Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vuilhard vs Nostradamus

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 39:56
Mount Olympus map preview
Map Mount Olympus
Defeated
VuilhardZeus
Pre-match Elo717
Win probability35.3%
39:56 Match length Nostradamus favored
Winner
NostradamusTsukuyomi
Pre-match Elo822
Win probability64.7%

Match at a glance

Vuilhard vs Nostradamus

WinnerNostradamus
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration39:56
Started
Ended
Elo favorite64.7%Nostradamus
Fastest Classical3:37*Nostradamus
First pressure5:23Vuilhard · Military Academy
Market timing9:29Vuilhard · Market
First extra TC13:02Vuilhard · Town Center
Most military units292Vuilhard
Highest EAPM49.1Vuilhard
Market volume5,800Vuilhard

Vuilhard

Zeus

Defeat
Elo717-30
EAPM49.1
Military units292
First pressure5:23Military Academy
First expansion13:02
Market volume5800
Total score 39,679
Military score 9,274
Economic score 24,766
Kills score 5,646
Units killed 192
Units lost 416
Buildings razed 10
Largest army 292
Favorite unit Hoplite 277 fielded
Classical 3:53* Estimated start 2:53
Heroic 24:04* Research start 22:49
Mythic 30:45* Research start 28:45

Nostradamus

Tsukuyomi

Victory
Elo822+13
EAPM32.2
Military units242
First pressure6:53Stable Japanese
First expansion19:34
Market volume0
Total score 95,580
Military score 41,860
Economic score 41,721
Kills score 11,999
Units killed 417
Units lost 351
Buildings razed 93
Largest army 242
Favorite unit Shinobi 65 fielded
Classical 3:37* Research start 2:52
Heroic 12:21* Estimated start 11:25
Mythic 24:44* Estimated start 23:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
Apollo
HeroicAge
Hachiman
Hephaestus
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VuilhardZeus
Match time
NostradamusTsukuyomi
First military pressureMilitary Academy
God powerBolt
Hoplite6 training queues
Hoplite3 training queues
Key technologyMedium Infantry
ArmoryArmory
MarketMarket
Hoplite13 training queues
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Hoplite13 training queues
Key technologyCopper Shields
Key technologyCopper Armor
God powerRestoration
Town CenterAdditional center
Farm transition18 farms clustered
Hoplite15 training queues
Key technologyPlow
Hoplite22 training queues
Key technologyHeavy Infantry
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Hoplite46 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyShaft Mine
Petrobolos8 training queues
God powerBolt
God powerUnderworld Passage
God powerUnderworld Passage
Hoplite38 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
Key technologyChampion Infantry
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
God powerRestoration
Hoplite40 training queues
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite38 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite43 training queues
Town CenterAdditional center
DefeatMatch result
God powerNew Moon
Bushi4 training queues
Yumi Archer6 training queues
First military pressureStable Japanese
Kitsune3 training queues
ArmoryArmory
Key technologyHusbandry
Tengu3 training queues
Key technologyHand Axe
God powerSwampland
Farm transition16 farms clustered
Key technologyBow Saw
Key technologyPlow
Yumi Archer11 training queues
Jorogumo3 training queues
Daimyo2 training queues
Key technologyHeavy Stable Soldiers
Yumi Horse Archer6 training queues
God powerShogun
Naginata Rider2 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Town CenterAdditional center
Tengu3 training queues
Key technologyHeavy Stable Soldiers
Yumi Horse Archer8 training queues
Key technologyPickaxe
Fortress-tier buildingCastle
Key technologyShaft Mine
Yumi Archer2 training queues
Key technologyCrenellations
MarketMarket
Shinobi17 training queues
Yumi Archer3 training queues
Trade route startedCaravan Japanese queued
Bushi10 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yumi Archer15 training queues
Oyumi7 training queues
Onmyoji18 training queues
Shinobi23 training queues
God powerSacred Gate
God powerNew Moon
Onmoraki3 training queues
God powerSwampland
Naginata Rider3 training queues
Yumi Archer8 training queues
Daimyo2 training queues
Tengu4 training queues
Shinobi5 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Onmyoji9 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Key technologyIron Shields
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyChampion Stable Soldiers
Yumi Horse Archer3 training queues
Onmyoji7 training queues
Fortress-tier buildingCastle
Shinobi10 training queues
Samurai10 training queues
God powerShogun
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Onmyoji12 training queues
Shinobi10 training queues
Yumi Horse Archer3 training queues
Daimyo6 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.7%Nostradamus
Fastest Classical3:37*Nostradamus
Fastest Heroic12:21*Nostradamus
Fastest Mythic24:44*Nostradamus
First pressure5:23Vuilhard · Military Academy
First extra TC13:02Vuilhard · Town Center
Fortress timing21:16Nostradamus · Castle
Market timing9:29Vuilhard · Market
Armory timing9:26Vuilhard · Armory
Farm transition15:03–15:08Nostradamus · 16 farms clustered
Trade route started23:28Nostradamus

Player highlights

Standout performances

Highest total score95,580Nostradamus
Highest military score41,860Nostradamus
Highest economy score41,721Nostradamus
Most kills11,999Nostradamus
Most units killed417Nostradamus
Most deaths416Vuilhard
Most buildings razed93Nostradamus
Largest army292Vuilhard
Favorite unitHopliteVuilhard · 277 fielded

Vuilhard

Most Deaths

Nostradamus

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vuilhard

Fast Classical3:53 estimated completion
Early pressure5:23 · Military Academy
Expansion signal13:02 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:29 · Market
Early armory / Heroic prep9:26 · Armory
Fortress tech path27:15 · Fortress
Heavy walling signal27 wall build events
Farm transition18:24–19:19 · 18 farms clustered
Trade route started34:08 · Caravan Greek queued
Market economy signal5,800 total resource volume
Large army production292 military units

Nostradamus

Fast Classical3:37 estimated completion
Early pressure6:53 · Stable Japanese
Expansion signal19:34 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep22:27 · Market
Early armory / Heroic prep9:55 · Armory
Fortress tech path21:16 · Castle
Farm transition15:03–15:08 · 16 farms clustered
Trade route started23:28 · Caravan Japanese queued
Large army production242 military units
Vuilhard · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vuilhard · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vuilhard · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Vuilhard · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Nostradamus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nostradamus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nostradamus · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5800 total volume

Vuilhard

Bought

No buys

Sold

Food5800
Total player market volume5800

Nostradamus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vuilhard

Army

Hoplite277
Petrobolos8
Jason4
Heracles2
Odysseus1
Buildings11 types
Farm74
Wall27
House17
Granary9
Storehouse9
Fortress8
Market6
Military Academy5
Armory4
Temple4
Town Center3
God powers4 invoked
Bolt2
Restoration2
Underworld Passage2
Plenty Vault1

Nostradamus

Army

Shinobi65
Onmyoji46
Yumi Archer45
Yumi Horse Archer20
Bushi14
Daimyo11
Samurai10
Tengu10
Oyumi7
Naginata Rider5
Jorogumo3
Kitsune3
Onmoraki3
Buildings14 types
Farm26
House22
Watermill18
Shrine Japanese11
Castle9
Dojo8
Sentry Tower8
Mining Camp Japanese7
Stable Japanese5
Town Center4
Guardhouse3
Temple2
Armory1
Market1
God powers4 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1