Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs Trax

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 5:46
Oasis map preview
Map Oasis
Winner
[DoD]StoochioThor
Pre-match Elo1450
Win probability56.6%
5:46 Match length [DoD]Stoochio favored
Defeated
TraxOranos
Pre-match Elo1404
Win probability43.4%

Match at a glance

[DoD]Stoochio vs Trax

Winner[DoD]Stoochio
MapOasis
QueueRanked 1v1 Supremacy
Duration5:46
Started
Ended
Elo favorite56.6%[DoD]Stoochio
Fastest Classical3:45*Trax
First pressure1:29[DoD]Stoochio · Hersir trained
First extra TC4:45Trax · Town Center
Most military units8[DoD]Stoochio
Highest EAPM39.7[DoD]Stoochio
Victory
Elo1450+15
EAPM39.7
Military units8
First pressure1:29Hersir trained
First expansion
Market volume0
Total score 5,852
Military score 3,080
Economic score 2,772
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 8
Favorite unit Hersir 6 fielded
Classical 4:10* Research start 3:10
Heroic Not reached
Mythic Not reached

Trax

Oranos

Defeat
Elo1404-15
EAPM26.2
Military units2
First pressure4:10Military Barracks
First expansion4:45
Market volume0
Total score 5,989
Military score 2,190
Economic score 3,799
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 2
Favorite unit Murmillo 2 fielded
Classical 3:45* Research start 2:45
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]StoochioThor
Match time
TraxOranos
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry2 training queues
VictoryMatch result
First military pressureMilitary Barracks
Murmillo2 training queues
Town CenterAdditional center
God powerShockwave
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.6%[DoD]Stoochio
Fastest Classical3:45*Trax
First pressure1:29[DoD]Stoochio · Hersir trained
First extra TC4:45Trax · Town Center
Armory timing3:30[DoD]Stoochio · Dwarven Armory

Player highlights

Standout performances

Highest total score5,989Trax
Highest military score3,080[DoD]Stoochio
Highest economy score3,799Trax
Most kills0[DoD]Stoochio
Most units killed0[DoD]Stoochio
Most deaths0[DoD]Stoochio
Most buildings razed0[DoD]Stoochio
Largest army8[DoD]Stoochio
Favorite unitHersir[DoD]Stoochio · 6 fielded

[DoD]Stoochio

Largest ArmyMost ImprovementsMost Resources

Trax

Highest Score

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]Stoochio

Classical timing4:10 estimated completion
Early pressure1:29 · Hersir trained
Early armory / Heroic prep3:30 · Dwarven Armory

Trax

Fast Classical3:45 estimated completion
Early pressure4:10 · Military Barracks
Fast expansion4:45 · Town Center
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.
Trax · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Trax · Early MilitaryMeaningful trained combat units were produced during the early opening.
Trax · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army

Hersir6
Raiding Cavalry2
Buildings5 types
House3
Dwarven Armory1
Great Hall1
Ox Cart Building1
Temple1

Trax

Army

Murmillo2
Buildings4 types
Manor1
Military Barracks1
Temple1
Town Center1
God powers2 invoked
Carnivora1
Shockwave1