Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pedrin vs Rawkey Jr

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:02
Steppe map preview
Map Steppe
Defeated
PedrinThor
Pre-match Elo1325
Win probability32.2%
0:02 Match length Rawkey Jr favored
Winner
Rawkey JrZeus
Pre-match Elo1454
Win probability67.8%

Match at a glance

Pedrin vs Rawkey Jr

WinnerRawkey Jr
MapSteppe
QueueRanked 1v1 Supremacy
Duration0:02
Started
Ended
Elo favorite67.8%Rawkey Jr
Most military units0Pedrin
Highest EAPM200.0Rawkey Jr

Pedrin

Thor

Defeat
Elo1325-11
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,090
Military score 940
Economic score 1,150
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Rawkey Jr

Zeus

Victory
Elo1454+11
EAPM200.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PedrinThor
Match time
Rawkey JrZeus
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.8%Rawkey Jr

Player highlights

Standout performances

Highest total score2,250Rawkey Jr
Highest military score1,000Rawkey Jr
Highest economy score1,250Rawkey Jr
Most kills0Pedrin
Most units killed0Pedrin
Most deaths0Pedrin
Most buildings razed0Pedrin
Largest army0Pedrin

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pedrin

No strong intent signals were detected.

Rawkey Jr

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pedrin

Army

Buildings0 types

Rawkey Jr

Army

Buildings0 types