Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SnackButt vs Chronicfail

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:11
Watering Hole map preview
Map Watering Hole
Winner
SnackButtNuwa
Pre-match Elo1695
Win probability62.4%
25:11 Match length SnackButt favored
Defeated
ChronicfailSet
Pre-match Elo1607
Win probability37.6%

Match at a glance

SnackButt vs Chronicfail

WinnerSnackButt
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration25:11
Started
Ended
Elo favorite62.4%SnackButt
Fastest Classical4:12*Chronicfail
First pressure6:43Chronicfail · Barracks
Market timing8:40Chronicfail · Market
First extra TC4:24SnackButt · Town Center
Most military units189SnackButt
Highest EAPM103.5SnackButt
Market volume1,900Chronicfail

SnackButt

Nuwa

Victory
Elo1695+13
EAPM103.5
Military units189
First pressure13:54Imperial Academy
First expansion4:24
Market volume1300
Total score 42,465
Military score 19,407
Economic score 18,478
Kills score 4,612
Units killed 191
Units lost 135
Buildings razed 13
Largest army 189
Favorite unit Dao Swordsman 51 fielded
Classical 4:12* Research start 3:12
Heroic 13:51* Estimated start 12:36
Mythic Not reached
Defeat
Elo1607-13
EAPM64.4
Military units170
First pressure6:43Barracks
First expansion4:26
Market volume1900
Total score 28,957
Military score 10,936
Economic score 13,008
Kills score 5,045
Units killed 144
Units lost 214
Buildings razed 34
Largest army 170
Favorite unit Slinger 104 fielded
Classical 4:12* Research start 3:12
Heroic 11:05* Research start 9:50
Mythic 17:27* Estimated start 15:27

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Ptah
Rushou
HeroicAge
Nephthys
Gonggong
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnackButtNuwa
Match time
ChronicfailSet
Town CenterAdditional center
God powerCreation
God powerVanish
Dao Swordsman5 training queues
Village CenterAdditional center
Pioneer5 training queues
Fire Archer30 training queues
Dao Swordsman22 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Shields
Dao Swordsman16 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Armor
Key technologyHeavy Archers
God powerVenom Beast
Key technologyBronze Weapons
Key technologyBronze Shields
Fire Archer3 training queues
Chu Ko Nu5 training queues
Wuzu Javelineer5 training queues
First military pressureImperial Academy
Bai Hu3 training queues
Siege Crossbow4 training queues
Key technologyBallistics
Sage2 training queues
Dao Swordsman7 training queues
Key technologyHeavy Infantry
Key technologyBronze Armor
Town CenterAdditional center
Town CenterAdditional center
Bai Hu2 training queues
Key technologyShaft Mine
Key technologyBow Saw
MarketMarket
White Horse Cavalry34 training queues
Key technologyHeavy Cavalry
Pioneer9 training queues
God powerGreat Flood
Tiger Cavalry10 training queues
ArmoryArmory
Fire Archer14 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Cavalry
Town CenterAdditional center
Key technologyHusbandry
Chu Ko Nu4 training queues
Key technologyChampion Archers
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Axeman8 training queues
MarketMarket
God powerShifting Sands
Key technologyMedium Axemen
Slinger48 training queues
ArmoryArmory
Key technologyMedium Slingers
Axeman2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Siege Tower2 training queues
God powerAncestors
Key technologyCopper Weapons
DockDock
Siege Tower6 training queues
Key technologyShaft Mine
Slinger9 training queues
Key technologyBronze Shields
Axeman2 training queues
God powerTornado
Avenger2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Slingers
Key technologyCopper Armor
Key technologyBronze Weapons
Slinger10 training queues
Siege Tower3 training queues
Spearman21 training queues
God powerVision
Town CenterAdditional center
Siege Tower4 training queues
Slinger37 training queues
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Key technologyHusbandry
Siege Tower2 training queues
Spearman8 training queues
Key technologyBronze Armor
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%SnackButt
Fastest Classical4:12*Chronicfail
Fastest Heroic11:05*Chronicfail
Fastest Mythic17:27*Chronicfail
First pressure6:43Chronicfail · Barracks
First extra TC4:24SnackButt · Town Center
Fortress timing11:21Chronicfail · Migdol Stronghold
Market timing8:40Chronicfail · Market
Armory timing9:36Chronicfail · Armory

Player highlights

Standout performances

Highest total score42,465SnackButt
Highest military score19,407SnackButt
Highest economy score18,478SnackButt
Most kills5,045Chronicfail
Most units killed191SnackButt
Most deaths214Chronicfail
Most buildings razed34Chronicfail
Largest army189SnackButt
Favorite unitSlingerChronicfail · 104 fielded

SnackButt

Highest ScoreMost ImprovementsMost KillsMost Resources

Chronicfail

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SnackButt

Classical timing4:12 estimated completion
Delayed pressure13:54 · Imperial Academy
Fast expansion4:24 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep17:45 · Market
Early armory / Heroic prep11:06 · Armory
Market economy signal1,300 total resource volume
Large army production189 military units

Chronicfail

Classical timing4:12 estimated completion
Early pressure6:43 · Barracks
Fast expansion4:26 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:40 · Market
Early armory / Heroic prep9:36 · Armory
Fortress tech path11:21 · Migdol Stronghold
Water commitment signal1 dock build events
Market economy signal1,900 total resource volume
Large army production170 military units
SnackButt · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
SnackButt · Early MilitaryMeaningful trained combat units were produced during the early opening.
SnackButt · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Chronicfail · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Chronicfail · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Chronicfail · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chronicfail · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3200 total volume

SnackButt

Bought

Food1200

Sold

Food100
Total player market volume1300

Chronicfail

Bought

Food900

Sold

Wood1000
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SnackButt

Army

Dao Swordsman51
Fire Archer47
White Horse Cavalry34
Pioneer15
Tiger Cavalry10
Chu Ko Nu9
Bai Hu6
Wuzu Javelineer5
Sage4
Siege Crossbow4
Jiang Zi Ya2
Li Jing1
Qi Lin1
Buildings12 types
Silo36
House32
Machine Workshop9
Military Camp8
Town Center5
Baolei4
Wall4
Armory2
Imperial Academy2
Market1
Temple1
Village Center1
God powers4 invoked
Creation1
Great Flood1
Vanish1
Venom Beast1

Chronicfail

Army

Slinger104
Spearman31
Siege Tower17
Axeman12
Avenger2
Scorpion Man2
Chariot Archer1
Wadjet1
Buildings15 types
House18
Barracks10
Granary8
Lumber Camp8
Mining Camp5
Migdol Stronghold4
Town Center3
Siege Works2
Temple2
Wall2
Armory1
Dock1
Market1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Ancestors1
Shifting Sands1
Tornado1
Vision1