Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DuckNugget™ vs The_gods_killer

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 48:29
Giza map preview
Map Giza
Defeated
DuckNugget™Thor
Pre-match Elo1720
Win probability65.6%
48:29 Match length UpsetThe Elo underdog won
Winner
The_gods_killerAmaterasu
Pre-match Elo1608
Win probability34.4%

Match at a glance

DuckNugget™ vs The_gods_killer

WinnerThe_gods_killer
MapGiza
QueueRanked 1v1 Supremacy
Duration48:29
Started
Ended
Elo favorite65.6%DuckNugget™ · Upset
Fastest Classical4:10*The_gods_killer
First pressure1:10DuckNugget™ · Hersir trained
First extra TC19:53DuckNugget™ · Town Center
Market timing19:10DuckNugget™ · Market
Most military units584DuckNugget™
Highest EAPM57.2DuckNugget™
Market volume7,100The_gods_killer
Defeat
Elo1720-23
EAPM57.2
Military units584
First pressure1:10Hersir trained
First expansion19:53
Market volume2600
Total score 37,252
Military score 8,805
Economic score 15,408
Kills score 13,051
Units killed 400
Units lost 620
Buildings razed 31
Largest army 584
Favorite unit Throwing Axeman 237 fielded
Classical 4:18* Research start 3:18
Heroic 19:08* Estimated start 17:53
Mythic 39:42* Research start 37:42

The_gods_killer

Amaterasu

Victory
Elo1608+23
EAPM51.8
Military units388
First pressure4:35Stable Japanese
First expansion20:38
Market volume7100
Total score 83,162
Military score 33,785
Economic score 31,936
Kills score 17,441
Units killed 609
Units lost 404
Buildings razed 93
Largest army 388
Favorite unit Samurai 117 fielded
Classical 4:10* Research start 3:10
Heroic 13:10* Estimated start 11:55
Mythic 34:52* Estimated start 32:52

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Minakatatomi
Skadi
HeroicAge
Raijin
Tyr
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DuckNugget™Thor
Match time
The_gods_killerAmaterasu
First military pressureHersir trained
Hersir3 training queues
Hersir5 training queues
ArmoryDwarven Armory
Key technologyPickaxe
Hirdman6 training queues
Hersir5 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Throwing Axeman6 training queues
Raiding Cavalry2 training queues
Key technologyBallistics
Hirdman5 training queues
Hersir15 training queues
God powerHealing Spring
Key technologyMedium Infantry
Throwing Axeman5 training queues
Raiding Cavalry2 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyHusbandry
Throwing Axeman26 training queues
Hirdman22 training queues
Berserk7 training queues
Troll15 training queues
Hersir9 training queues
Berserk6 training queues
Troll5 training queues
Throwing Axeman2 training queues
Troll3 training queues
Hirdman2 training queues
Berserk2 training queues
Throwing Axeman2 training queues
MarketMarket
MarketMarket
Key technologyHeavy Infantry
God powerDwarven Mine
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Armor
Hirdman8 training queues
Throwing Axeman20 training queues
Godi13 training queues
Berserk4 training queues
God powerFrost
Key technologyBronze Shields
Hirdman10 training queues
Farm transition29 farms clustered
Throwing Axeman131 training queues
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Hirdman12 training queues
Godi11 training queues
Hersir2 training queues
Berserk10 training queues
God powerDwarven Mine
Hirdman7 training queues
Troll2 training queues
Town CenterAdditional center
Hersir3 training queues
Hirdman10 training queues
Troll3 training queues
Town CenterAdditional center
Godi5 training queues
Jarl5 training queues
Berserk10 training queues
Hirdman5 training queues
Frost Giant3 training queues
Troll4 training queues
Town CenterAdditional center
Key technologyPlow
Godi5 training queues
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Town CenterAdditional center
Town CenterAdditional center
MarketMarket
Troll3 training queues
Throwing Axeman2 training queues
Godi2 training queues
Berserk2 training queues
Trade route startedCaravan Norse queued
Hersir3 training queues
Key technologyBronze Weapons
God powerFimbulwinter
Godi10 training queues
God powerDwarven Mine
Hersir18 training queues
Throwing Axeman5 training queues
Raiding Cavalry5 training queues
Berserk5 training queues
Hirdman9 training queues
Key technologyChampion Infantry
Berserk28 training queues
Frost Giant3 training queues
Throwing Axeman17 training queues
Throwing Axeman20 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider7 training queues
Samurai11 training queues
Wanyudo27 training queues
Onna Musha2 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Onna Musha2 training queues
Samurai33 training queues
Naginata Rider4 training queues
Key technologyHusbandry
Onna Musha16 training queues
Naginata Rider11 training queues
God powerSolar Shield
Farm transition16 farms clustered
Naginata Rider21 training queues
God powerSolar Shield
Key technologyPlow
MarketMarket
Wanyudo2 training queues
Town CenterAdditional center
Town CenterAdditional center
Wanyudo4 training queues
God powerThunder Burst
Daimyo13 training queues
Onna Musha5 training queues
Samurai13 training queues
Naginata Rider2 training queues
God powerSolar Shield
Shinobi2 training queues
Naginata Rider8 training queues
Wanyudo12 training queues
Shinobi21 training queues
Key technologyCrenellations
Samurai8 training queues
Key technologyCopper Weapons
Town CenterAdditional center
Raiju2 training queues
Samurai2 training queues
Shinobi2 training queues
Wanyudo5 training queues
Town CenterAdditional center
God powerSolar Shield
Samurai15 training queues
Raiju4 training queues
Fortress-tier buildingCastle
Yumi Horse Archer6 training queues
Naginata Rider18 training queues
Wanyudo5 training queues
MarketMarket
MarketMarket
Trade route startedCaravan Japanese queued
Onna Musha2 training queues
Wanyudo5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingCastle
Village CenterAdditional center
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Asura2 training queues
Wanyudo5 training queues
Naginata Rider6 training queues
Yumi Archer2 training queues
God powerDivine Slash
Samurai29 training queues
Shinobi4 training queues
Onna Musha4 training queues
MarketMarket
MarketMarket
Daimyo2 training queues
Yumi Archer7 training queues
Wanyudo6 training queues
Bushi2 training queues
Naginata Rider5 training queues
Yumi Horse Archer2 training queues
Yari Spearman2 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Key technologyIron Armor
Key technologyIron Shields
Onmyoji2 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Samurai6 training queues
Town CenterAdditional center
Onmyoji3 training queues
Fortress-tier buildingCastle
Naginata Rider2 training queues
Yumi Horse Archer2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.6%DuckNugget™ · Upset
Fastest Classical4:10*The_gods_killer
Fastest Heroic13:10*The_gods_killer
Fastest Mythic34:52*The_gods_killer
First pressure1:10DuckNugget™ · Hersir trained
First extra TC19:53DuckNugget™ · Town Center
Fortress timing23:21DuckNugget™ · Hill Fort
Market timing19:10DuckNugget™ · Market
Armory timing4:40DuckNugget™ · Dwarven Armory
Farm transition14:36–14:40The_gods_killer · 16 farms clustered
Trade route started34:20The_gods_killer

