood4100
Total player market volume8400

Annubis

Bought

Food200

Sold

Food2400
Wood6600
Total player market volume9200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sicário

Army

Naginata Rider94
Samurai85
Yumi Archer50
Yari Spearman24
Shinobi16
Ramming Wasen10
Bushi9
Onna Musha6
Oyumi6
Daimyo3
Yumi Horse Archer3
Wasen2
Junkozosen1
Buildings15 types
Farm39
Watermill17
House16
Wall9
Dock8
Mining Camp Japanese8
Stable Japanese7
Shrine Japanese5
Dojo4
Guardhouse3
Castle2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Solar Shield8
Shogun1
Shrine Of The Hunt1

Annubis

Army

Chariot Archer102
Camel Rider80
Spearman45
Ramming Galley16
Kebenit7
Siege Tower5
War Barge5
Slinger4
Leviathan3
Catapult2
Buildings18 types
Wall37
House22
Lumber Camp11
Mining Camp11
Obelisk7
Dock6
Barracks5
Granary5
Armory4
Migdol Stronghold4
Siege Works4
Farm2
Market2
Town Center2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Vision8
Plague Of Serpents2
Citadel1
Meteor1