Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

memberof72 vs aimbob

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:03
Savannah map preview
Map Savannah
Defeated
memberof72Tsukuyomi
Pre-match Elo1116
Win probability43.1%
14:03 Match length aimbob favored
Winner
aimbobPoseidon
Pre-match Elo1164
Win probability56.9%

Match at a glance

memberof72 vs aimbob

Winneraimbob
MapSavannah
QueueRanked 1v1 Supremacy
Duration14:03
Started
Ended
Elo favorite56.9%aimbob
Fastest Classical3:29*aimbob
First pressure5:28memberof72 · Stable Japanese
First extra TC5:43aimbob · Town Center
Most military units38aimbob
Highest EAPM33.5aimbob

memberof72

Tsukuyomi

Defeat
Elo1116-15
EAPM21.6
Military units21
First pressure5:28Stable Japanese
First expansion7:53
Market volume0
Total score 13,982
Military score 3,172
Economic score 10,546
Kills score 264
Units killed 9
Units lost 24
Buildings razed 0
Largest army 21
Favorite unit Naginata Rider 11 fielded
Classical 4:44* Research start 3:59
Heroic 13:59* Research start 13:03
Mythic Not reached

aimbob

Poseidon

Victory
Elo1164+15
EAPM33.5
Military units38
First pressure7:14Stable
First expansion5:43
Market volume0
Total score 18,056
Military score 5,760
Economic score 11,771
Kills score 525
Units killed 23
Units lost 10
Buildings razed 3
Largest army 38
Favorite unit Hoplite 20 fielded
Classical 3:29* Research start 2:29
Heroic 11:32* Estimated start 10:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Hermes
Fujin
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

memberof72Tsukuyomi
Match time
aimbobPoseidon
Key technologyPickaxe
First military pressureStable Japanese
Naginata Rider9 training queues
Town CenterAdditional center
Key technologyHand Axe
Naginata Rider2 training queues
Farm transition6 farms clustered
Yumi Archer3 training queues
ArmoryArmory
Yumi Archer5 training queues
DefeatMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
ArmoryArmory
Hoplite3 training queues
Hoplite11 training queues
Hippeus7 training queues
Farm transition3 farms clustered
Key technologyPickaxe
Key technologyHand Axe
Fortress-tier buildingFortress
Prodromos7 training queues
Key technologyPlow
Key technologyShaft Mine
Hoplite6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.9%aimbob
Fastest Classical3:29*aimbob
Fastest Heroic11:32*aimbob
First pressure5:28memberof72 · Stable Japanese
First extra TC5:43aimbob · Town Center
Fortress timing11:34aimbob · Fortress
Armory timing8:22aimbob · Armory
Farm transition10:39–11:51memberof72 · 6 farms clustered

Player highlights

Standout performances

Highest total score18,056aimbob
Highest military score5,760aimbob
Highest economy score11,771aimbob
Most kills525aimbob
Most units killed23aimbob
Most deaths24memberof72
Most buildings razed3aimbob
Largest army38aimbob
Favorite unitHopliteaimbob · 20 fielded

memberof72

Most Deaths

aimbob

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

memberof72

Classical timing4:44 estimated completion
Early pressure5:28 · Stable Japanese
Fast expansion7:53 · Town Center
Early armory / Heroic prep12:17 · Armory
Heavy walling signal6 wall build events
Farm transition10:39–11:51 · 6 farms clustered

aimbob

Fast Classical3:29 estimated completion
Delayed pressure7:14 · Stable
Fast expansion5:43 · Town Center
Early armory / Heroic prep8:22 · Armory
Fortress tech path11:34 · Fortress
Farm transition10:48–11:18 · 3 farms clustered
memberof72 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
memberof72 · Early MilitaryMeaningful trained combat units were produced during the early opening.
aimbob · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aimbob · Early MilitaryMeaningful trained combat units were produced during the early opening.
aimbob · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

memberof72

Army

Naginata Rider11
Yumi Archer8
Bushi1
Kitsune1
Buildings11 types
Farm9
Watermill7
House6
Wall6
Stable Japanese3
Guardhouse2
Mining Camp Japanese2
Shrine Japanese2
Armory1
Temple1
Town Center1

aimbob

Army

Hoplite20
Hippeus7
Prodromos7
Theseus2
Atalanta1
Petrobolos1
Buildings10 types
House19
Farm7
Granary7
Military Academy6
Storehouse5
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers1 invoked
Lure1