Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs Azerus

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:11
Savannah map preview
Map Savannah
Winner
D0p1Odin
Pre-match Elo1790
Win probability65.5%
18:11 Match length D0p1 favored
Defeated
AzerusZeus
Pre-match Elo1679
Win probability34.5%

Match at a glance

D0p1 vs Azerus

WinnerD0p1
MapSavannah
QueueRanked 1v1 Supremacy
Duration18:11
Started
Ended
Elo favorite65.5%D0p1
Fastest Classical3:24*Azerus
First pressure2:14D0p1 · Hersir trained
Market timing10:17D0p1 · Market
Most military units115Azerus
Highest EAPM88.1Azerus

D0p1

Odin

Victory
Elo1790+12
EAPM82.9
Military units77
First pressure2:14Hersir trained
First expansion
Market volume0
Total score 20,128
Military score 8,060
Economic score 9,546
Kills score 2,544
Units killed 102
Units lost 49
Buildings razed 7
Largest army 77
Favorite unit Throwing Axeman 25 fielded
Classical 3:49* Research start 2:49
Heroic 12:17* Estimated start 11:02
Mythic Not reached

Azerus

Zeus

Defeat
Elo1679-12
EAPM88.1
Military units115
First pressure3:38Military Academy
First expansion
Market volume0
Total score 14,628
Military score 5,636
Economic score 7,461
Kills score 1,531
Units killed 51
Units lost 102
Buildings razed 3
Largest army 115
Favorite unit Toxotes 54 fielded
Classical 3:24* Research start 2:24
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Skadi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

D0p1Odin
Match time
AzerusZeus
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
God powerForest Fire
Key technologyHand Axe
Throwing Axeman20 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Throwing Axeman5 training queues
Key technologyHusbandry
ArmoryArmory
Raiding Cavalry5 training queues
MarketMarket
Key technologyMedium Cavalry
Key technologyPlow
Godi10 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Farm transition5 farms clustered
Key technologyBow Saw
Key technologyCopper Shields
Godi10 training queues
Huskarl9 training queues
Jarl5 training queues
God powerFrost
Valkyrie2 training queues
Jarl5 training queues
VictoryMatch result
First military pressureMilitary Academy
God powerBolt
Hoplite16 training queues
Toxotes23 training queues
Minotaur2 training queues
Hoplite4 training queues
Minotaur2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
MarketMarket
Hoplite25 training queues
Toxotes31 training queues
Farm transition9 farms clustered
ArmoryArmory
Key technologyCopper Armor
Minotaur2 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Armor
Minotaur3 training queues
Hoplite4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%D0p1
Fastest Classical3:24*Azerus
Fastest Heroic12:17*D0p1
First pressure2:14D0p1 · Hersir trained
Fortress timing13:50D0p1 · Hill Fort
Market timing10:17D0p1 · Market
Armory timing9:07D0p1 · Armory
Farm transition14:02–14:03Azerus · 9 farms clustered

Player highlights

Standout performances

Highest total score20,128D0p1
Highest military score8,060D0p1
Highest economy score9,546D0p1
Most kills2,544D0p1
Most units killed102D0p1
Most deaths102Azerus
Most buildings razed7D0p1
Largest army115Azerus
Favorite unitToxotesAzerus · 54 fielded

D0p1

Highest ScoreMost ImprovementsMost KillsMost Resources

Azerus

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

D0p1

Fast Classical3:49 estimated completion
Early pressure2:14 · Hersir trained
Early market / Heroic prep10:17 · Market
Early armory / Heroic prep9:07 · Armory
Fortress tech path13:50 · Hill Fort
Heavy walling signal32 wall build events
Farm transition14:06–14:10 · 5 farms clustered

Azerus

Fast Classical3:24 estimated completion
Early pressure3:38 · Military Academy
Early market / Heroic prep12:28 · Market
Early armory / Heroic prep14:18 · Armory
Farm transition14:02–14:03 · 9 farms clustered
Large army production115 military units
D0p1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0p1 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Azerus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Azerus · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Azerus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Azerus · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army

Throwing Axeman25
Godi20
Jarl10
Huskarl9
Raiding Cavalry6
Valkyrie4
Hersir3
Buildings10 types
Wall32
Farm11
House11
Great Hall4
Longhouse4
Ox Cart Building4
Hill Fort2
Armory1
Market1
Temple1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1

Azerus

Army

Toxotes54
Hoplite49
Minotaur10
Heracles1
Jason1
Buildings10 types
House21
Farm19
Granary6
Storehouse6
Archery Range5
Military Academy2
Wall2
Armory1
Market1
Temple1
God powers1 invoked
Bolt1