Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ZxImpulseZx vs MAKE-HATE

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:43
Megalopolis map preview
Map Megalopolis
Defeated
ZxImpulseZxKronos
Pre-match Elo977
Win probability44.1%
28:43 Match length MAKE-HATE favored
Winner
MAKE-HATEAmaterasu
Pre-match Elo1018
Win probability55.9%

Match at a glance

ZxImpulseZx vs MAKE-HATE

WinnerMAKE-HATE
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration28:43
Started
Ended
Elo favorite55.9%MAKE-HATE
Fastest Classical4:21*ZxImpulseZx
First pressure4:29MAKE-HATE · Stable Japanese
First extra TC5:26ZxImpulseZx · Town Center
Market timing26:38ZxImpulseZx · Market
Most military units161MAKE-HATE
Highest EAPM35.8MAKE-HATE

ZxImpulseZx

Kronos

Defeat
Elo977-16
EAPM27.8
Military units130
First pressure5:33Counter Barracks
First expansion5:26
Market volume0
Total score 25,392
Military score 5,440
Economic score 16,881
Kills score 3,071
Units killed 107
Units lost 179
Buildings razed 5
Largest army 130
Favorite unit Contarius 52 fielded
Classical 4:21* Estimated start 3:21
Heroic 13:38* Estimated start 12:23
Mythic Not reached

MAKE-HATE

Amaterasu

Victory
Elo1018+16
EAPM35.8
Military units161
First pressure4:29Stable Japanese
First expansion17:16
Market volume0
Total score 44,011
Military score 18,329
Economic score 18,752
Kills score 7,192
Units killed 181
Units lost 109
Buildings razed 50
Largest army 161
Favorite unit Samurai 34 fielded
Classical 4:26* Estimated start 3:26
Heroic 20:00* Estimated start 18:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Minakatatomi
Hyperion
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ZxImpulseZxKronos
Match time
MAKE-HATEAmaterasu
God powerDeconstruction
God powerValor
Town CenterAdditional center
First military pressureCounter Barracks
Key technologyPickaxe
Katapeltes8 training queues
God powerValor
ArmoryArmory
Key technologyMedium Infantry
God powerValor
Key technologyHand Axe
Key technologyPlow
Key technologyCopper Shields
Turma5 training queues
God powerValor
Murmillo3 training queues
God powerValor
God powerValor
Turma6 training queues
Murmillo3 training queues
God powerValor
Promethean4 training queues
God powerValor
Village CenterAdditional center
God powerChaos
God powerValor
Contarius3 training queues
Key technologyHeavy Cavalry
Farm transition3 farms clustered
Murmillo3 training queues
Key technologyCrenellations
Katapeltes2 training queues
Turma3 training queues
Arcus5 training queues
Key technologyBow Saw
Contarius49 training queues
Fortress-tier buildingPalace
God powerChaos
Katapeltes2 training queues
God powerValor
Key technologyCopper Armor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerValor
Destroyer2 training queues
Turma13 training queues
Key technologyHeavy Infantry
God powerValor
Katapeltes2 training queues
Destroyer7 training queues
God powerValor
Fortress-tier buildingPalace
Arcus2 training queues
God powerValor
MarketMarket
God powerDeconstruction
God powerValor
Trade route startedCaravan Atlantean queued
Destroyer4 training queues
God powerValor
Town CenterAdditional center
God powerValor
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider8 training queues
Yumi Archer5 training queues
Samurai15 training queues
Onna Musha6 training queues
Yari Spearman7 training queues
Naginata Rider2 training queues
Yumi Archer15 training queues
Bushi11 training queues
Key technologyHusbandry
Wanyudo3 training queues
Onna Musha3 training queues
Yari Spearman12 training queues
Samurai6 training queues
Onna Musha5 training queues
Bushi2 training queues
ArmoryArmory
Town CenterAdditional center
Wanyudo2 training queues
Key technologyPlow
Farm transition12 farms clustered
Samurai13 training queues
Onna Musha3 training queues
Shinobi5 training queues
Yari Spearman7 training queues
Yumi Archer6 training queues
Bushi2 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerThunder Burst
Town CenterAdditional center
Fortress-tier buildingCastle
Town CenterAdditional center
Yumi Horse Archer18 training queues
Wanyudo3 training queues
Fortress-tier buildingCastle
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%MAKE-HATE
Fastest Classical4:21*ZxImpulseZx
Fastest Heroic13:38*ZxImpulseZx
First pressure4:29MAKE-HATE · Stable Japanese
First extra TC5:26ZxImpulseZx · Town Center
Fortress timing18:55ZxImpulseZx · Palace
Market timing26:38ZxImpulseZx · Market
Armory timing7:52ZxImpulseZx · Armory
Farm transition15:57–16:32ZxImpulseZx · 3 farms clustered
Trade route started27:29ZxImpulseZx

Player highlights

Standout performances

Highest total score44,011MAKE-HATE
Highest military score18,329MAKE-HATE
Highest economy score18,752MAKE-HATE
Most kills7,192MAKE-HATE
Most units killed181MAKE-HATE
Most deaths179ZxImpulseZx
Most buildings razed50MAKE-HATE
Largest army161MAKE-HATE
Favorite unitContariusZxImpulseZx · 52 fielded

ZxImpulseZx

Most DeathsMost Resources

MAKE-HATE

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ZxImpulseZx

Classical timing4:21 estimated completion
Early pressure5:33 · Counter Barracks
Fast expansion5:26 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep26:38 · Market
Early armory / Heroic prep7:52 · Armory
Fortress tech path18:55 · Palace
Heavy walling signal10 wall build events
Farm transition15:57–16:32 · 3 farms clustered
Trade route started27:29 · Caravan Atlantean queued
Large army production130 military units

MAKE-HATE

Classical timing4:26 estimated completion
Early pressure4:29 · Stable Japanese
Expansion signal17:16 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep17:15 · Armory
Fortress tech path26:13 · Castle
Farm transition18:06–18:44 · 12 farms clustered
Large army production161 military units
ZxImpulseZx · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ZxImpulseZx · Early MilitaryMeaningful trained combat units were produced during the early opening.
ZxImpulseZx · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
MAKE-HATE · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MAKE-HATE · Early MilitaryMeaningful trained combat units were produced during the early opening.
MAKE-HATE · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ZxImpulseZx

Army

Contarius52
Turma27
Katapeltes15
Destroyer13
Murmillo10
Arcus7
Promethean4
Cheiroballista1
Oracle1
Buildings13 types
Farm20
Manor16
Military Barracks16
Wall10
Sentry Tower7
Counter Barracks6
Palace4
Economic Guild2
Town Center2
Armory1
Market1
Temple1
Village Center1
God powers3 invoked
Valor17
Chaos2
Deconstruction2

MAKE-HATE

Army

Samurai34
Yari Spearman27
Yumi Archer27
Yumi Horse Archer18
Onna Musha17
Bushi15
Naginata Rider10
Wanyudo8
Shinobi5
Buildings12 types
Farm34
House26
Watermill6
Guardhouse5
Town Center5
Mining Camp Japanese4
Dojo3
Shrine Japanese3
Castle2
Temple2
Armory1
Stable Japanese1
God powers2 invoked
Shrine Of The Hunt1
Thunder Burst1