Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Qara Khitai vs JohnnyBigpocket

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:35
Tundra map preview
Map Tundra
Winner
Qara KhitaiAmaterasu
Pre-match Elo1254
Win probability58.4%
22:35 Match length Qara Khitai favored
Defeated
JohnnyBigpocketOdin
Pre-match Elo1195
Win probability41.6%

Match at a glance

Qara Khitai vs JohnnyBigpocket

WinnerQara Khitai
MapTundra
QueueRanked 1v1 Supremacy
Duration22:35
Started
Ended
Elo favorite58.4%Qara Khitai
Fastest Classical4:12*Qara Khitai
First pressure1:58JohnnyBigpocket · Hersir trained
Market timing17:39Qara Khitai · Market
First extra TC16:55Qara Khitai · Town Center
Most military units185JohnnyBigpocket
Highest EAPM61.5JohnnyBigpocket
Market volume3,500JohnnyBigpocket

Qara Khitai

Amaterasu

Victory
Elo1254+27
EAPM56.5
Military units101
First pressure4:07Stable Japanese
First expansion16:55
Market volume0
Total score 32,895
Military score 11,366
Economic score 17,421
Kills score 4,130
Units killed 134
Units lost 86
Buildings razed 9
Largest army 101
Favorite unit Samurai 54 fielded
Classical 4:12* Estimated start 3:12
Heroic 13:20* Research start 12:05
Mythic 20:10* Research start 18:10
Defeat
Elo1195-15
EAPM61.5
Military units185
First pressure1:58Hersir trained
First expansion
Market volume3500
Total score 20,077
Military score 7,125
Economic score 10,119
Kills score 2,833
Units killed 87
Units lost 133
Buildings razed 2
Largest army 185
Favorite unit Throwing Axeman 63 fielded
Classical 4:23* Research start 3:23
Heroic 11:34* Estimated start 10:19
Mythic 16:31* Estimated start 14:31

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Freyja
Hachiman
HeroicAge
Skadi
Takemikazuchi
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Qara KhitaiAmaterasu
Match time
JohnnyBigpocketOdin
Key technologyHand Axe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider3 training queues
God powerSolar Shield
Samurai2 training queues
Onna Musha2 training queues
Naginata Rider3 training queues
Samurai5 training queues
Key technologyPickaxe
ArmoryArmory
Naginata Rider2 training queues
Yumi Archer6 training queues
Samurai8 training queues
Wanyudo3 training queues
Bushi2 training queues
Fortress-tier buildingCastle
Yumi Horse Archer5 training queues
Samurai4 training queues
God powerShogun
God powerSolar Shield
Oyumi2 training queues
Farm transition3 farms clustered
Yumi Horse Archer6 training queues
Samurai15 training queues
Town CenterAdditional center
MarketMarket
Key technologyPlow
God powerSolar Shield
Shinobi4 training queues
Samurai14 training queues
God powerSolar Shield
Town CenterAdditional center
Town CenterAdditional center
Key technologyShaft Mine
Onmyoji2 training queues
God powerDivine Slash
ArmoryArmory
Samurai6 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Hersir2 training queues
Hirdman4 training queues
Raiding Cavalry7 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyMedium Cavalry
Throwing Axeman42 training queues
Key technologyMedium Infantry
Godi5 training queues
Hirdman5 training queues
God powerGreat Hunt
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Huskarl30 training queues
God powerFrost
MarketMarket
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyBronze Armor
Godi2 training queues
Jarl6 training queues
Hirdman5 training queues
Portable Ram2 training queues
Farm transition6 farms clustered
Godi10 training queues
Berserk20 training queues
Throwing Axeman20 training queues
Jarl5 training queues
Berserk5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%Qara Khitai
Fastest Classical4:12*Qara Khitai
Fastest Heroic11:34*JohnnyBigpocket
Fastest Mythic16:31*JohnnyBigpocket
First pressure1:58JohnnyBigpocket · Hersir trained
First extra TC16:55Qara Khitai · Town Center
Fortress timing12:05JohnnyBigpocket · Hill Fort
Market timing17:39Qara Khitai · Market
Armory timing8:49JohnnyBigpocket · Armory
Farm transition16:03–16:50Qara Khitai · 3 farms clustered

Player highlights

Standout performances

Highest total score32,895Qara Khitai
Highest military score11,366Qara Khitai
Highest economy score17,421Qara Khitai
Most kills4,130Qara Khitai
Most units killed134Qara Khitai
Most deaths133JohnnyBigpocket
Most buildings razed9Qara Khitai
Largest army185JohnnyBigpocket
Favorite unitThrowing AxemanJohnnyBigpocket · 63 fielded

Qara Khitai

Highest ScoreLargest ArmyMost KillsMost Resources

JohnnyBigpocket

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Qara Khitai

Classical timing4:12 estimated completion
Early pressure4:07 · Stable Japanese
Expansion signal16:55 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:39 · Market
Early armory / Heroic prep10:10 · Armory
Fortress tech path13:53 · Castle
Farm transition16:03–16:50 · 3 farms clustered
Large army production101 military units

JohnnyBigpocket

Classical timing4:23 estimated completion
Early pressure1:58 · Hersir trained
Early market / Heroic prep18:38 · Market
Early armory / Heroic prep8:49 · Armory
Fortress tech path12:05 · Hill Fort
Heavy walling signal25 wall build events
Farm transition20:29–21:39 · 6 farms clustered
Market economy signal3,500 total resource volume
Large army production185 military units
Qara Khitai · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Qara Khitai · Early MilitaryMeaningful trained combat units were produced during the early opening.
JohnnyBigpocket · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JohnnyBigpocket · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3500 total volume

Qara Khitai

Bought

No buys

Sold

No sells

Total player market volume0

JohnnyBigpocket

Bought

No buys

Sold

Food500
Wood3000
Total player market volume3500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Qara Khitai

Army

Samurai54
Yumi Horse Archer11
Naginata Rider9
Yumi Archer7
Shinobi4
Onna Musha3
Wanyudo3
Bushi2
Kitsune2
Onmyoji2
Oyumi2
Asura1
Daimyo1
Buildings13 types
House16
Farm13
Watermill7
Shrine Japanese5
Dojo4
Mining Camp Japanese3
Town Center3
Armory2
Guardhouse2
Stable Japanese2
Castle1
Market1
Temple1
God powers4 invoked
Solar Shield4
Divine Slash1
Shogun1
Shrine Of The Hunt1

JohnnyBigpocket

Army

Throwing Axeman63
Huskarl31
Berserk26
Godi17
Hirdman14
Jarl12
Raiding Cavalry9
Hersir6
Valkyrie4
Portable Ram2
Frost Giant1
Buildings10 types
Wall25
House19
Longhouse7
Farm6
Ox Cart Building5
Hill Fort4
Great Hall3
Armory1
Market1
Temple1
God powers2 invoked
Frost1
Great Hunt1