Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

唬爛貓 vs Mr scintillant

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:49
Watering Hole map preview
Map Watering Hole
Winner
唬爛貓Odin
Pre-match Elo1021
Win probability57.7%
22:49 Match length 唬爛貓 favored
Defeated
Mr scintillantHades
Pre-match Elo967
Win probability42.3%

Match at a glance

唬爛貓 vs Mr scintillant

Winner唬爛貓
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration22:49
Started
Ended
Elo favorite57.7%唬爛貓
Fastest Classical3:48*唬爛貓
First pressure4:00唬爛貓 · Great Hall
Market timing12:39唬爛貓 · Market
First extra TC5:54Mr scintillant · Town Center
Most military units440Mr scintillant
Highest EAPM45.6唬爛貓
Market volume800唬爛貓

唬爛貓

Odin

Victory
Elo1021+15
EAPM45.6
Military units120
First pressure4:00Great Hall
First expansion6:56
Market volume800
Total score 50,805
Military score 25,910
Economic score 22,148
Kills score 2,885
Units killed 138
Units lost 78
Buildings razed 9
Largest army 120
Favorite unit Throwing Axeman 35 fielded
Classical 3:48* Research start 2:48
Heroic 12:08* Research start 10:53
Mythic 20:31* Research start 18:31
Defeat
Elo967-15
EAPM30.1
Military units440
First pressure10:19Military Academy
First expansion5:54
Market volume0
Total score 21,165
Military score 9,789
Economic score 9,980
Kills score 1,416
Units killed 68
Units lost 138
Buildings razed 0
Largest army 440
Favorite unit Hoplite 315 fielded
Classical 5:16* Research start 4:16
Heroic 19:08* Research start 17:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Njord
HeroicAge
Apollo
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

唬爛貓Odin
Match time
Mr scintillantHades
First military pressureGreat Hall
Raiding Cavalry7 training queues
God powerGreat Hunt
Key technologyMedium Cavalry
Town CenterAdditional center
Hersir3 training queues
Key technologyHand Axe
Raiding Cavalry5 training queues
God powerForest Fire
ArmoryArmory
Hersir3 training queues
Key technologyPlow
Key technologyHusbandry
Raiding Cavalry3 training queues
Godi3 training queues
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
MarketMarket
God powerWalking Woods
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Weapons
Farm transition6 farms clustered
Fortress-tier buildingHill Fort
Throwing Axeman6 training queues
Key technologyHeavy Infantry
Trade route startedCaravan Norse queued
Key technologyPlow
Key technologyPickaxe
Town CenterAdditional center
Berserk5 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyBow Saw
Fortress-tier buildingHill Fort
Throwing Axeman18 training queues
Berserk9 training queues
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Jarl4 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Key technologyCrenellations
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
ArmoryArmory
God powerFimbulwinter
Berserk15 training queues
Hirdman5 training queues
Throwing Axeman11 training queues
Huskarl8 training queues
Godi2 training queues
Key technologyChampion Cavalry
VictoryMatch result
Town CenterAdditional center
Key technologyHand Axe
God powerSentinel
First military pressureMilitary Academy
Key technologyMedium Infantry
Hoplite90 training queues
Key technologyHusbandry
Key technologyMedium Archers
Toxotes60 training queues
God powerRestoration
ArmoryArmory
Hoplite45 training queues
Toxotes30 training queues
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Farm transition22 farms clustered
Key technologyPlow
Hoplite45 training queues
Key technologyHeavy Infantry
Key technologyPickaxe
Key technologyBow Saw
Key technologyHeavy Archers
Hoplite135 training queues
Fortress-tier buildingFortress
Toxotes30 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%唬爛貓
Fastest Classical3:48*唬爛貓
Fastest Heroic12:08*唬爛貓
Fastest Mythic20:31*唬爛貓
First pressure4:00唬爛貓 · Great Hall
First extra TC5:54Mr scintillant · Town Center
Fortress timing12:25唬爛貓 · Hill Fort
Market timing12:39唬爛貓 · Market
Armory timing9:52唬爛貓 · Armory
Farm transition14:39–14:41唬爛貓 · 6 farms clustered
Trade route started15:25唬爛貓

Player highlights

Standout performances

Highest total score50,805唬爛貓
Highest military score25,910唬爛貓
Highest economy score22,148唬爛貓
Most kills2,885唬爛貓
Most units killed138唬爛貓
Most deaths138Mr scintillant
Most buildings razed9唬爛貓
Largest army440Mr scintillant
Favorite unitHopliteMr scintillant · 315 fielded

唬爛貓

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Mr scintillant

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

唬爛貓

Fast Classical3:48 estimated completion
Early pressure4:00 · Great Hall
Fast expansion6:56 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:39 · Market
Early armory / Heroic prep9:52 · Armory
Fortress tech path12:25 · Hill Fort
Farm transition14:39–14:41 · 6 farms clustered
Trade route started15:25 · Caravan Norse queued
Market economy signal800 total resource volume
Large army production120 military units

Mr scintillant

Late Classical5:16 estimated completion
Delayed pressure10:19 · Military Academy
Fast expansion5:54 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep14:41 · Armory
Fortress tech path21:18 · Fortress
Heavy walling signal9 wall build events
Farm transition19:04–20:14 · 22 farms clustered
Large army production440 military units
唬爛貓 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
唬爛貓 · Early MilitaryMeaningful trained combat units were produced during the early opening.
唬爛貓 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
唬爛貓 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Mr scintillant · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mr scintillant · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr scintillant · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Mr scintillant · Late ClassicalClassical completed after 5:00 on a standard land opening.
Mr scintillant · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

唬爛貓

Bought

Food300

Sold

Wood500
Total player market volume800

Mr scintillant

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

唬爛貓

Army

Throwing Axeman35
Berserk31
Raiding Cavalry16
Huskarl9
Hirdman8
Hersir7
Godi6
Jarl5
Ballista1
Portable Ram1
Valkyrie1
Buildings11 types
House22
Farm17
Longhouse9
Ox Cart Building6
Hill Fort5
Wall4
Great Hall3
Town Center3
Armory2
Market1
Temple1
God powers4 invoked
Fimbulwinter1
Forest Fire1
Great Hunt1
Walking Woods1

Mr scintillant

Army

Hoplite315
Toxotes120
Ajax3
Achilles2
Buildings11 types
House29
Farm22
Wall9
Granary6
Storehouse4
Military Academy3
Archery Range2
Town Center2
Armory1
Fortress1
Temple1
God powers2 invoked
Restoration1
Sentinel1