Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SuperNoobJin vs memberof72

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:53
Mount Olympus map preview
Map Mount Olympus
Winner
SuperNoobJinIsis
Pre-match Elo1165
Win probability54.9%
10:53 Match length SuperNoobJin favored
Defeated
memberof72Tsukuyomi
Pre-match Elo1131
Win probability45.1%

Match at a glance

SuperNoobJin vs memberof72

WinnerSuperNoobJin
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration10:53
Started
Ended
Elo favorite54.9%SuperNoobJin
Fastest Classical4:02*memberof72
First pressure4:45memberof72 · Stable Japanese
Market timing5:47SuperNoobJin · Market
First extra TC5:13memberof72 · Town Center
Most military units18memberof72
Highest EAPM36.6SuperNoobJin
Victory
Elo1165+16
EAPM36.6
Military units11
First pressure7:42Barracks
First expansion
Market volume0
Total score 12,271
Military score 3,865
Economic score 7,890
Kills score 528
Units killed 22
Units lost 8
Buildings razed 0
Largest army 11
Favorite unit Spearman 10 fielded
Classical 4:41* Research start 3:41
Heroic 9:06* Research start 7:51
Mythic Not reached

memberof72

Tsukuyomi

Defeat
Elo1131-16
EAPM25.1
Military units18
First pressure4:45Stable Japanese
First expansion5:13
Market volume0
Total score 7,935
Military score 2,565
Economic score 5,364
Kills score 6
Units killed 8
Units lost 21
Buildings razed 3
Largest army 18
Favorite unit Naginata Rider 14 fielded
Classical 4:02* Research start 3:17
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ame No Uzume
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SuperNoobJinIsis
Match time
memberof72Tsukuyomi
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
MarketMarket
First military pressureBarracks
Spearman10 training queues
Key technologyMedium Spearmen
God powerLocust Swarm
God powerPlague Of Serpents
VictoryMatch result
Key technologyHand Axe
God powerGoshinboku
First military pressureStable Japanese
Town CenterAdditional center
Naginata Rider9 training queues
Key technologyPickaxe
Bushi2 training queues
ArmoryArmory
Town CenterAdditional center
Naginata Rider5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%SuperNoobJin
Fastest Classical4:02*memberof72
Fastest Heroic9:06*SuperNoobJin
First pressure4:45memberof72 · Stable Japanese
First extra TC5:13memberof72 · Town Center
Market timing5:47SuperNoobJin · Market
Armory timing5:43SuperNoobJin · Armory

Player highlights

Standout performances

Highest total score12,271SuperNoobJin
Highest military score3,865SuperNoobJin
Highest economy score7,890SuperNoobJin
Most kills528SuperNoobJin
Most units killed22SuperNoobJin
Most deaths21memberof72
Most buildings razed3memberof72
Largest army18memberof72
Favorite unitNaginata Ridermemberof72 · 14 fielded

SuperNoobJin

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

memberof72

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SuperNoobJin

Classical timing4:41 estimated completion
Delayed pressure7:42 · Barracks
Early market / Heroic prep5:47 · Market
Early armory / Heroic prep5:43 · Armory

memberof72

Classical timing4:02 estimated completion
Early pressure4:45 · Stable Japanese
Fast expansion5:13 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:15 · Armory
SuperNoobJin · Early MilitaryMeaningful trained combat units were produced during the early opening.
SuperNoobJin · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SuperNoobJin · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
memberof72 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
memberof72 · Early MilitaryMeaningful trained combat units were produced during the early opening.
memberof72 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SuperNoobJin

Army

Spearman10
Anubite1
Buildings12 types
Obelisk18
House15
Granary4
Barracks2
Wall2
Armory1
Lumber Camp1
Market1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Locust Swarm1
Plague Of Serpents1

memberof72

Army

Naginata Rider14
Bushi3
Kamaitachi1
Buildings9 types
House6
Watermill5
Shrine Japanese2
Stable Japanese2
Town Center2
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers1 invoked
Goshinboku1