Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Baenac vs Azerus

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:00
Anatolia map preview
Map Anatolia
Defeated
BaenacPoseidon
Pre-match Elo1616
Win probability36.7%
12:00 Match length Azerus favored
Winner
AzerusZeus
Pre-match Elo1711
Win probability63.3%

Match at a glance

Baenac vs Azerus

WinnerAzerus
MapAnatolia
QueueRanked 1v1 Supremacy
Duration12:00
Started
Ended
Elo favorite63.3%Azerus
Fastest Classical5:04*Baenac
First pressure5:55Azerus · Military Academy
First extra TC5:26Baenac · Town Center
Market timing10:24Azerus · Market
Most military units51Azerus
Highest EAPM65.8Azerus

Baenac

Poseidon

Defeat
Elo1616-13
EAPM42.2
Military units16
First pressure7:29Stable
First expansion5:26
Market volume0
Total score 14,931
Military score 3,721
Economic score 10,561
Kills score 649
Units killed 24
Units lost 39
Buildings razed 0
Largest army 16
Favorite unit Trireme 5 fielded
Classical 5:04* Research start 4:04
Heroic Not reached
Mythic Not reached

Azerus

Zeus

Victory
Elo1711+13
EAPM65.8
Military units51
First pressure5:55Military Academy
First expansion9:21
Market volume0
Total score 17,627
Military score 7,550
Economic score 9,036
Kills score 1,041
Units killed 39
Units lost 24
Buildings razed 6
Largest army 51
Favorite unit Hoplite 35 fielded
Classical 5:43* Research start 4:43
Heroic 8:47* Estimated start 7:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BaenacPoseidon
Match time
AzerusZeus
DockDock
DockDock
DockDock
Key technologyHand Axe
DockDock
Town CenterAdditional center
Key technologyPickaxe
Juggernaut2 training queues
Trireme5 training queues
First military pressureStable
Hippeus3 training queues
ArmoryArmory
Pentekonter2 training queues
Key technologyCopper Shields
God powerLure
Key technologyHusbandry
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Armor
DefeatMatch result
DockDock
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
ArmoryArmory
Trireme2 training queues
God powerBolt
Pentekonter5 training queues
Hoplite35 training queues
Trireme6 training queues
Town CenterAdditional center
Key technologyMedium Infantry
MarketMarket
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%Azerus
Fastest Classical5:04*Baenac
Fastest Heroic8:47*Azerus
First pressure5:55Azerus · Military Academy
First extra TC5:26Baenac · Town Center
Market timing10:24Azerus · Market
Armory timing6:02Azerus · Armory

Player highlights

Standout performances

Highest total score17,627Azerus
Highest military score7,550Azerus
Highest economy score10,561Baenac
Most kills1,041Azerus
Most units killed39Azerus
Most deaths39Baenac
Most buildings razed6Azerus
Largest army51Azerus
Favorite unitHopliteAzerus · 35 fielded

Baenac

Most Deaths

Azerus

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Baenac

Late Classical5:04 estimated completion
Delayed pressure7:29 · Stable
Fast expansion5:26 · Town Center
Early armory / Heroic prep8:29 · Armory
Water commitment signal4 dock build events

Azerus

Late Classical5:43 estimated completion
Early pressure5:55 · Military Academy
Expansion signal9:21 · Town Center
Early market / Heroic prep10:24 · Market
Early armory / Heroic prep6:02 · Armory
Water commitment signal4 dock build events
Baenac · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Baenac · Early MilitaryMeaningful trained combat units were produced during the early opening.
Baenac · Late ClassicalClassical completed after 5:00 on a standard land opening.
Azerus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Azerus · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Azerus · Late ClassicalClassical completed after 5:00 on a standard land opening.
Azerus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baenac

Army

Trireme5
Hippeus3
Pentekonter3
Atalanta2
Juggernaut2
Theseus1
Buildings9 types
House8
Storehouse7
Dock4
Stable4
Temple2
Wall2
Armory1
Granary1
Town Center1
God powers1 invoked
Lure1

Azerus

Army

Hoplite35
Trireme8
Pentekonter5
Heracles1
Jason1
Juggernaut1
Buildings8 types
House20
Dock4
Military Academy3
Storehouse3
Armory1
Market1
Temple1
Town Center1
God powers1 invoked
Bolt1