Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

THLMNK vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:36
Steppe map preview
Map Steppe
Defeated
THLMNKShennong
Pre-match Elo1957
Win probability58.5%
12:36 Match length UpsetThe Elo underdog won
Winner
[DoD]FireFoxHades
Pre-match Elo1897
Win probability41.5%

Match at a glance

THLMNK vs [DoD]FireFox

Winner[DoD]FireFox
MapSteppe
QueueRanked 1v1 Supremacy
Duration12:36
Started
Ended
Elo favorite58.5%THLMNK · Upset
Fastest Classical4:31*THLMNK
First pressure6:35[DoD]FireFox · Military Academy
Market timing10:41THLMNK · Market
Most military units77[DoD]FireFox
Highest EAPM71.7[DoD]FireFox
Market volume600THLMNK

THLMNK

Shennong

Defeat
Elo1957-20
EAPM52.3
Military units56
First pressure8:35Imperial Academy
First expansion
Market volume600
Total score 12,384
Military score 4,745
Economic score 6,927
Kills score 712
Units killed 24
Units lost 50
Buildings razed 1
Largest army 56
Favorite unit Dao Swordsman 21 fielded
Classical 4:31* Research start 3:31
Heroic 9:37* Estimated start 8:22
Mythic Not reached

[DoD]FireFox

Hades

Victory
Elo1897+20
EAPM71.7
Military units77
First pressure6:35Military Academy
First expansion
Market volume0
Total score 14,725
Military score 6,409
Economic score 7,060
Kills score 1,256
Units killed 51
Units lost 24
Buildings razed 0
Largest army 77
Favorite unit Peltast 37 fielded
Classical 5:29* Research start 4:29
Heroic 8:41* Research start 7:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Athena
Rushou
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

THLMNKShennong
Match time
[DoD]FireFoxHades
God powerProsperous Seeds
Key technologyHand Axe
Key technologyPickaxe
Dao Swordsman4 training queues
Ge Halberdier5 training queues
Wuzu Javelineer7 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Archers
First military pressureImperial Academy
God powerProsperous Seeds
Key technologyMedium Infantry
Fire Archer14 training queues
Wuzu Javelineer2 training queues
Dao Swordsman17 training queues
Key technologyBallistics
God powerVenom Beast
God powerLightning Weapons
MarketMarket
Chu Ko Nu2 training queues
Wuzu Javelineer2 training queues
DefeatMatch result
Key technologyHusbandry
ArmoryArmory
First military pressureMilitary Academy
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBallistics
Key technologyHand Axe
Hypaspist32 training queues
Peltast2 training queues
Key technologyCopper Weapons
Key technologyPickaxe
God powerCurse
Ajax2 training queues
God powerRestoration
Peltast35 training queues
Key technologyCopper Shields
Key technologyCopper Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%THLMNK · Upset
Fastest Classical4:31*THLMNK
Fastest Heroic8:41*[DoD]FireFox
First pressure6:35[DoD]FireFox · Military Academy
Market timing10:41THLMNK · Market
Armory timing5:36[DoD]FireFox · Armory

Player highlights

Standout performances

Highest total score14,725[DoD]FireFox
Highest military score6,409[DoD]FireFox
Highest economy score7,060[DoD]FireFox
Most kills1,256[DoD]FireFox
Most units killed51[DoD]FireFox
Most deaths50THLMNK
Most buildings razed1THLMNK
Largest army77[DoD]FireFox
Favorite unitPeltast[DoD]FireFox · 37 fielded

THLMNK

Most Deaths

[DoD]FireFox

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

THLMNK

Classical timing4:31 estimated completion
Delayed pressure8:35 · Imperial Academy
Early market / Heroic prep10:41 · Market
Early armory / Heroic prep6:52 · Armory
Market economy signal600 total resource volume

[DoD]FireFox

Late Classical5:29 estimated completion
Early pressure6:35 · Military Academy
Early armory / Heroic prep5:36 · Armory
THLMNK · Early MilitaryMeaningful trained combat units were produced during the early opening.
THLMNK · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
THLMNK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]FireFox · Late ClassicalClassical completed after 5:00 on a standard land opening.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

THLMNK

Bought

No buys

Sold

Food400
Wood200
Total player market volume600

[DoD]FireFox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

THLMNK

Army

Dao Swordsman21
Fire Archer14
Wuzu Javelineer11
Ge Halberdier5
Chu Ko Nu2
Jiang Zi Ya1
Pioneer1
Sage1
Buildings9 types
House10
Farm4
Silo4
Machine Workshop2
Military Camp2
Armory1
Imperial Academy1
Market1
Temple1
God powers3 invoked
Prosperous Seeds2
Lightning Weapons1
Venom Beast1

[DoD]FireFox

Army

Peltast37
Hypaspist32
Ajax3
Nemean Lion2
Achilles1
Chiron1
Toxotes1
Buildings7 types
House10
Granary5
Archery Range2
Military Academy2
Storehouse2
Armory1
Temple1
God powers2 invoked
Curse1
Restoration1