Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

polomanino vs Yurikins

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:29
Cloud Forest map preview
Map Cloud Forest
Winner
<color=3/0.1/0.8> polomaninoOdin
Pre-match Elo1247
Win probability50.6%
21:29 Match length polomanino favored
Defeated
YurikinsGaia
Pre-match Elo1243
Win probability49.4%

Match at a glance

polomanino vs Yurikins

Winnerpolomanino
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration21:29
Started
Ended
Elo favorite50.6%polomanino
Fastest Classical4:15*<color=3/0.1/0.8> polomanino
First pressure3:36<color=3/0.1/0.8> polomanino · Hersir trained
First extra TC4:43Yurikins · Town Center
Market timing18:25Yurikins · Market
Most military units243<color=3/0.1/0.8> polomanino
Highest EAPM58.3<color=3/0.1/0.8> polomanino
Victory
Elo1247+17
EAPM58.3
Military units243
First pressure3:36Hersir trained
First expansion9:16
Market volume0
Total score 36,119
Military score 21,994
Economic score 10,177
Kills score 4,251
Units killed 123
Units lost 229
Buildings razed 10
Largest army 243
Favorite unit Throwing Axeman 103 fielded
Classical 4:15* Research start 3:15
Heroic 13:17* Estimated start 12:02
Mythic 20:30* Research start 18:30

Yurikins

Gaia

Defeat
Elo1243-17
EAPM29.3
Military units89
First pressure5:50Military Barracks
First expansion4:43
Market volume0
Total score 29,578
Military score 6,480
Economic score 19,726
Kills score 3,484
Units killed 133
Units lost 118
Buildings razed 12
Largest army 89
Favorite unit Murmillo 41 fielded
Classical 4:18* Research start 3:18
Heroic 11:33* Research start 10:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Leto
Skadi
HeroicAge
Rheia
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

<color=3/0.1/0.8> polomaninoOdin
Match time
YurikinsGaia
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues
Berserk10 training queues
Throwing Axeman18 training queues
God powerUndermine
ArmoryArmory
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry4 training queues
Throwing Axeman20 training queues
Hersir4 training queues
Raiding Cavalry10 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Hersir10 training queues
God powerFrost
Fortress-tier buildingHill Fort
Jarl5 training queues
Einheri7 training queues
Throwing Axeman10 training queues
Berserk20 training queues
Farm transition4 farms clustered
Throwing Axeman55 training queues
God powerUndermine
Frost Giant3 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Shields
Key technologyCopper Armor
Godi10 training queues
Key technologyShaft Mine
Key technologyBow Saw
Huskarl4 training queues
Berserk10 training queues
Hersir10 training queues
Jarl15 training queues
Portable Ram8 training queues
Frost Giant3 training queues
God powerRagnarok
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Town CenterAdditional center
God powerSpider Lair
First military pressureMilitary Barracks
God powerSpider Lair
God powerGaia Forest
Cheiroballista5 training queues
Murmillo2 training queues
God powerSpider Lair
Key technologyHusbandry
Farm transition3 farms clustered
Key technologyPlow
God powerSpider Lair
ArmoryArmory
Cheiroballista2 training queues
Murmillo32 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyBallistics
Fortress-tier buildingPalace
God powerTraitor
Katapeltes8 training queues
God powerSpider Lair
Fortress-tier buildingPalace
Fanatic4 training queues
Key technologyHeavy Infantry
Key technologyCrenellations
Cheiroballista2 training queues
God powerTraitor
Fortress-tier buildingPalace
Katapeltes12 training queues
God powerSpider Lair
MarketMarket
Turma4 training queues
Fortress-tier buildingPalace
God powerTraitor
Murmillo6 training queues
Key technologyCopper Shields
Key technologyShaft Mine
God powerSpider Lair
Arcus5 training queues
Cheiroballista5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%polomanino
Fastest Classical4:15*<color=3/0.1/0.8> polomanino
Fastest Heroic11:33*Yurikins
Fastest Mythic20:30*<color=3/0.1/0.8> polomanino
First pressure3:36<color=3/0.1/0.8> polomanino · Hersir trained
First extra TC4:43Yurikins · Town Center
Fortress timing12:24Yurikins · Palace
Market timing18:25Yurikins · Market
Armory timing8:30<color=3/0.1/0.8> polomanino · Armory
Farm transition8:21–8:50Yurikins · 3 farms clustered

Player highlights

Standout performances

Highest total score36,119<color=3/0.1/0.8> polomanino
Highest military score21,994<color=3/0.1/0.8> polomanino
Highest economy score19,726Yurikins
Most kills4,251<color=3/0.1/0.8> polomanino
Most units killed133Yurikins
Most deaths229<color=3/0.1/0.8> polomanino
Most buildings razed12Yurikins
Largest army243<color=3/0.1/0.8> polomanino
Favorite unitThrowing Axeman<color=3/0.1/0.8> polomanino · 103 fielded

<color=3/0.1/0.8> polomanino

Highest ScoreLargest ArmyMost Deaths

Yurikins

Most ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

<color=3/0.1/0.8> polomanino

Classical timing4:15 estimated completion
Early pressure3:36 · Hersir trained
Expansion signal9:16 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:30 · Armory
Fortress tech path15:11 · Hill Fort
Heavy walling signal21 wall build events
Farm transition16:25–16:25 · 4 farms clustered
Large army production243 military units

Yurikins

Classical timing4:18 estimated completion
Early pressure5:50 · Military Barracks
Fast expansion4:43 · Town Center
Early market / Heroic prep18:25 · Market
Early armory / Heroic prep9:56 · Armory
Fortress tech path12:24 · Palace
Farm transition8:21–8:50 · 3 farms clustered
Large army production89 military units
polomanino · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
polomanino · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
polomanino · Early MilitaryMeaningful trained combat units were produced during the early opening.
Yurikins · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=3/0.1/0.8> polomanino

Army

Throwing Axeman103
Berserk40
Hersir30
Jarl20
Raiding Cavalry14
Godi10
Portable Ram8
Einheri7
Frost Giant7
Huskarl4
Buildings10 types
Wall21
House16
Farm11
Ox Cart Building9
Great Hall4
Longhouse3
Hill Fort2
Town Center2
Armory1
Temple1
God powers4 invoked
Undermine2
Frost1
Great Hunt1
Ragnarok1

Yurikins

Army

Murmillo41
Katapeltes20
Cheiroballista14
Arcus5
Fanatic4
Turma4
Behemoth1
Buildings10 types
Farm20
Manor10
Palace4
Counter Barracks3
Military Barracks2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Spider Lair7
Gaia Forest3
Traitor3