Player highlights

Standout performances

Highest total score83,162The_gods_killer
Highest military score33,785The_gods_killer
Highest economy score31,936The_gods_killer
Most kills17,441The_gods_killer
Most units killed609The_gods_killer
Most deaths620DuckNugget™
Most buildings razed93The_gods_killer
Largest army584DuckNugget™
Favorite unitThrowing AxemanDuckNugget™ · 237 fielded

DuckNugget™

Largest ArmyMost Deaths

The_gods_killer

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DuckNugget™

Classical timing4:18 estimated completion
Early pressure1:10 · Hersir trained
Expansion signal19:53 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep19:10 · Market
Early armory / Heroic prep4:40 · Dwarven Armory
Fortress tech path23:21 · Hill Fort
Heavy walling signal31 wall build events
Farm transition23:10–24:05 · 29 farms clustered
Trade route started36:33 · Caravan Norse queued
Market economy signal2,600 total resource volume
Large army production584 military units

The_gods_killer

Classical timing4:10 estimated completion
Early pressure4:35 · Stable Japanese
Expansion signal20:38 · Town Center
Multi-TC boom signal9 expansion build events
Early market / Heroic prep19:36 · Market
Early armory / Heroic prep9:06 · Armory
Fortress tech path31:52 · Castle
Heavy walling signal9 wall build events
Farm transition14:36–14:40 · 16 farms clustered
Trade route started34:20 · Caravan Japanese queued
Market economy signal7,100 total resource volume
Large army production388 military units
DuckNugget™ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DuckNugget™ · Early MilitaryMeaningful trained combat units were produced during the early opening.
DuckNugget™ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9700 total volume

DuckNugget™

Bought

Food1200
Wood100

Sold

Food300
Wood1000
Total player market volume2600

The_gods_killer

Bought

No buys

Sold

Food1400
Wood5700
Total player market volume7100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DuckNugget™

Army

Throwing Axeman237
Hirdman96
Berserk74
Hersir64
Godi46
Troll35
Raiding Cavalry11
Frost Giant8
Portable Ram8
Jarl5
Buildings11 types
Farm62
House39
Longhouse39
Wall31
Great Hall16
Ox Cart Building7
Town Center6
Market3
Hill Fort2
Temple2
Dwarven Armory1
God powers4 invoked
Dwarven Mine3
Fimbulwinter1
Frost1
Healing Spring1

The_gods_killer

Army

Samurai117
Naginata Rider84
Wanyudo72
Onna Musha33
Shinobi29
Daimyo15
Yumi Horse Archer10
Yumi Archer9
Raiju7
Onmyoji5
Asura3
Bushi2
Yari Spearman2
Buildings16 types
Farm56
House18
Shrine Japanese18
Stable Japanese13
Sentry Tower12
Watermill11
Dojo10
Mining Camp Japanese10
Guardhouse9
Wall9
Town Center8
Castle7
Market5
Temple3
Armory1
Village Center1
God powers4 invoked
Solar Shield4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1