Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BroodCorn8 vs Azerus

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:34
Alfheim map preview
Map Alfheim
Defeated
BroodCorn8Odin
Pre-match Elo1488
Win probability24.1%
12:34 Match length Azerus favored
Winner
AzerusZeus
Pre-match Elo1687
Win probability75.9%

Match at a glance

BroodCorn8 vs Azerus

WinnerAzerus
MapAlfheim
QueueRanked 1v1 Supremacy
Duration12:34
Started
Ended
Elo favorite75.9%Azerus
Fastest Classical3:31*Azerus
First pressure3:40Azerus · Military Academy
Most military units67Azerus
Highest EAPM88.3BroodCorn8

BroodCorn8

Odin

Defeat
Elo1488-8
EAPM88.3
Military units44
First pressure3:49Hersir trained
First expansion
Market volume0
Total score 12,249
Military score 5,428
Economic score 6,495
Kills score 370
Units killed 17
Units lost 31
Buildings razed 2
Largest army 44
Favorite unit Throwing Axeman 25 fielded
Classical 4:34* Research start 3:34
Heroic 10:04* Estimated start 8:49
Mythic Not reached

Azerus

Zeus

Victory
Elo1687+8
EAPM80.4
Military units67
First pressure3:40Military Academy
First expansion
Market volume0
Total score 14,109
Military score 7,302
Economic score 5,892
Kills score 937
Units killed 33
Units lost 17
Buildings razed 1
Largest army 67
Favorite unit Hoplite 33 fielded
Classical 3:31* Research start 2:31
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Skadi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BroodCorn8Odin
Match time
AzerusZeus
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry4 training queues
Throwing Axeman2 training queues
God powerGreat Hunt
Key technologyHusbandry
ArmoryArmory
Throwing Axeman23 training queues
Key technologyHand Axe
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyCopper Shields
Fortress-tier buildingHill Fort
God powerFrost
Hersir4 training queues
Jarl3 training queues
DefeatMatch result
Jason2 training queues
First military pressureMilitary Academy
Hoplite33 training queues
Toxotes25 training queues
God powerBolt
Key technologyPickaxe
Key technologyHand Axe
Minotaur4 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Minotaur2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.9%Azerus
Fastest Classical3:31*Azerus
Fastest Heroic10:04*BroodCorn8
First pressure3:40Azerus · Military Academy
Fortress timing10:28BroodCorn8 · Hill Fort
Armory timing7:19BroodCorn8 · Armory

Player highlights

Standout performances

Highest total score14,109Azerus
Highest military score7,302Azerus
Highest economy score6,495BroodCorn8
Most kills937Azerus
Most units killed33Azerus
Most deaths31BroodCorn8
Most buildings razed2BroodCorn8
Largest army67Azerus
Favorite unitHopliteAzerus · 33 fielded

BroodCorn8

Most DeathsMost ImprovementsMost Resources

Azerus

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BroodCorn8

Classical timing4:34 estimated completion
Early pressure3:49 · Hersir trained
Early armory / Heroic prep7:19 · Armory
Fortress tech path10:28 · Hill Fort
Heavy walling signal17 wall build events

Azerus

Fast Classical3:31 estimated completion
Early pressure3:40 · Military Academy
Heavy walling signal17 wall build events
BroodCorn8 · Early MilitaryMeaningful trained combat units were produced during the early opening.
BroodCorn8 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Azerus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Azerus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Azerus · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BroodCorn8

Army

Throwing Axeman25
Hersir10
Raiding Cavalry5
Jarl3
Frost Giant1
Buildings8 types
Wall17
House11
Longhouse7
Ox Cart Building4
Great Hall2
Armory1
Hill Fort1
Temple1
God powers2 invoked
Frost1
Great Hunt1

Azerus

Army

Hoplite33
Toxotes25
Minotaur6
Jason2
Heracles1
Buildings7 types
Wall17
House14
Granary4
Storehouse4
Archery Range2
Military Academy2
Temple1
God powers1 invoked
Bolt1