Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LiPe vs joey26

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:53
Marsh map preview
Map Marsh
Defeated
LiPeFreyr
Pre-match Elo920
Win probability36.3%
27:53 Match length joey26 favored
Winner
joey26Zeus
Pre-match Elo1018
Win probability63.7%

Match at a glance

LiPe vs joey26

Winnerjoey26
MapMarsh
QueueRanked 1v1 Supremacy
Duration27:53
Started
Ended
Elo favorite63.7%joey26
Fastest Classical4:23*joey26
First pressure4:49LiPe · Hersir trained
First extra TC4:30joey26 · Town Center
Market timing20:47joey26 · Market
Most military units168LiPe
Highest EAPM22.8LiPe
Market volume600joey26

LiPe

Freyr

Defeat
Elo920-13
EAPM22.8
Military units168
First pressure4:49Hersir trained
First expansion7:57
Market volume0
Total score 31,348
Military score 9,477
Economic score 16,330
Kills score 5,541
Units killed 182
Units lost 247
Buildings razed 8
Largest army 168
Favorite unit Raiding Cavalry 51 fielded
Classical 5:41* Research start 4:41
Heroic 13:21* Estimated start 12:06
Mythic 21:45* Research start 19:45

joey26

Zeus

Victory
Elo1018+13
EAPM17.9
Military units12
First pressure7:39Military Academy
First expansion4:30
Market volume600
Total score 59,720
Military score 29,906
Economic score 22,663
Kills score 7,314
Units killed 249
Units lost 186
Buildings razed 29
Largest army 12
Favorite unit Heracles 3 fielded
Classical 4:23* Estimated start 3:23
Heroic 13:03* Estimated start 11:48
Mythic 18:13* Estimated start 16:13

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
Aegir
HeroicAge
Apollo
Hel
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LiPeFreyr
Match time
joey26Zeus
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir3 training queues
Hirdman4 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyPlow
Key technologyHusbandry
God powerAsgardian Bastion
Throwing Axeman5 training queues
ArmoryArmory
ArmoryArmory
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyCopper Shields
ArmoryArmory
Throwing Axeman2 training queues
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Raiding Cavalry5 training queues
Throwing Axeman3 training queues
Jarl3 training queues
Raiding Cavalry4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Raiding Cavalry4 training queues
Godi3 training queues
Throwing Axeman4 training queues
Portable Ram3 training queues
Farm transition3 farms clustered
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Jarl3 training queues
Raiding Cavalry3 training queues
Throwing Axeman5 training queues
Key technologyChampion Cavalry
Key technologyChampion Infantry
God powerGullinbursti
God powerTempest
Town CenterAdditional center
Raiding Cavalry13 training queues
Throwing Axeman14 training queues
Portable Ram3 training queues
Jarl4 training queues
Godi6 training queues
Key technologyIron Shields
Key technologyIron Armor
Huskarl7 training queues
Fortress-tier buildingHill Fort
God powerNidhogg
Huskarl11 training queues
Raiding Cavalry12 training queues
Throwing Axeman10 training queues
Jarl5 training queues
God powerTempest
Portable Ram8 training queues
Godi4 training queues
Raiding Cavalry10 training queues
Berserk3 training queues
Draugr2 training queues
DefeatMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Minotaur2 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Infantry
Key technologyPlow
Key technologyBallistics
Key technologyHeavy Infantry
Farm transition5 farms clustered
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyHeavy Archers
Key technologyCopper Shields
Key technologyCrenellations
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
God powerUnderworld Passage
God powerRestoration
God powerLightning Storm
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyIron Weapons
Fortress-tier buildingFortress
MarketMarket
Key technologyShaft Mine
Town CenterAdditional center
Trade route startedCaravan Greek queued
God powerBolt
Town CenterAdditional center
Town CenterAdditional center
Key technologyIron Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.7%joey26
Fastest Classical4:23*joey26
Fastest Heroic13:03*joey26
Fastest Mythic18:13*joey26
First pressure4:49LiPe · Hersir trained
First extra TC4:30joey26 · Town Center
Fortress timing13:33joey26 · Fortress
Market timing20:47joey26 · Market
Armory timing10:18joey26 · Armory
Farm transition12:46–13:56joey26 · 5 farms clustered
Trade route started21:44joey26

Player highlights

Standout performances

Highest total score59,720joey26
Highest military score29,906joey26
Highest economy score22,663joey26
Most kills7,314joey26
Most units killed249joey26
Most deaths247LiPe
Most buildings razed29joey26
Largest army168LiPe
Favorite unitRaiding CavalryLiPe · 51 fielded

LiPe

Largest ArmyMost Deaths

joey26

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LiPe

Late Classical5:41 estimated completion
Early pressure4:49 · Hersir trained
Fast expansion7:57 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:36 · Armory
Fortress tech path14:48 · Hill Fort
Heavy walling signal14 wall build events
Farm transition16:01–16:45 · 3 farms clustered
Large army production168 military units

joey26

Classical timing4:23 estimated completion
Delayed pressure7:39 · Military Academy
Fast expansion4:30 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep20:47 · Market
Early armory / Heroic prep10:18 · Armory
Fortress tech path13:33 · Fortress
Heavy walling signal21 wall build events
Farm transition12:46–13:56 · 5 farms clustered
Trade route started21:44 · Caravan Greek queued
Market economy signal600 total resource volume
LiPe · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
LiPe · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
LiPe · Early MilitaryMeaningful trained combat units were produced during the early opening.
LiPe · Late ClassicalClassical completed after 5:00 on a standard land opening.
joey26 · Early MilitaryMeaningful trained combat units were produced during the early opening.
joey26 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
joey26 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

LiPe

Bought

No buys

Sold

No sells

Total player market volume0

joey26

Bought

No buys

Sold

Food600
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LiPe

Army

Raiding Cavalry51
Throwing Axeman43
Huskarl18
Jarl15
Portable Ram14
Godi13
Hirdman4
Berserk3
Hersir3
Draugr2
Fire Giant1
Frost Giant1
Buildings10 types
House16
Wall14
Farm11
Great Hall5
Longhouse5
Ox Cart Building5
Temple5
Armory3
Town Center3
Hill Fort2
God powers4 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Nidhogg1

joey26

Army

Heracles3
Jason3
Bellerophon2
Minotaur2
Odysseus2
Buildings12 types
Farm27
House23
Wall21
Storehouse8
Granary5
Town Center4
Archery Range2
Fortress2
Military Academy2
Armory1
Market1
Temple1
God powers4 invoked
Bolt1
Lightning Storm1
Restoration1
Underworld Passage1