Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mirari vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:24
Yellow River map preview
Map Yellow River
Winner
MirariAmaterasu
Pre-match Elo2038
Win probability72.0%
21:24 Match length Mirari favored
Defeated
[DoD]FireFoxHades
Pre-match Elo1874
Win probability28.0%

Match at a glance

Mirari vs [DoD]FireFox

WinnerMirari
MapYellow River
QueueRanked 1v1 Supremacy
Duration21:24
Started
Ended
Elo favorite72.0%Mirari
Fastest Classical4:02*[DoD]FireFox
First pressure4:06Mirari · Stable Japanese
First extra TC4:12[DoD]FireFox · Town Center
Most military units215[DoD]FireFox
Highest EAPM87.6Mirari

Mirari

Amaterasu

Victory
Elo2038+10
EAPM87.6
Military units179
First pressure4:06Stable Japanese
First expansion5:41
Market volume0
Total score 47,441
Military score 21,194
Economic score 21,049
Kills score 5,238
Units killed 171
Units lost 99
Buildings razed 24
Largest army 179
Favorite unit Samurai 65 fielded
Classical 4:05* Research start 3:05
Heroic 15:43* Research start 14:28
Mythic 19:31* Estimated start 17:31

[DoD]FireFox

Hades

Defeat
Elo1874-10
EAPM69.9
Military units215
First pressure6:40Military Academy
First expansion4:12
Market volume0
Total score 29,804
Military score 10,313
Economic score 15,906
Kills score 3,585
Units killed 90
Units lost 167
Buildings razed 2
Largest army 215
Favorite unit Hypaspist 90 fielded
Classical 4:02* Research start 3:02
Heroic 10:53* Estimated start 9:38
Mythic 13:29* Estimated start 11:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Athena
Raijin
HeroicAge
Aphrodite
Takemikazuchi
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MirariAmaterasu
Match time
[DoD]FireFoxHades
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider8 training queues
Town CenterAdditional center
God powerSolar Shield
Key technologyHusbandry
Key technologyShaft Mine
Onna Musha2 training queues
Samurai29 training queues
God powerShrine Of The Hunt
ArmoryArmory
Bushi9 training queues
Naginata Rider4 training queues
Key technologyBallistics
Key technologyHand Axe
Key technologyCopper Shields
Key technologyCopper Weapons
Yari Spearman5 training queues
Wanyudo7 training queues
Key technologyCopper Armor
Naginata Rider5 training queues
God powerSolar Shield
Yumi Archer3 training queues
God powerSolar Shield
Town CenterAdditional center
Farm transition12 farms clustered
Town CenterAdditional center
Yumi Archer2 training queues
Key technologyBow Saw
Fortress-tier buildingCastle
Yumi Archer37 training queues
Yumi Horse Archer12 training queues
Samurai36 training queues
God powerThunder Burst
God powerDivine Slash
Bushi6 training queues
Shinobi11 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerSolar Shield
Bushi2 training queues
VictoryMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHusbandry
God powerSentinel
ArmoryArmory
Key technologyPickaxe
God powerCurse
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hypaspist10 training queues
ArmoryArmory
Hoplite7 training queues
Chiron2 training queues
God powerPlenty Vault
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingFortress
Hypaspist10 training queues
Key technologyBronze Armor
Key technologyHand Axe
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Shields
Toxotes5 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyIron Armor
Hoplite7 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Archers
Peltast30 training queues
Key technologyIron Weapons
Key technologyIron Shields
Helepolis3 training queues
Gastraphetoros2 training queues
God powerCurse
Hypaspist70 training queues
God powerRestoration
Farm transition3 farms clustered
Toxotes35 training queues
Key technologyPlow
Key technologyChampion Archers
Key technologyChampion Infantry
Peltast15 training queues
Toxotes6 training queues
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.0%Mirari
Fastest Classical4:02*[DoD]FireFox
Fastest Heroic10:53*[DoD]FireFox
Fastest Mythic13:29*[DoD]FireFox
First pressure4:06Mirari · Stable Japanese
First extra TC4:12[DoD]FireFox · Town Center
Fortress timing10:29[DoD]FireFox · Fortress
Armory timing8:08[DoD]FireFox · Armory
Farm transition14:29–15:40Mirari · 12 farms clustered

Player highlights

Standout performances

Highest total score47,441Mirari
Highest military score21,194Mirari
Highest economy score21,049Mirari
Most kills5,238Mirari
Most units killed171Mirari
Most deaths167[DoD]FireFox
Most buildings razed24Mirari
Largest army215[DoD]FireFox
Favorite unitHypaspist[DoD]FireFox · 90 fielded

Mirari

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

[DoD]FireFox

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mirari

Classical timing4:05 estimated completion
Early pressure4:06 · Stable Japanese
Fast expansion5:41 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:46 · Armory
Fortress tech path16:31 · Castle
Farm transition14:29–15:40 · 12 farms clustered
Large army production179 military units

[DoD]FireFox

Classical timing4:02 estimated completion
Early pressure6:40 · Military Academy
Fast expansion4:12 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:08 · Armory
Fortress tech path10:29 · Fortress
Heavy walling signal23 wall build events
Farm transition18:19–18:20 · 3 farms clustered
Large army production215 military units
Mirari · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mirari · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mirari · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Mirari · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]FireFox · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mirari

Army

Samurai65
Yumi Archer42
Bushi17
Naginata Rider17
Yumi Horse Archer12
Shinobi11
Wanyudo8
Yari Spearman5
Onna Musha2
Buildings12 types
House18
Farm13
Watermill11
Mining Camp Japanese9
Shrine Japanese9
Dojo7
Guardhouse5
Stable Japanese3
Town Center3
Armory1
Castle1
Temple1
God powers4 invoked
Solar Shield4
Shrine Of The Hunt2
Divine Slash1
Thunder Burst1

[DoD]FireFox

Army

Hypaspist90
Toxotes46
Peltast45
Hoplite15
Ajax4
Helepolis4
Achilles3
Gastraphetoros3
Chiron2
Perseus2
Colossus1
Buildings11 types
Wall23
House21
Storehouse12
Farm6
Granary6
Archery Range4
Military Academy4
Fortress3
Armory2
Town Center2
Temple1
God powers4 invoked
Curse2
Restoration2
Plenty Vault1
Sentinel1