Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_Apoph1s_ vs NobodyCares

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:19
Mirage map preview
Map Mirage
Defeated
_Apoph1s_Odin
Pre-match Elo1481
Win probability26.6%
19:19 Match length NobodyCares favored
Winner
NobodyCaresTsukuyomi
Pre-match Elo1657
Win probability73.4%

Match at a glance

_Apoph1s_ vs NobodyCares

WinnerNobodyCares
MapMirage
QueueRanked 1v1 Supremacy
Duration19:19
Started
Ended
Elo favorite73.4%NobodyCares
Fastest Classical5:01*NobodyCares
First pressure3:59_Apoph1s_ · Hersir trained
First extra TC5:35NobodyCares · Town Center
Market timing15:41_Apoph1s_ · Market
Most military units118_Apoph1s_
Highest EAPM66.5NobodyCares
Market volume300_Apoph1s_

_Apoph1s_

Odin

Defeat
Elo1481-9
EAPM38.1
Military units118
First pressure3:59Hersir trained
First expansion18:18
Market volume300
Total score 22,020
Military score 9,898
Economic score 10,595
Kills score 1,635
Units killed 52
Units lost 101
Buildings razed 13
Largest army 118
Favorite unit Hirdman 52 fielded
Classical 5:07* Estimated start 4:07
Heroic 11:06* Estimated start 9:51
Mythic Estimated start 18:16 · not reached

NobodyCares

Tsukuyomi

Victory
Elo1657+9
EAPM66.5
Military units78
First pressure6:03Stable Japanese
First expansion5:35
Market volume0
Total score 40,049
Military score 17,933
Economic score 19,043
Kills score 3,215
Units killed 103
Units lost 51
Buildings razed 14
Largest army 78
Favorite unit Naginata Rider 40 fielded
Classical 5:01* Research start 4:16
Heroic 11:59* Estimated start 11:03
Mythic 19:12* Estimated start 17:42

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Skadi
HeroicAge
Hachiman
Baldr
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_Apoph1s_Odin
Match time
NobodyCaresTsukuyomi
DockDock
God powerGreat Hunt
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Hirdman9 training queues
ArmoryArmory
Hersir2 training queues
DockDock
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Dreki2 training queues
Hersir2 training queues
Key technologyMedium Infantry
Frost Giant3 training queues
Fortress-tier buildingHill Fort
Hirdman43 training queues
Godi2 training queues
Portable Ram2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Raiding Cavalry2 training queues
Huskarl4 training queues
Key technologyBronze Shields
Portable Ram3 training queues
Key technologyHeavy Infantry
Frost Giant2 training queues
Key technologyShaft Mine
MarketMarket
Portable Ram3 training queues
Huskarl8 training queues
Godi7 training queues
God powerFrost
Fortress-tier buildingHill Fort
Throwing Axeman4 training queues
Town CenterAdditional center
Hersir2 training queues
DefeatMatch result
DockDock
Key technologyPickaxe
Town CenterAdditional center
First military pressureStable Japanese
Key technologyHand Axe
Kitsune2 training queues
Naginata Rider17 training queues
God powerSwampland
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Daimyo7 training queues
Yumi Horse Archer14 training queues
God powerShogun
God powerNew Moon
Naginata Rider22 training queues
Town CenterAdditional center
Key technologyHusbandry
MarketMarket
Fortress-tier buildingCastle
Key technologyBallistics
Town CenterAdditional center
Yumi Horse Archer10 training queues
Daimyo4 training queues
Key technologyBow Saw
Key technologyShaft Mine
God powerShogun
God powerDragon Typhoon
Farm transition4 farms clustered
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.4%NobodyCares
Fastest Classical5:01*NobodyCares
Fastest Heroic11:06*_Apoph1s_
Fastest Mythic19:12*NobodyCares
First pressure3:59_Apoph1s_ · Hersir trained
First extra TC5:35NobodyCares · Town Center
Fortress timing11:27_Apoph1s_ · Hill Fort
Market timing15:41_Apoph1s_ · Market
Armory timing8:21_Apoph1s_ · Armory
Farm transition19:13–19:13NobodyCares · 4 farms clustered

Player highlights

Standout performances

Highest total score40,049NobodyCares
Highest military score17,933NobodyCares
Highest economy score19,043NobodyCares
Most kills3,215NobodyCares
Most units killed103NobodyCares
Most deaths101_Apoph1s_
Most buildings razed14NobodyCares
Largest army118_Apoph1s_
Favorite unitHirdman_Apoph1s_ · 52 fielded

_Apoph1s_

Most Deaths

NobodyCares

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_Apoph1s_

Late Classical5:07 estimated completion
Early pressure3:59 · Hersir trained
Expansion signal18:18 · Town Center
Early market / Heroic prep15:41 · Market
Early armory / Heroic prep8:21 · Armory
Fortress tech path11:27 · Hill Fort
Heavy walling signal26 wall build events
Water commitment signal2 dock build events
Market economy signal300 total resource volume
Large army production118 military units

NobodyCares

Late Classical5:01 estimated completion
Early pressure6:03 · Stable Japanese
Fast expansion5:35 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:35 · Market
Early armory / Heroic prep9:33 · Armory
Fortress tech path16:42 · Castle
Heavy walling signal18 wall build events
Water commitment signal1 dock build events
Farm transition19:13–19:13 · 4 farms clustered
_Apoph1s_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_Apoph1s_ · Water BoomExisting water-opening timing signal.
NobodyCares · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

_Apoph1s_

Bought

No buys

Sold

Wood300
Total player market volume300

NobodyCares

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_Apoph1s_

Army

Hirdman52
Hersir12
Huskarl12
Godi11
Portable Ram8
Raiding Cavalry8
Frost Giant5
Throwing Axeman5
Dreki2
Berserk1
Jarl1
Valkyrie1
Buildings11 types
Wall26
House14
Longhouse8
Dock2
Hill Fort2
Ox Cart Building2
Armory1
Great Hall1
Market1
Temple1
Town Center1
God powers2 invoked
Frost1
Great Hunt1

NobodyCares

Army

Naginata Rider40
Yumi Horse Archer24
Daimyo11
Kitsune2
Honengyo1
Buildings13 types
House36
Wall18
Stable Japanese9
Watermill8
Shrine Japanese6
Farm4
Mining Camp Japanese3
Town Center3
Temple2
Armory1
Castle1
Dock1
Market1
God powers4 invoked
Shogun2
Dragon Typhoon1
New Moon1
Swampland1