Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SrMijo vs lemaltte

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:16
Alfheim map preview
Map Alfheim
Winner
SrMijoLoki
Pre-match Elo1464
Win probability64.3%
20:16 Match length SrMijo favored
Defeated
lemaltteShennong
Pre-match Elo1362
Win probability35.7%

Match at a glance

SrMijo vs lemaltte

WinnerSrMijo
MapAlfheim
QueueRanked 1v1 Supremacy
Duration20:16
Started
Ended
Elo favorite64.3%SrMijo
Fastest Classical4:28*SrMijo
First pressure3:15SrMijo · Hersir trained
First extra TC17:30SrMijo · Town Center
Market timing13:49lemaltte · Market
Most military units134lemaltte
Highest EAPM66.1SrMijo
Market volume1,600lemaltte

SrMijo

Loki

Victory
Elo1464+13
EAPM66.1
Military units122
First pressure3:15Hersir trained
First expansion17:30
Market volume0
Total score 26,884
Military score 13,032
Economic score 11,138
Kills score 2,819
Units killed 101
Units lost 83
Buildings razed 6
Largest army 122
Favorite unit Throwing Axeman 39 fielded
Classical 4:28* Estimated start 3:28
Heroic 16:19* Estimated start 15:04
Mythic Not reached

lemaltte

Shennong

Defeat
Elo1362-13
EAPM40.0
Military units134
First pressure7:03Imperial Academy
First expansion
Market volume1600
Total score 23,824
Military score 9,644
Economic score 12,430
Kills score 1,750
Units killed 63
Units lost 102
Buildings razed 6
Largest army 134
Favorite unit Fire Archer 50 fielded
Classical 4:38* Research start 3:38
Heroic 16:00* Estimated start 14:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Chiyou
Bragi
HeroicAge
Rushou
No choice recorded
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SrMijoLoki
Match time
lemaltteShennong
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry10 training queues
Berserk4 training queues
Einheri2 training queues
Throwing Axeman29 training queues
Hersir9 training queues
Berserk4 training queues
Key technologyMedium Infantry
Key technologyPickaxe
ArmoryArmory
Berserk11 training queues
Key technologyCopper Shields
Key technologyBallistics
Throwing Axeman5 training queues
Key technologyCopper Armor
Key technologyHand Axe
Key technologyHusbandry
Key technologyShaft Mine
Key technologyMedium Cavalry
Jarl3 training queues
Godi5 training queues
Key technologyCopper Weapons
Fortress-tier buildingHill Fort
Huskarl3 training queues
Einheri2 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBow Saw
Town CenterAdditional center
Jarl5 training queues
Key technologyBronze Armor
God powerFlaming Weapons
God powerUndermine
Portable Ram2 training queues
Berserk6 training queues
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Einheri3 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Farm transition13 farms clustered
Key technologyPlow
Godi3 training queues
VictoryMatch result
Ge Halberdier16 training queues
Fire Archer20 training queues
First military pressureImperial Academy
Key technologyMedium Infantry
Pioneer2 training queues
God powerLightning Weapons
Wuzu Javelineer5 training queues
Key technologyHand Axe
Ge Halberdier3 training queues
God powerProsperous Seeds
Fire Archer8 training queues
Ge Halberdier4 training queues
Pioneer2 training queues
Key technologyPickaxe
Wuzu Javelineer14 training queues
ArmoryArmory
Ge Halberdier11 training queues
Key technologyMedium Archers
Key technologyShaft Mine
MarketMarket
God powerProsperous Seeds
Fire Archer4 training queues
Sage3 training queues
Key technologyBallistics
Chu Ko Nu5 training queues
Key technologyHeavy Archers
Ge Halberdier3 training queues
Key technologyHeavy Infantry
God powerVenom Beast
Fire Archer18 training queues
Key technologyHeavy Archers
Sage3 training queues
God powerBlazing Prairie
Ge Halberdier9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%SrMijo
Fastest Classical4:28*SrMijo
Fastest Heroic16:00*lemaltte
First pressure3:15SrMijo · Hersir trained
First extra TC17:30SrMijo · Town Center
Fortress timing16:07SrMijo · Hill Fort
Market timing13:49lemaltte · Market
Armory timing13:15lemaltte · Armory
Farm transition19:47–19:48SrMijo · 13 farms clustered

Player highlights

Standout performances

Highest total score26,884SrMijo
Highest military score13,032SrMijo
Highest economy score12,430lemaltte
Most kills2,819SrMijo
Most units killed101SrMijo
Most deaths102lemaltte
Most buildings razed6SrMijo
Largest army134lemaltte
Favorite unitFire Archerlemaltte · 50 fielded

SrMijo

Highest ScoreLargest ArmyMost KillsMost Resources

lemaltte

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SrMijo

Classical timing4:28 estimated completion
Early pressure3:15 · Hersir trained
Expansion signal17:30 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep13:34 · Armory
Fortress tech path16:07 · Hill Fort
Heavy walling signal16 wall build events
Farm transition19:47–19:48 · 13 farms clustered
Large army production122 military units

lemaltte

Classical timing4:38 estimated completion
Delayed pressure7:03 · Imperial Academy
Early market / Heroic prep13:49 · Market
Early armory / Heroic prep13:15 · Armory
Heavy walling signal7 wall build events
Market economy signal1,600 total resource volume
Large army production134 military units
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
lemaltte · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lemaltte · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
lemaltte · Early MilitaryMeaningful trained combat units were produced during the early opening.
lemaltte · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

SrMijo

Bought

No buys

Sold

No sells

Total player market volume0

lemaltte

Bought

No buys

Sold

Food1300
Wood300
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SrMijo

Army

Throwing Axeman39
Berserk25
Hersir16
Raiding Cavalry10
Einheri9
Godi8
Jarl8
Huskarl3
Battle Boar2
Portable Ram2
Buildings10 types
House17
Wall16
Farm13
Longhouse6
Ox Cart Building4
Great Hall3
Hill Fort2
Temple2
Town Center2
Armory1
God powers2 invoked
Flaming Weapons1
Undermine1

lemaltte

Army

Fire Archer50
Ge Halberdier46
Wuzu Javelineer19
Pioneer7
Sage6
Chu Ko Nu5
Bai Hu1
Buildings11 types
House17
Silo10
Wall7
Farm6
Machine Workshop5
Baolei2
Military Camp2
Armory1
Imperial Academy1
Market1
Temple1
God powers4 invoked
Prosperous Seeds2
Blazing Prairie1
Lightning Weapons1
Venom Beast1