Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BeAcH_PaRtY vs _DesivE_

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:02
Blue Lagoon map preview
Map Blue Lagoon
Defeated
BeAcH_PaRtYThor
Pre-match Elo1861
Win probability25.4%
30:02 Match length _DesivE_ favored
Winner
_DesivE_Oranos
Pre-match Elo2048
Win probability74.6%

Match at a glance

BeAcH_PaRtY vs _DesivE_

Winner_DesivE_
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration30:02
Started
Ended
Elo favorite74.6%_DesivE_
Fastest Classical3:42*_DesivE_
First pressure3:45BeAcH_PaRtY · Hersir trained
Market timing11:42BeAcH_PaRtY · Market
First extra TC13:52BeAcH_PaRtY · Town Center
Most military units253BeAcH_PaRtY
Highest EAPM70.1BeAcH_PaRtY
Market volume1,900BeAcH_PaRtY
Defeat
Elo1861-9
EAPM70.1
Military units253
First pressure3:45Hersir trained
First expansion13:52
Market volume1900
Total score 42,317
Military score 17,042
Economic score 18,598
Kills score 6,718
Units killed 203
Units lost 425
Buildings razed 13
Largest army 253
Favorite unit Berserk 163 fielded
Classical 4:57* Estimated start 3:57
Heroic 11:10* Estimated start 9:55
Mythic 23:32* Estimated start 21:32

_DesivE_

Oranos

Victory
Elo2048+9
EAPM67.3
Military units173
First pressure3:51Military Barracks
First expansion14:02
Market volume1200
Total score 51,270
Military score 20,790
Economic score 19,963
Kills score 10,584
Units killed 414
Units lost 194
Buildings razed 11
Largest army 173
Favorite unit Arcus 59 fielded
Classical 3:42* Research start 2:42
Heroic 13:59* Estimated start 12:44
Mythic 23:37* Estimated start 21:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Bragi
HeroicAge
Hyperion
Tyr
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BeAcH_PaRtYThor
Match time
_DesivE_Oranos
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Hersir3 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
Berserk146 training queues
God powerHealing Spring
Key technologyPickaxe
Key technologyHusbandry
Key technologyBronze Shields
Throwing Axeman3 training queues
MarketMarket
Town CenterAdditional center
Throwing Axeman5 training queues
Key technologyHand Axe
Key technologyMedium Cavalry
Key technologyBallistics
Key technologyHeavy Infantry
Godi10 training queues
Jarl10 training queues
Throwing Axeman45 training queues
Battle Boar2 training queues
Berserk15 training queues
God powerFlaming Weapons
Battle Boar5 training queues
Jarl5 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Farm transition7 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Key technologyPlow
Key technologyIron Shields
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerFimbulwinter
MarketMarket
MarketMarket
Key technologyChampion Cavalry
Key technologyChampion Infantry
God powerDwarven Mine
Trade route startedCaravan Norse queued
Berserk2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
DefeatMatch result
First military pressureMilitary Barracks
Murmillo8 training queues
God powerCarnivora
Murmillo4 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Infantry
God powerShockwave
ArmoryArmory
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Caladria2 training queues
Murmillo2 training queues
Town CenterAdditional center
Oracle6 training queues
Key technologyHeavy Infantry
Key technologyHand Axe
Contarius5 training queues
Key technologyBronze Armor
God powerCarnivora
Fortress-tier buildingPalace
Key technologyBronze Weapons
Murmillo6 training queues
Satyr3 training queues
God powerChaos
God powerShockwave
Farm transition6 farms clustered
Town CenterAdditional center
Arcus22 training queues
Key technologyMedium Archers
Key technologyChampion Infantry
Key technologyHeavy Cavalry
Key technologyBallistics
Contarius7 training queues
God powerCarnivora
Key technologyShaft Mine
Fortress-tier buildingPalace
Key technologyHeavy Archers
MarketMarket
Contarius3 training queues
Oracle Hero4 training queues
Destroyer3 training queues
Fortress-tier buildingPalace
Contarius9 training queues
Key technologyChampion Archers
Destroyer4 training queues
Key technologyIron Weapons
Arcus37 training queues
Contarius16 training queues
Fanatic15 training queues
God powerVortex
Destroyer9 training queues
MarketMarket
MarketMarket
God powerCarnivora
Town CenterAdditional center
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.6%_DesivE_
Fastest Classical3:42*_DesivE_
Fastest Heroic11:10*BeAcH_PaRtY
Fastest Mythic23:32*BeAcH_PaRtY
First pressure3:45BeAcH_PaRtY · Hersir trained
First extra TC13:52BeAcH_PaRtY · Town Center
Fortress timing16:37_DesivE_ · Palace
Market timing11:42BeAcH_PaRtY · Market
Armory timing0:09BeAcH_PaRtY · Dwarven Armory
Farm transition18:09–19:17_DesivE_ · 6 farms clustered
Trade route started26:35BeAcH_PaRtY

Player highlights

Standout performances

Highest total score51,270_DesivE_
Highest military score20,790_DesivE_
Highest economy score19,963_DesivE_
Most kills10,584_DesivE_
Most units killed414_DesivE_
Most deaths425BeAcH_PaRtY
Most buildings razed13BeAcH_PaRtY
Largest army253BeAcH_PaRtY
Favorite unitBerserkBeAcH_PaRtY · 163 fielded

BeAcH_PaRtY

Most DeathsMost Resources

_DesivE_

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BeAcH_PaRtY

Classical timing4:57 estimated completion
Early pressure3:45 · Hersir trained
Expansion signal13:52 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:42 · Market
Early armory / Heroic prep0:09 · Dwarven Armory
Fortress tech path18:32 · Hill Fort
Heavy walling signal42 wall build events
Farm transition19:49–19:50 · 7 farms clustered
Trade route started26:35 · Caravan Norse queued
Market economy signal1,900 total resource volume
Large army production253 military units

_DesivE_

Fast Classical3:42 estimated completion
Early pressure3:51 · Military Barracks
Expansion signal14:02 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep22:08 · Market
Early armory / Heroic prep9:40 · Armory
Fortress tech path16:37 · Palace
Heavy walling signal37 wall build events
Farm transition18:09–19:17 · 6 farms clustered
Trade route started28:32 · Caravan Atlantean queued
Market economy signal1,200 total resource volume
Large army production173 military units
BeAcH_PaRtY · Early MilitaryMeaningful trained combat units were produced during the early opening.
BeAcH_PaRtY · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
_DesivE_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_DesivE_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
_DesivE_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_DesivE_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

BeAcH_PaRtY

Bought

Food1400
Wood500

Sold

No sells

Total player market volume1900

_DesivE_

Bought

No buys

Sold

Food500
Wood700
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BeAcH_PaRtY

Army

Berserk163
Throwing Axeman53
Jarl15
Godi10
Battle Boar7
Hersir3
Troll2
Buildings11 types
Farm50
Wall42
House17
Ox Cart Building8
Great Hall7
Longhouse5
Hill Fort4
Market3
Town Center2
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1
Healing Spring1

_DesivE_

Army

Arcus59
Contarius40
Murmillo20
Destroyer16
Fanatic15
Oracle8
Oracle Hero4
Caladria3
Satyr3
Centimanus2
Fire Siphon2
Cheiroballista1
Buildings14 types
Wall37
Farm17
Military Barracks15
Manor9
Sky Passage8
Mirror Tower4
Palace4
Town Center4
Counter Barracks3
Market3
Sentry Tower3
Armory1
Economic Guild1
Temple1
God powers4 invoked
Carnivora4
Shockwave2
Chaos1
Vortex1