Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs Mirari

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:08
Elysium map preview
Map Elysium
Defeated
EisomartoSusanoo
Pre-match Elo2001
Win probability46.3%
12:08 Match length Mirari favored
Winner
MirariOranos
Pre-match Elo2027
Win probability53.7%

Match at a glance

Eisomarto vs Mirari

WinnerMirari
MapElysium
QueueRanked 1v1 Supremacy
Duration12:08
Started
Ended
Elo favorite53.7%Mirari
Fastest Classical3:47*Mirari
First pressure3:48Mirari · Military Barracks
Market timing7:31Eisomarto · Market
Most military units144Eisomarto
Highest EAPM88.3Eisomarto
Market volume700Eisomarto

Eisomarto

Susanoo

Defeat
Elo2001-16
EAPM88.3
Military units144
First pressure4:22Stable Japanese
First expansion
Market volume700
Total score 10,718
Military score 4,325
Economic score 5,839
Kills score 554
Units killed 27
Units lost 27
Buildings razed 0
Largest army 144
Favorite unit Naginata Rider 58 fielded
Classical 4:13* Research start 3:13
Heroic Not reached
Mythic Not reached

Mirari

Oranos

Victory
Elo2027+16
EAPM74.0
Military units54
First pressure3:48Military Barracks
First expansion
Market volume0
Total score 12,063
Military score 5,980
Economic score 5,500
Kills score 687
Units killed 28
Units lost 24
Buildings razed 3
Largest army 54
Favorite unit Turma 23 fielded
Classical 3:47* Research start 2:47
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoSusanoo
Match time
MirariOranos
Kitsune5 training queues
First military pressureStable Japanese
Naginata Rider3 training queues
Bushi2 training queues
Key technologyHusbandry
God powerSwampland
God powerKusanagi
MarketMarket
Naginata Rider55 training queues
Yumi Archer5 training queues
Yari Spearman52 training queues
God powerKusanagi
Bushi21 training queues
God powerSwampland
God powerKusanagi
DefeatMatch result
First military pressureMilitary Barracks
Murmillo19 training queues
Turma23 training queues
God powerCarnivora
God powerShockwave
Katapeltes3 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Katapeltes4 training queues
God powerCarnivora
God powerShockwave
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%Mirari
Fastest Classical3:47*Mirari
First pressure3:48Mirari · Military Barracks
Market timing7:31Eisomarto · Market

Player highlights

Standout performances

Highest total score12,063Mirari
Highest military score5,980Mirari
Highest economy score5,839Eisomarto
Most kills687Mirari
Most units killed28Mirari
Most deaths27Eisomarto
Most buildings razed3Mirari
Largest army144Eisomarto
Favorite unitNaginata RiderEisomarto · 58 fielded

Eisomarto

Most DeathsMost Improvements

Mirari

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Classical timing4:13 estimated completion
Early pressure4:22 · Stable Japanese
Early market / Heroic prep7:31 · Market
Market economy signal700 total resource volume
Large army production144 military units

Mirari

Fast Classical3:47 estimated completion
Early pressure3:48 · Military Barracks
Eisomarto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mirari · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mirari · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mirari · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

Eisomarto

Bought

Food200

Sold

Wood500
Total player market volume700

Mirari

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Naginata Rider58
Yari Spearman52
Bushi23
Yumi Archer6
Kitsune5
Buildings8 types
House11
Watermill6
Shrine Japanese4
Guardhouse2
Stable Japanese2
Market1
Mining Camp Japanese1
Temple1
God powers2 invoked
Kusanagi3
Swampland2

Mirari

Army

Turma23
Murmillo19
Katapeltes8
Caladria2
Oracle2
Buildings5 types
Manor5
Sky Passage3
Counter Barracks2
Military Barracks2
Temple1
God powers2 invoked
Carnivora2
Shockwave2