Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

06mhmt0698 vs BlancoZoro

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:50
Giza map preview
Map Giza
Defeated
06mhmt0698Zeus
Pre-match Elo777
Win probability38.0%
21:50 Match length BlancoZoro favored
Winner
BlancoZoroZeus
Pre-match Elo862
Win probability62.0%

Match at a glance

06mhmt0698 vs BlancoZoro

WinnerBlancoZoro
MapGiza
QueueRanked 1v1 Supremacy
Duration21:50
Started
Ended
Elo favorite62.0%BlancoZoro
Fastest Classical3:32*BlancoZoro
First pressure4:14BlancoZoro · Military Academy
First extra TC13:30BlancoZoro · Town Center
Market timing15:59BlancoZoro · Market
Most military units9506mhmt0698
Highest EAPM34.706mhmt0698

06mhmt0698

Zeus

Defeat
Elo777-13
EAPM34.7
Military units95
First pressure5:54Stable
First expansion17:28
Market volume0
Total score 20,102
Military score 7,605
Economic score 10,974
Kills score 1,523
Units killed 47
Units lost 98
Buildings razed 1
Largest army 95
Favorite unit Hippeus 31 fielded
Classical 3:56* Research start 2:56
Heroic Not reached
Mythic Not reached

BlancoZoro

Zeus

Victory
Elo862+13
EAPM31.2
Military units80
First pressure4:14Military Academy
First expansion13:30
Market volume0
Total score 27,714
Military score 13,075
Economic score 12,134
Kills score 2,505
Units killed 98
Units lost 47
Buildings razed 0
Largest army 80
Favorite unit Hoplite 24 fielded
Classical 3:32* Estimated start 2:32
Heroic 16:32* Estimated start 15:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

06mhmt0698Zeus
Match time
BlancoZoroZeus
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
First military pressureStable
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHusbandry
Key technologyCopper Shields
Toxotes4 training queues
Key technologyBallistics
Hoplite5 training queues
God powerBolt
Key technologyPlow
Toxotes3 training queues
Jason4 training queues
Hippeus3 training queues
Hoplite3 training queues
Toxotes7 training queues
Key technologyMedium Archers
Key technologyMedium Cavalry
Key technologyCrenellations
Farm transition9 farms clustered
Key technologyMedium Infantry
Town CenterAdditional center
Hoplite5 training queues
Toxotes5 training queues
Hippeus26 training queues
God powerBolt
Toxotes12 training queues
Hoplite8 training queues
DefeatMatch result
Minotaur2 training queues
First military pressureMilitary Academy
Hoplite4 training queues
Key technologyPickaxe
Minotaur2 training queues
Key technologyHand Axe
Key technologyMedium Infantry
God powerBolt
Minotaur9 training queues
Hoplite17 training queues
God powerRestoration
Jason2 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Key technologyPlow
Key technologyCrenellations
Key technologyPlow
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
MarketMarket
Minotaur6 training queues
Key technologyMedium Archers
Toxotes4 training queues
Key technologyMedium Cavalry
Hippeus6 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Minotaur3 training queues
Hydra2 training queues
Hypaspist3 training queues
Fortress-tier buildingFortress
Hippeus3 training queues
Key technologyHeavy Cavalry
Peltast5 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Hoplite2 training queues
Hypaspist3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.0%BlancoZoro
Fastest Classical3:32*BlancoZoro
Fastest Heroic16:32*BlancoZoro
First pressure4:14BlancoZoro · Military Academy
First extra TC13:30BlancoZoro · Town Center
Fortress timing18:40BlancoZoro · Fortress
Market timing15:59BlancoZoro · Market
Armory timing5:0706mhmt0698 · Armory
Farm transition16:21–16:4806mhmt0698 · 9 farms clustered

Player highlights

Standout performances

Highest total score27,714BlancoZoro
Highest military score13,075BlancoZoro
Highest economy score12,134BlancoZoro
Most kills2,505BlancoZoro
Most units killed98BlancoZoro
Most deaths9806mhmt0698
Most buildings razed106mhmt0698
Largest army9506mhmt0698
Favorite unitHippeus06mhmt0698 · 31 fielded

06mhmt0698

Most Deaths

BlancoZoro

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

06mhmt0698

Fast Classical3:56 estimated completion
Early pressure5:54 · Stable
Expansion signal17:28 · Town Center
Early armory / Heroic prep5:07 · Armory
Heavy walling signal15 wall build events
Farm transition16:21–16:48 · 9 farms clustered
Large army production95 military units

BlancoZoro

Fast Classical3:32 estimated completion
Early pressure4:14 · Military Academy
Expansion signal13:30 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:59 · Market
Early armory / Heroic prep13:47 · Armory
Fortress tech path18:40 · Fortress
Large army production80 military units
06mhmt0698 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
06mhmt0698 · Early MilitaryMeaningful trained combat units were produced during the early opening.
06mhmt0698 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
BlancoZoro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BlancoZoro · Early MilitaryMeaningful trained combat units were produced during the early opening.
BlancoZoro · Fast ClassicalClassical completed before 4:00 on a standard land opening.
BlancoZoro · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

06mhmt0698

Army

Hippeus31
Toxotes31
Hoplite22
Jason6
Heracles3
Minotaur2
Buildings12 types
House18
Farm15
Wall15
Storehouse7
Stable6
Archery Range3
Granary3
Military Academy2
Armory1
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
Bolt2

BlancoZoro

Army

Hoplite24
Minotaur23
Hippeus9
Hypaspist6
Peltast5
Toxotes4
Heracles3
Jason3
Hydra2
Odysseus1
Buildings12 types
House11
Granary6
Storehouse5
Archery Range2
Fortress2
Military Academy2
Stable2
Temple2
Town Center2
Armory1
Market1
Sentry Tower1
God powers2 invoked
Bolt1
Restoration1