Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs Moose

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:32
Marsh map preview
Map Marsh
Winner
[DoD]BacHiThor
Pre-match Elo1968
Win probability65.5%
21:32 Match length [DoD]BacHi favored
Defeated
MooseTsukuyomi
Pre-match Elo1857
Win probability34.5%

Match at a glance

[DoD]BacHi vs Moose

Winner[DoD]BacHi
MapMarsh
QueueRanked 1v1 Supremacy
Duration21:32
Started
Ended
Elo favorite65.5%[DoD]BacHi
Fastest Classical4:10*[DoD]BacHi
First pressure1:23[DoD]BacHi · Hersir trained
Market timing14:50Moose · Market
First extra TC9:03[DoD]BacHi · Town Center
Most military units110[DoD]BacHi
Highest EAPM84.1Moose
Market volume700Moose

[DoD]BacHi

Thor

Victory
Elo1968+12
EAPM58.8
Military units110
First pressure1:23Hersir trained
First expansion9:03
Market volume0
Total score 43,973
Military score 21,582
Economic score 20,478
Kills score 1,986
Units killed 75
Units lost 99
Buildings razed 9
Largest army 110
Favorite unit Throwing Axeman 33 fielded
Classical 4:10* Estimated start 3:10
Heroic 13:57* Estimated start 12:42
Mythic 20:28* Estimated start 18:28

Moose

Tsukuyomi

Defeat
Elo1857-12
EAPM84.1
Military units108
First pressure4:20Stable Japanese
First expansion19:23
Market volume700
Total score 27,657
Military score 13,886
Economic score 11,631
Kills score 2,140
Units killed 83
Units lost 73
Buildings razed 5
Largest army 108
Favorite unit Naginata Rider 58 fielded
Classical 4:11* Research start 3:26
Heroic 13:29* Estimated start 12:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Skadi
HeroicAge
Hachiman
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]BacHiThor
Match time
MooseTsukuyomi
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
ArmoryDwarven Armory
God powerForest Fire
Key technologyCopper Weapons
Raiding Cavalry2 training queues
Key technologyCopper Armor
Key technologyPickaxe
Key technologyCopper Shields
Raiding Cavalry6 training queues
Key technologyHand Axe
Key technologyMedium Cavalry
Town CenterAdditional center
Hirdman3 training queues
Raiding Cavalry7 training queues
Farm transition3 farms clustered
ArmoryDwarven Armory
Key technologyHusbandry
Key technologyPlow
Key technologyBronze Armor
Valkyrie3 training queues
Throwing Axeman13 training queues
Key technologyBallistics
Raiding Cavalry5 training queues
Key technologyBronze Weapons
Key technologyMedium Infantry
Hirdman5 training queues
Key technologyBronze Shields
Hersir5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Godi5 training queues
Key technologyHeavy Infantry
Key technologyIron Weapons
God powerFrost
Town CenterAdditional center
Key technologyIron Armor
Huskarl2 training queues
DockDock
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram6 training queues
Jarl12 training queues
Key technologyIron Shields
Throwing Axeman20 training queues
Huskarl10 training queues
MarketMarket
God powerFimbulwinter
Key technologyChampion Cavalry
Key technologyCrenellations
Key technologyChampion Infantry
VictoryMatch result
First military pressureStable Japanese
Naginata Rider7 training queues
Kitsune2 training queues
Key technologyPickaxe
Naginata Rider13 training queues
Key technologyHand Axe
ArmoryArmory
Samurai2 training queues
Yumi Archer6 training queues
Bushi2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHusbandry
Key technologyCopper Armor
Key technologyBallistics
Naginata Rider2 training queues
Key technologyShaft Mine
Samurai6 training queues
Daimyo2 training queues
MarketMarket
God powerNew Moon
Naginata Rider19 training queues
God powerShogun
Yumi Horse Archer5 training queues
Key technologyCopper Shields
Farm transition8 farms clustered
Key technologyPlow
God powerSwampland
Yari Spearman5 training queues
Daimyo2 training queues
Fortress-tier buildingCastle
Oyumi3 training queues
Town CenterAdditional center
Samurai4 training queues
Naginata Rider17 training queues
God powerSwampland
Yumi Horse Archer5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%[DoD]BacHi
Fastest Classical4:10*[DoD]BacHi
Fastest Heroic13:29*Moose
Fastest Mythic20:28*[DoD]BacHi
First pressure1:23[DoD]BacHi · Hersir trained
First extra TC9:03[DoD]BacHi · Town Center
Fortress timing15:56[DoD]BacHi · Hill Fort
Market timing14:50Moose · Market
Armory timing4:04[DoD]BacHi · Dwarven Armory
Farm transition10:47–10:57[DoD]BacHi · 3 farms clustered

Player highlights

Standout performances

Highest total score43,973[DoD]BacHi
Highest military score21,582[DoD]BacHi
Highest economy score20,478[DoD]BacHi
Most kills2,140Moose
Most units killed83Moose
Most deaths99[DoD]BacHi
Most buildings razed9[DoD]BacHi
Largest army110[DoD]BacHi
Favorite unitNaginata RiderMoose · 58 fielded

[DoD]BacHi

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Moose

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]BacHi

Classical timing4:10 estimated completion
Early pressure1:23 · Hersir trained
Expansion signal9:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:46 · Market
Early armory / Heroic prep4:04 · Dwarven Armory
Fortress tech path15:56 · Hill Fort
Heavy walling signal7 wall build events
Water commitment signal1 dock build events
Farm transition10:47–10:57 · 3 farms clustered
Large army production110 military units

Moose

Classical timing4:11 estimated completion
Early pressure4:20 · Stable Japanese
Expansion signal19:23 · Town Center
Early market / Heroic prep14:50 · Market
Early armory / Heroic prep8:56 · Armory
Fortress tech path18:25 · Castle
Heavy walling signal31 wall build events
Farm transition16:34–17:20 · 8 farms clustered
Market economy signal700 total resource volume
Large army production108 military units
[DoD]BacHi · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[DoD]BacHi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
Moose · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Moose · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

[DoD]BacHi

Bought

No buys

Sold

No sells

Total player market volume0

Moose

Bought

No buys

Sold

Food200
Wood500
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army

Throwing Axeman33
Raiding Cavalry20
Huskarl12
Jarl12
Hersir9
Hirdman8
Portable Ram6
Godi5
Valkyrie4
Frost Giant1
Buildings12 types
Farm21
House16
Ox Cart Building11
Longhouse10
Great Hall7
Wall7
Hill Fort3
Dwarven Armory2
Town Center2
Dock1
Market1
Temple1
God powers3 invoked
Fimbulwinter1
Forest Fire1
Frost1

Moose

Army

Naginata Rider58
Samurai13
Yumi Horse Archer10
Yumi Archer7
Yari Spearman5
Bushi4
Daimyo4
Kitsune3
Oyumi3
Onna Musha1
Buildings14 types
Wall31
House24
Watermill15
Farm12
Shrine Japanese7
Mining Camp Japanese4
Stable Japanese4
Guardhouse3
Dojo2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers3 invoked
Swampland2
New Moon1
Shogun1