Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

danilo_smith06 vs Шшшшшшшш...

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:12
Savannah map preview
Map Savannah
Winner
danilo_smith06Loki
Pre-match Elo727
Win probability52.4%
19:12 Match length danilo_smith06 favored
Defeated
Шшшшшшшш...Quetzalcoatl
Pre-match Elo710
Win probability47.6%

Match at a glance

danilo_smith06 vs Шшшшшшшш...

Winnerdanilo_smith06
MapSavannah
QueueRanked 1v1 Supremacy
Duration19:12
Started
Ended
Elo favorite52.4%danilo_smith06
Fastest Classical4:35*danilo_smith06
First pressure3:42danilo_smith06 · Hersir trained
Market timing9:18Шшшшшшшш... · Market
First extra TC13:27danilo_smith06 · Town Center
Most military units73danilo_smith06
Highest EAPM54.3danilo_smith06
Market volume1,700danilo_smith06
Victory
Elo727+18
EAPM54.3
Military units73
First pressure3:42Hersir trained
First expansion13:27
Market volume1700
Total score 18,782
Military score 9,073
Economic score 7,766
Kills score 1,943
Units killed 60
Units lost 39
Buildings razed 10
Largest army 73
Favorite unit Raiding Cavalry 25 fielded
Classical 4:35* Research start 3:35
Heroic 18:38* Research start 17:22
Mythic Not reached

Шшшшшшшш...

Quetzalcoatl

Defeat
Elo710-46
EAPM22.1
Military units45
First pressure4:44Warrior Priest trained
First expansion
Market volume0
Total score 13,935
Military score 3,770
Economic score 9,134
Kills score 1,051
Units killed 39
Units lost 64
Buildings razed 3
Largest army 45
Favorite unit Eagle Warrior 11 fielded
Classical 6:59* Research start 5:59
Heroic 15:19* Research start 14:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Huehuecoyotl
Njord
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

danilo_smith06Loki
Match time
Шшшшшшшш...Quetzalcoatl
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Raiding Cavalry8 training queues
God powerSpy
Throwing Axeman4 training queues
Key technologyMedium Infantry
ArmoryArmory
Raiding Cavalry2 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Shields
MarketMarket
God powerUndermine
Throwing Axeman6 training queues
Key technologyBallistics
Key technologyCopper Armor
Berserk7 training queues
Raiding Cavalry2 training queues
Hersir2 training queues
God powerSpy
Town CenterAdditional center
Raiding Cavalry7 training queues
Throwing Axeman7 training queues
Berserk8 training queues
Throwing Axeman2 training queues
Raiding Cavalry6 training queues
Berserk2 training queues
Godi2 training queues
God powerWalking Woods
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Chaneque2 training queues
MarketMarket
Tequihua Archer6 training queues
Coyote Warrior6 training queues
Ocelotl Warrior6 training queues
Tlamanih Spearman3 training queues
God powerLullaby
Farm transition8 farms clustered
ArmoryArmory
Ocelotl Warrior4 training queues
Chaneque2 training queues
God powerEarth Monster
Eagle Warrior11 training queues
Ayotochtli2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%danilo_smith06
Fastest Classical4:35*danilo_smith06
Fastest Heroic15:19*Шшшшшшшш...
First pressure3:42danilo_smith06 · Hersir trained
First extra TC13:27danilo_smith06 · Town Center
Market timing9:18Шшшшшшшш... · Market
Armory timing8:51danilo_smith06 · Armory
Farm transition12:04–12:07Шшшшшшшш... · 8 farms clustered

Player highlights

Standout performances

Highest total score18,782danilo_smith06
Highest military score9,073danilo_smith06
Highest economy score9,134Шшшшшшшш...
Most kills1,943danilo_smith06
Most units killed60danilo_smith06
Most deaths64Шшшшшшшш...
Most buildings razed10danilo_smith06
Largest army73danilo_smith06
Favorite unitRaiding Cavalrydanilo_smith06 · 25 fielded

danilo_smith06

Highest ScoreLargest ArmyMost KillsMost Resources

Шшшшшшшш...

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

danilo_smith06

Classical timing4:35 estimated completion
Early pressure3:42 · Hersir trained
Expansion signal13:27 · Town Center
Early market / Heroic prep9:55 · Market
Early armory / Heroic prep8:51 · Armory
Heavy walling signal25 wall build events
Market economy signal1,700 total resource volume

Шшшшшшшш...

Late Classical6:59 estimated completion
Early pressure4:44 · Warrior Priest trained
Early market / Heroic prep9:18 · Market
Early armory / Heroic prep12:39 · Armory
Farm transition12:04–12:07 · 8 farms clustered
danilo_smith06 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
danilo_smith06 · Early MilitaryMeaningful trained combat units were produced during the early opening.
danilo_smith06 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Шшшшшшшш... · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Шшшшшшшш... · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Шшшшшшшш... · Early MilitaryMeaningful trained combat units were produced during the early opening.
Шшшшшшшш... · Late ClassicalClassical completed after 5:00 on a standard land opening.
Шшшшшшшш... · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

danilo_smith06

Bought

Food500

Sold

Food500
Wood700
Total player market volume1700

Шшшшшшшш...

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

danilo_smith06

Army

Raiding Cavalry25
Throwing Axeman19
Berserk18
Hersir8
Godi2
Einheri1
Buildings10 types
Wall25
House10
Great Hall4
Longhouse3
Ox Cart Building3
Farm2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Spy2
Undermine1
Walking Woods1

Шшшшшшшш...

Army

Eagle Warrior11
Ocelotl Warrior10
Coyote Warrior6
Tequihua Archer6
Chaneque4
Tlamanih Spearman3
Warrior Priest3
Ayotochtli2
Buildings8 types
Farm16
Calpulli8
House6
Nobles Hut3
Temple2
Armory1
Market1
War Hut1
God powers2 invoked
Earth Monster1
Lullaby1