Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Norse OP in AOM OP ECO OP ARMY vs Skymaster

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 39:34
Ghost Lake map preview
Map Ghost Lake
Winner
Norse OP in AOM OP ECO OP ARMYFreyr
Pre-match Elo1092
Win probability56.6%
39:34 Match length Norse OP in AOM OP ECO OP ARMY favored
Defeated
SkymasterHades
Pre-match Elo1046
Win probability43.4%

Match at a glance

Norse OP in AOM OP ECO OP ARMY vs Skymaster

WinnerNorse OP in AOM OP ECO OP ARMY
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration39:34
Started
Ended
Elo favorite56.6%Norse OP in AOM OP ECO OP ARMY
Fastest Classical4:30*Norse OP in AOM OP ECO OP ARMY
First pressure3:34Norse OP in AOM OP ECO OP ARMY · Hersir trained
Market timing21:32Skymaster · Market
First extra TC9:09Skymaster · Town Center
Most military units384Skymaster
Highest EAPM54.0Skymaster
Market volume20,300Skymaster
Victory
Elo1092+15
EAPM31.1
Military units196
First pressure3:34Hersir trained
First expansion14:15
Market volume2200
Total score 80,853
Military score 24,442
Economic score 41,985
Kills score 14,426
Units killed 446
Units lost 208
Buildings razed 109
Largest army 196
Favorite unit Jarl 56 fielded
Classical 4:30* Research start 3:30
Heroic 19:21* Research start 18:06
Mythic 24:32* Research start 22:32

Skymaster

Hades

Defeat
Elo1046-15
EAPM54.0
Military units384
First pressure5:10Stable
First expansion9:09
Market volume20300
Total score 43,962
Military score 18,763
Economic score 18,104
Kills score 7,127
Units killed 212
Units lost 455
Buildings razed 37
Largest army 384
Favorite unit Toxotes 105 fielded
Classical 5:04* Research start 4:04
Heroic 14:27* Research start 13:12
Mythic 27:49* Research start 25:49

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Bragi
HeroicAge
Aphrodite
Vidar
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Norse OP in AOM OP ECO OP ARMYFreyr
Match time
SkymasterHades
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir2 training queues
ArmoryArmory
Valkyrie2 training queues
Hirdman4 training queues
Key technologyCrenellations
Key technologyPlow
Throwing Axeman5 training queues
Throwing Axeman6 training queues
Farm transition12 farms clustered
Hirdman3 training queues
Town CenterAdditional center
Raiding Cavalry4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Berserk2 training queues
Throwing Axeman2 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyMedium Infantry
Raiding Cavalry4 training queues
Hersir6 training queues
God powerForest Fire
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Hersir3 training queues
Jarl3 training queues
Fortress-tier buildingHill Fort
God powerGullinbursti
God powerFlaming Weapons
Valkyrie2 training queues
Jarl8 training queues
Throwing Axeman4 training queues
Berserk4 training queues
Portable Ram6 training queues
Huskarl7 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyMedium Cavalry
Godi4 training queues
Town CenterAdditional center
Huskarl4 training queues
Jarl4 training queues
Trade route startedCaravan Norse queued
Throwing Axeman7 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyCopper Weapons
ArmoryArmory
ArmoryArmory
Fafnir3 training queues
Key technologyChampion Infantry
Key technologyHeavy Cavalry
Ballista3 training queues
God powerInferno
Town CenterAdditional center
Key technologyIron Shields
Berserk4 training queues
Ballista2 training queues
Jarl2 training queues
Town CenterAdditional center
Jarl34 training queues
Huskarl4 training queues
Portable Ram4 training queues
Berserk7 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Town CenterAdditional center
Throwing Axeman13 training queues
Fafnir4 training queues
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Key technologyBronze Weapons
Key technologyIron Armor
Hersir4 training queues
Ballista3 training queues
Jarl5 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyHand Axe
Key technologyHusbandry
First military pressureStable
God powerSentinel
Hippeus21 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyPickaxe
Farm transition5 farms clustered
God powerRestoration
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBallistics
Town CenterAdditional center
Hoplite2 training queues
Toxotes11 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Hypaspist3 training queues
Key technologyShaft Mine
Key technologyPlow
Fortress-tier buildingFortress
Hoplite3 training queues
Petrobolos5 training queues
Town CenterAdditional center
Toxotes3 training queues
Key technologyHeavy Archers
Key technologyBronze Shields
Hoplite15 training queues
Hypaspist18 training queues
Toxotes18 training queues
Petrobolos11 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
MarketMarket
God powerCurse
Ajax2 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
Hippeus4 training queues
Trade route startedCaravan Greek queued
Hypaspist4 training queues
Achilles2 training queues
Hoplite6 training queues
Petrobolos3 training queues
Hippeus5 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
Chiron3 training queues
Hypaspist18 training queues
Hoplite8 training queues
Toxotes11 training queues
Key technologyCrenellations
Helepolis7 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyIron Shields
ArmoryArmory
Ajax2 training queues
Toxotes38 training queues
Hypaspist10 training queues
Hoplite46 training queues
God powerEarthquake
Fortress-tier buildingFortress
Hippeus8 training queues
Fortress-tier buildingFortress
Helepolis3 training queues
Hippeus3 training queues
Hypaspist5 training queues
Fortress-tier buildingFortress
Toxotes15 training queues
Key technologyIron Armor
Hypaspist7 training queues
Hippeus3 training queues
Hoplite2 training queues
Chiron2 training queues
Perseus2 training queues
Hoplite21 training queues
Helepolis6 training queues
Toxotes4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.6%Norse OP in AOM OP ECO OP ARMY
Fastest Classical4:30*Norse OP in AOM OP ECO OP ARMY
Fastest Heroic14:27*Skymaster
Fastest Mythic24:32*Norse OP in AOM OP ECO OP ARMY
First pressure3:34Norse OP in AOM OP ECO OP ARMY · Hersir trained
First extra TC9:09Skymaster · Town Center
Fortress timing15:43Skymaster · Fortress
Market timing21:32Skymaster · Market
Armory timing6:35Norse OP in AOM OP ECO OP ARMY · Armory
Farm transition11:34–11:35Skymaster · 5 farms clustered
Trade route started25:00Skymaster

