Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nadine :) vs RatoCoveiro

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:10
Marsh map preview
Map Marsh
Defeated
Nadine :)Amaterasu
Pre-match Elo735
Win probability30.9%
19:10 Match length RatoCoveiro favored
Winner
RatoCoveiroQuetzalcoatl
Pre-match Elo875
Win probability69.1%

Match at a glance

Nadine :) vs RatoCoveiro

WinnerRatoCoveiro
MapMarsh
QueueRanked 1v1 Supremacy
Duration19:10
Started
Ended
Elo favorite69.1%RatoCoveiro
Fastest Classical4:22*RatoCoveiro
First pressure4:03RatoCoveiro · Warrior Priest trained
Market timing8:33RatoCoveiro · Market
First extra TC16:00RatoCoveiro · Town Center
Most military units86Nadine :)
Highest EAPM27.8RatoCoveiro
Market volume400Nadine :)

Nadine :)

Amaterasu

Defeat
Elo735-11
EAPM19.9
Military units86
First pressure5:42Stable Japanese
First expansion
Market volume400
Total score 20,922
Military score 6,727
Economic score 13,485
Kills score 710
Units killed 28
Units lost 65
Buildings razed 0
Largest army 86
Favorite unit Yumi Archer 27 fielded
Classical 5:05* Research start 4:05
Heroic 11:00* Research start 9:45
Mythic Not reached

RatoCoveiro

Quetzalcoatl

Victory
Elo875+11
EAPM27.8
Military units67
First pressure4:03Warrior Priest trained
First expansion16:00
Market volume0
Total score 28,432
Military score 14,437
Economic score 12,185
Kills score 1,832
Units killed 65
Units lost 28
Buildings razed 2
Largest army 67
Favorite unit Warrior Priest 20 fielded
Classical 4:22* Estimated start 3:22
Heroic 11:18* Estimated start 10:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Patecatl
Hachiman
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Nadine :)Amaterasu
Match time
RatoCoveiroQuetzalcoatl
Key technologyHusbandry
First military pressureStable Japanese
God powerShrine Of The Hunt
Key technologyHand Axe
Onna Musha2 training queues
Yumi Archer3 training queues
Yari Spearman6 training queues
Naginata Rider5 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Yari Spearman3 training queues
Yumi Archer4 training queues
Naginata Rider2 training queues
Key technologyMedium Guardhouse Soldiers
Kitsune2 training queues
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Bushi2 training queues
Onna Musha2 training queues
Naginata Rider2 training queues
Shinobi2 training queues
Yari Spearman3 training queues
Yumi Horse Archer2 training queues
Yumi Archer2 training queues
Wanyudo2 training queues
Key technologyBronze Armor
Key technologyBronze Shields
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Yumi Horse Archer6 training queues
Naginata Rider4 training queues
Trade route startedCaravan Japanese queued
Yumi Archer11 training queues
Tengu2 training queues
Yumi Horse Archer5 training queues
Bushi2 training queues
Key technologyHeavy Stable Soldiers
Farm transition7 farms clustered
Yumi Horse Archer2 training queues
Naginata Rider2 training queues
Yumi Archer7 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyPickaxe
Key technologyHand Axe
Tequihua Archer5 training queues
Ocelotl Warrior2 training queues
Warrior Priest2 training queues
Key technologyHusbandry
MarketMarket
Key technologyCrenellations Aztec
Key technologyMedium War Hut Soldiers
Warrior Priest3 training queues
ArmoryArmory
Tlamanih Spearman2 training queues
Tequihua Archer2 training queues
Key technologyMedium Nobles Hut Soldiers
Ocelotl Warrior2 training queues
Coyote Warrior4 training queues
Tequihua Archer7 training queues
Key technologyBallistics
God powerAgave Bloom
Warrior Priest10 training queues
Tlamanih Spearman2 training queues
Key technologyShaft Mine
Otontin9 training queues
Key technologyHeavy Great Temple Soldiers
Town CenterAdditional center
Shorn One8 training queues
Key technologyBow Saw
Warrior Priest3 training queues
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy War Hut Soldiers
God powerStarfall
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.1%RatoCoveiro
Fastest Classical4:22*RatoCoveiro
Fastest Heroic11:00*Nadine :)
First pressure4:03RatoCoveiro · Warrior Priest trained
First extra TC16:00RatoCoveiro · Town Center
Market timing8:33RatoCoveiro · Market
Armory timing8:42Nadine :) · Armory
Farm transition18:21–18:29Nadine :) · 7 farms clustered
Trade route started15:07Nadine :)

Player highlights

Standout performances

Highest total score28,432RatoCoveiro
Highest military score14,437RatoCoveiro
Highest economy score13,485Nadine :)
Most kills1,832RatoCoveiro
Most units killed65RatoCoveiro
Most deaths65Nadine :)
Most buildings razed2RatoCoveiro
Largest army86Nadine :)
Favorite unitYumi ArcherNadine :) · 27 fielded

Nadine :)

Largest ArmyMost Deaths

RatoCoveiro

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nadine :)

Late Classical5:05 estimated completion
Early pressure5:42 · Stable Japanese
Early market / Heroic prep13:21 · Market
Early armory / Heroic prep8:42 · Armory
Farm transition18:21–18:29 · 7 farms clustered
Trade route started15:07 · Caravan Japanese queued
Market economy signal400 total resource volume
Large army production86 military units

RatoCoveiro

Classical timing4:22 estimated completion
Early pressure4:03 · Warrior Priest trained
Expansion signal16:00 · Town Center
Early market / Heroic prep8:33 · Market
Early armory / Heroic prep9:58 · Armory
Nadine :) · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Nadine :) · Late ClassicalClassical completed after 5:00 on a standard land opening.
Nadine :) · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
RatoCoveiro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RatoCoveiro · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
RatoCoveiro · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Nadine :)

Bought

Food400

Sold

No sells

Total player market volume400

RatoCoveiro

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nadine :)

Army

Yumi Archer27
Naginata Rider15
Yumi Horse Archer15
Yari Spearman12
Bushi4
Onna Musha4
Kitsune2
Shinobi2
Tengu2
Wanyudo2
Samurai1
Buildings11 types
House32
Market9
Farm7
Shrine Japanese4
Watermill4
Dojo3
Stable Japanese3
Guardhouse2
Mining Camp Japanese2
Armory1
Temple1
God powers1 invoked
Shrine Of The Hunt1

RatoCoveiro

Army

Warrior Priest20
Tequihua Archer14
Otontin9
Shorn One8
Coyote Warrior5
Ocelotl Warrior5
Tlamanih Spearman5
Quimichin Spy1
Buildings10 types
House16
Calpulli12
Wall5
Great Temple2
Nobles Hut2
Temple2
War Hut2
Armory1
Market1
Town Center1
God powers2 invoked
Agave Bloom1
Starfall1