Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tmac911 vs SensFan1119

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:55
Mount Olympus map preview
Map Mount Olympus
Winner
<color0,0,0,0,1,1>tmac911Thor
Pre-match Elo1516
Win probability54.3%
15:55 Match length tmac911 favored
Defeated
SensFan1119Kronos
Pre-match Elo1486
Win probability45.7%

Match at a glance

tmac911 vs SensFan1119

Winnertmac911
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration15:55
Started
Ended
Elo favorite54.3%tmac911
Fastest Classical3:09*SensFan1119
First pressure3:09SensFan1119 · Counter Barracks
Market timing8:56<color0,0,0,0,1,1>tmac911 · Market
First extra TC9:09SensFan1119 · Town Center
Most military units130<color0,0,0,0,1,1>tmac911
Highest EAPM98.9<color0,0,0,0,1,1>tmac911
Market volume400SensFan1119
Victory
Elo1516+16
EAPM98.9
Military units130
First pressure4:20Hersir trained
First expansion
Market volume0
Total score 19,528
Military score 10,597
Economic score 6,795
Kills score 2,157
Units killed 79
Units lost 45
Buildings razed 8
Largest army 130
Favorite unit Throwing Axeman 56 fielded
Classical 5:03* Estimated start 4:03
Heroic Not reached
Mythic Not reached

SensFan1119

Kronos

Defeat
Elo1486-16
EAPM46.7
Military units70
First pressure3:09Counter Barracks
First expansion9:09
Market volume400
Total score 13,196
Military score 4,386
Economic score 7,721
Kills score 1,089
Units killed 45
Units lost 78
Buildings razed 0
Largest army 70
Favorite unit Turma 29 fielded
Classical 3:09* Estimated start 2:09
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Prometheus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

<color0,0,0,0,1,1>tmac911Thor
Match time
SensFan1119Kronos
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry11 training queues
Key technologyHand Axe
Key technologyPickaxe
Hersir2 training queues
God powerDwarven Mine
Raiding Cavalry2 training queues
MarketMarket
Throwing Axeman36 training queues
Key technologyMedium Cavalry
Raiding Cavalry15 training queues
Valkyrie3 training queues
Berserk5 training queues
God powerForest Fire
Raiding Cavalry25 training queues
Throwing Axeman20 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Berserk5 training queues
Key technologyBallistics
VictoryMatch result
God powerDeconstruction
First military pressureCounter Barracks
God powerValor
Turma9 training queues
God powerValor
God powerValor
God powerValor
God powerValor
Murmillo5 training queues
God powerValor
God powerValor
God powerValor
Katapeltes2 training queues
God powerValor
Oracle2 training queues
Murmillo7 training queues
Town CenterAdditional center
Turma2 training queues
God powerValor
ArmoryArmory
Turma7 training queues
Promethean2 training queues
MarketMarket
Katapeltes3 training queues
Murmillo8 training queues
God powerValor
Farm transition3 farms clustered
Katapeltes2 training queues
Murmillo6 training queues
Turma11 training queues
God powerValor
Key technologyMedium Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%tmac911
Fastest Classical3:09*SensFan1119
First pressure3:09SensFan1119 · Counter Barracks
First extra TC9:09SensFan1119 · Town Center
Market timing8:56<color0,0,0,0,1,1>tmac911 · Market
Armory timing10:22SensFan1119 · Armory
Farm transition12:47–13:55SensFan1119 · 3 farms clustered

Player highlights

Standout performances

Highest total score19,528<color0,0,0,0,1,1>tmac911
Highest military score10,597<color0,0,0,0,1,1>tmac911
Highest economy score7,721SensFan1119
Most kills2,157<color0,0,0,0,1,1>tmac911
Most units killed79<color0,0,0,0,1,1>tmac911
Most deaths78SensFan1119
Most buildings razed8<color0,0,0,0,1,1>tmac911
Largest army130<color0,0,0,0,1,1>tmac911
Favorite unitThrowing Axeman<color0,0,0,0,1,1>tmac911 · 56 fielded

<color0,0,0,0,1,1>tmac911

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SensFan1119

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

<color0,0,0,0,1,1>tmac911

Late Classical5:03 estimated completion
Early pressure4:20 · Hersir trained
Early market / Heroic prep8:56 · Market
Early armory / Heroic prep13:28 · Dwarven Armory
Large army production130 military units

SensFan1119

Fast Classical3:09 estimated completion
Early pressure3:09 · Counter Barracks
Expansion signal9:09 · Town Center
Early market / Heroic prep11:44 · Market
Early armory / Heroic prep10:22 · Armory
Heavy walling signal11 wall build events
Farm transition12:47–13:55 · 3 farms clustered
Market economy signal400 total resource volume
tmac911 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tmac911 · Early MilitaryMeaningful trained combat units were produced during the early opening.
tmac911 · Late ClassicalClassical completed after 5:00 on a standard land opening.
SensFan1119 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

<color0,0,0,0,1,1>tmac911

Bought

No buys

Sold

No sells

Total player market volume0

SensFan1119

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color0,0,0,0,1,1>tmac911

Army

Throwing Axeman56
Raiding Cavalry53
Berserk11
Hersir6
Valkyrie4
Buildings7 types
House18
Ox Cart Building4
Great Hall2
Longhouse2
Temple2
Dwarven Armory1
Market1
God powers2 invoked
Dwarven Mine1
Forest Fire1

SensFan1119

Army

Turma29
Murmillo26
Katapeltes8
Oracle3
Cheiroballista2
Promethean2
Buildings9 types
Wall11
Farm8
Military Barracks6
Manor5
Counter Barracks3
Temple2
Armory1
Market1
Town Center1
God powers2 invoked
Valor12
Deconstruction1