Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ContadorAKAtomitoma vs aimbob

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:04
Blue Lagoon map preview
Map Blue Lagoon
Winner
ContadorAKAtomitomaThor
Pre-match Elo1211
Win probability58.8%
8:04 Match length ContadorAKAtomitoma favored
Defeated
aimbobTsukuyomi
Pre-match Elo1149
Win probability41.2%

Match at a glance

ContadorAKAtomitoma vs aimbob

WinnerContadorAKAtomitoma
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration8:04
Started
Ended
Elo favorite58.8%ContadorAKAtomitoma
Fastest Classical4:04*aimbob
First pressure4:11aimbob · Stable Japanese
Most military units19ContadorAKAtomitoma
Highest EAPM41.0ContadorAKAtomitoma
Victory
Elo1211+14
EAPM41.0
Military units19
First pressure4:34Hersir trained
First expansion
Market volume0
Total score 8,365
Military score 3,960
Economic score 4,349
Kills score 84
Units killed 5
Units lost 3
Buildings razed 0
Largest army 19
Favorite unit Raiding Cavalry 15 fielded
Classical 5:28* Estimated start 4:28
Heroic Not reached
Mythic Not reached

aimbob

Tsukuyomi

Defeat
Elo1149-14
EAPM26.9
Military units12
First pressure4:11Stable Japanese
First expansion
Market volume0
Total score 8,448
Military score 4,185
Economic score 4,199
Kills score 64
Units killed 3
Units lost 5
Buildings razed 0
Largest army 12
Favorite unit Naginata Rider 9 fielded
Classical 4:04* Research start 3:19
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ContadorAKAtomitomaThor
Match time
aimbobTsukuyomi
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry15 training queues
Key technologyMedium Cavalry
VictoryMatch result
First military pressureStable Japanese
God powerNew Moon
Naginata Rider6 training queues
Naginata Rider3 training queues
Samurai3 training queues
God powerSwampland
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%ContadorAKAtomitoma
Fastest Classical4:04*aimbob
First pressure4:11aimbob · Stable Japanese
Armory timing0:09ContadorAKAtomitoma · Dwarven Armory

Player highlights

Standout performances

Highest total score8,448aimbob
Highest military score4,185aimbob
Highest economy score4,349ContadorAKAtomitoma
Most kills84ContadorAKAtomitoma
Most units killed5ContadorAKAtomitoma
Most deaths5aimbob
Most buildings razed0ContadorAKAtomitoma
Largest army19ContadorAKAtomitoma
Favorite unitRaiding CavalryContadorAKAtomitoma · 15 fielded

ContadorAKAtomitoma

Largest ArmyMost ImprovementsMost KillsMost Resources

aimbob

Highest ScoreMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ContadorAKAtomitoma

Late Classical5:28 estimated completion
Early pressure4:34 · Hersir trained
Early armory / Heroic prep0:09 · Dwarven Armory

aimbob

Classical timing4:04 estimated completion
Early pressure4:11 · Stable Japanese
ContadorAKAtomitoma · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ContadorAKAtomitoma · Early MilitaryMeaningful trained combat units were produced during the early opening.
ContadorAKAtomitoma · Late ClassicalClassical completed after 5:00 on a standard land opening.
aimbob · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aimbob · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ContadorAKAtomitoma

Army

Raiding Cavalry15
Hersir4
Buildings5 types
House7
Great Hall2
Ox Cart Building2
Dwarven Armory1
Temple1

aimbob

Army

Naginata Rider9
Samurai3
Buildings8 types
House9
Watermill4
Dojo2
Stable Japanese2
Guardhouse1
Mining Camp Japanese1
Shrine Japanese1
Temple1
God powers2 invoked
New Moon1
Swampland1