Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Annubis vs Chronicfail

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:41
Mirage map preview
Map Mirage
Defeated
AnnubisNuwa
Pre-match Elo1682
Win probability57.8%
25:41 Match length UpsetThe Elo underdog won
Winner
ChronicfailSet
Pre-match Elo1627
Win probability42.2%

Match at a glance

Annubis vs Chronicfail

WinnerChronicfail
MapMirage
QueueRanked 1v1 Supremacy
Duration25:41
Started
Ended
Elo favorite57.8%Annubis · Upset
Fastest Classical5:08*Chronicfail
First pressure5:40Chronicfail · Barracks
Market timing7:47Chronicfail · Market
First extra TC5:22Chronicfail · Town Center
Most military units336Annubis
Highest EAPM70.7Annubis
Market volume3,600Annubis

Annubis

Nuwa

Defeat
Elo1682-20
EAPM70.7
Military units336
First pressure11:47Imperial Academy
First expansion5:39
Market volume3600
Total score 36,361
Military score 11,948
Economic score 16,593
Kills score 7,820
Units killed 325
Units lost 330
Buildings razed 13
Largest army 336
Favorite unit Tiger Cavalry 98 fielded
Classical 5:08* Research start 4:08
Heroic 11:01* Estimated start 9:46
Mythic Not reached
Victory
Elo1627+20
EAPM66.1
Military units328
First pressure5:40Barracks
First expansion5:22
Market volume3500
Total score 51,106
Military score 16,480
Economic score 24,543
Kills score 10,083
Units killed 327
Units lost 344
Buildings razed 43
Largest army 328
Favorite unit Slinger 131 fielded
Classical 5:08* Estimated start 4:08
Heroic 10:32* Estimated start 9:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Anubis
Goumang
HeroicAge
Nephthys
Gonggong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AnnubisNuwa
Match time
ChronicfailSet
DockDock
Key technologyHand Axe
Key technologyPickaxe
Pioneer3 training queues
Town CenterAdditional center
God powerCreation
God powerEarth Wall
Meng Chong2 training queues
Dao Swordsman2 training queues
MarketMarket
Fire Archer10 training queues
Ge Halberdier2 training queues
Dao Swordsman11 training queues
DockDock
DockDock
White Horse Cavalry30 training queues
First military pressureImperial Academy
Ge Halberdier2 training queues
Chi Wen2 training queues
Meng Chong5 training queues
Key technologyShaft Mine
Chu Ko Nu40 training queues
Key technologyMedium Archers
Ge Halberdier2 training queues
Key technologyBow Saw
Dao Swordsman4 training queues
God powerForest Protection
God powerGreat Flood
Tiger Cavalry98 training queues
Ge Halberdier2 training queues
Dao Swordsman2 training queues
Key technologyCrenellations
Key technologyHeavy Cavalry
ArmoryArmory
Sage3 training queues
White Horse Cavalry29 training queues
Farm transition9 farms clustered
Key technologyPlow
Dao Swordsman50 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy Cavalry
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyHeavy Cavalry
Chu Ko Nu10 training queues
Key technologyHeavy Cavalry
Axe Cart3 training queues
MarketMarket
Ge Halberdier2 training queues
White Horse Cavalry11 training queues
DefeatMatch result
DockDock
God powerVision
God powerPlague Of Serpents
Town CenterAdditional center
First military pressureBarracks
Slinger2 training queues
Key technologyPickaxe
MarketMarket
ArmoryArmory
Slinger14 training queues
DockDock
DockDock
Key technologyBallistics
Axeman3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Slingers
Spearman7 training queues
Key technologyHand Axe
Camel Rider3 training queues
Key technologyShaft Mine
Key technologyBow Saw
Siege Tower24 training queues
Spearman8 training queues
Slinger115 training queues
Camel Rider19 training queues
Key technologyHeavy Slingers
Ramming Galley2 training queues
War Elephant4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Spearman96 training queues
Farm transition16 farms clustered
Key technologyPlow
Key technologyBronze Shields
Key technologyBronze Armor
God powerAncestors
Town CenterAdditional center
Key technologyMedium Spearmen
War Elephant5 training queues
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
MarketMarket
Camel Rider4 training queues
MarketMarket
MarketMarket
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
War Elephant9 training queues
Town CenterAdditional center
Trade route startedCaravan Egyptian queued
Scorpion Man3 training queues
God powerVision
Spearman6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%Annubis · Upset
Fastest Classical5:08*Chronicfail
Fastest Heroic10:32*Chronicfail
First pressure5:40Chronicfail · Barracks
First extra TC5:22Chronicfail · Town Center
Fortress timing9:54Chronicfail · Migdol Stronghold
Market timing7:47Chronicfail · Market
Armory timing8:06Chronicfail · Armory
Farm transition16:17–17:28Chronicfail · 16 farms clustered
Trade route started22:43Chronicfail

Player highlights

Standout performances

Highest total score51,106Chronicfail
Highest military score16,480Chronicfail
Highest economy score24,543Chronicfail
Most kills10,083Chronicfail
Most units killed327Chronicfail
Most deaths344Chronicfail
Most buildings razed43Chronicfail
Largest army336Annubis
Favorite unitSlingerChronicfail · 131 fielded

Annubis

Most ImprovementsMost Resources

Chronicfail

Highest ScoreLargest ArmyMost DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Annubis

Late Classical5:08 estimated completion
Delayed pressure11:47 · Imperial Academy
Fast expansion5:39 · Town Center
Early market / Heroic prep8:16 · Market
Early armory / Heroic prep17:50 · Armory
Heavy walling signal69 wall build events
Water commitment signal3 dock build events
Farm transition18:42–19:54 · 9 farms clustered
Market economy signal3,600 total resource volume
Large army production336 military units

Chronicfail

Late Classical5:08 estimated completion
Early pressure5:40 · Barracks
Fast expansion5:22 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:47 · Market
Early armory / Heroic prep8:06 · Armory
Fortress tech path9:54 · Migdol Stronghold
Heavy walling signal24 wall build events
Water commitment signal3 dock build events
Farm transition16:17–17:28 · 16 farms clustered
Trade route started22:43 · Caravan Egyptian queued
Market economy signal3,500 total resource volume
Large army production328 military units
Annubis · Early MilitaryMeaningful trained combat units were produced during the early opening.
Annubis · Water BoomExisting water-opening timing signal.
Chronicfail · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Chronicfail · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7100 total volume

Annubis

Bought

Food1000
Wood400

Sold

Wood2200
Total player market volume3600

Chronicfail

Bought

No buys

Sold

Food1500
Wood2000
Total player market volume3500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Annubis

Army

Tiger Cavalry98
White Horse Cavalry70
Dao Swordsman69
Chu Ko Nu50
Fire Archer11
Ge Halberdier10
Meng Chong7
Pioneer6
Sage5
Axe Cart3
Chi Wen3
Li Jing2
Jiang Zi Ya1
Lou Chuan1
Buildings13 types
Wall69
House36
Silo35
Farm34
Baolei7
Machine Workshop7
Military Camp4
Dock3
Imperial Academy3
Market2
Armory1
Temple1
Town Center1
God powers4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

Chronicfail

Army

Slinger131
Spearman117
Camel Rider26
Siege Tower26
War Elephant20
Axeman3
Scorpion Man3
Ramming Galley2
Buildings18 types
House25
Farm24
Wall24
Lumber Camp11
Barracks10
Granary6
Mining Camp5
Market4
Migdol Stronghold4
Obelisk4
Dock3
Siege Works3
Temple3
Town Center3
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Ancestors2
Plague Of Serpents2
Vision2