Player highlights

Standout performances

Highest total score80,853Norse OP in AOM OP ECO OP ARMY
Highest military score24,442Norse OP in AOM OP ECO OP ARMY
Highest economy score41,985Norse OP in AOM OP ECO OP ARMY
Most kills14,426Norse OP in AOM OP ECO OP ARMY
Most units killed446Norse OP in AOM OP ECO OP ARMY
Most deaths455Skymaster
Most buildings razed109Norse OP in AOM OP ECO OP ARMY
Largest army384Skymaster
Favorite unitToxotesSkymaster · 105 fielded

Norse OP in AOM OP ECO OP ARMY

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Skymaster

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Norse OP in AOM OP ECO OP ARMY

Classical timing4:30 estimated completion
Early pressure3:34 · Hersir trained
Expansion signal14:15 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep22:52 · Market
Early armory / Heroic prep6:35 · Armory
Fortress tech path20:26 · Hill Fort
Farm transition11:57–12:00 · 12 farms clustered
Trade route started25:14 · Caravan Norse queued
Market economy signal2,200 total resource volume
Large army production196 military units

Skymaster

Late Classical5:04 estimated completion
Early pressure5:10 · Stable
Expansion signal9:09 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep21:32 · Market
Early armory / Heroic prep11:24 · Armory
Fortress tech path15:43 · Fortress
Heavy walling signal50 wall build events
Farm transition11:34–11:35 · 5 farms clustered
Trade route started25:00 · Caravan Greek queued
Market economy signal20,300 total resource volume
Large army production384 military units
Norse OP in AOM OP ECO OP ARMY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Norse OP in AOM OP ECO OP ARMY · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Skymaster · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Skymaster · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Skymaster · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Skymaster · Early MilitaryMeaningful trained combat units were produced during the early opening.
Skymaster · Late ClassicalClassical completed after 5:00 on a standard land opening.
Skymaster · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 22500 total volume

Norse OP in AOM OP ECO OP ARMY

Bought

No buys

Sold

Food800
Wood1400
Total player market volume2200

Skymaster

Bought

Food300

Sold

Wood20000
Total player market volume20300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Norse OP in AOM OP ECO OP ARMY

Army

Jarl56
Throwing Axeman37
Berserk17
Hersir16
Huskarl15
Portable Ram14
Raiding Cavalry9
Ballista8
Fafnir7
Hirdman7
Valkyrie6
Godi4
Buildings11 types
House48
Farm47
Longhouse10
Great Hall9
Ox Cart Building8
Sentry Tower7
Town Center6
Hill Fort5
Armory3
Market3
Temple2
God powers4 invoked
Flaming Weapons1
Forest Fire1
Gullinbursti1
Inferno1

Skymaster

Army

Toxotes105
Hoplite103
Hypaspist65
Hippeus45
Petrobolos21
Helepolis16
Achilles9
Ajax8
Chiron7
Perseus5
Buildings14 types
Farm59
Wall50
House25
Archery Range23
Military Academy17
Storehouse13
Fortress8
Sentry Tower8
Granary6
Stable3
Town Center3
Armory2
Temple2
Market1
God powers4 invoked
Curse1
Earthquake1
Restoration1
Sentinel1